Everywhen Review

Generic RPGs are written for GMs. A game with a setting or a conceit can speak to anyone who sees it on the shelf or reads through its Kickstarter campaign, but a game with no setting has a tougher time marketing itself. Those of us who run games, though, see them for what they are: toolkits. A good generic RPG is the toolbox that lets you build a game, and every generic RPG is a different set of tools. GURPS is the five hundred pound box of every wrench and screwdriver imaginable. Cortex Prime is a massive array of dials and knobs, ready to be toggled for your campaign. Fate is a smart everyday carry pack, providing the fewest tools to cover the most situations. What about others? Where do other approaches fit in between these?

Everywhen is a genericized version of the popular swords and sorcery RPG Barbarians of Lemuria, and it would have escaped my notice had I not seen a well-known GURPShead on Reddit give it an unequivocal recommendation. Intrigued but skeptical, I checked it out. What I found was a game that hit the right medium crunch sweet spot but also had some design choices that made it easy for any GM, novice or experienced, to write exactly what they want with it.

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Weekend Update: 5/8/2021

Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, and discussions from elsewhere online.

DriveThruRPG Top Sellers for 5/8/2021

  1. Dune: Adventures in the Imperium
  2. Worlds Without Number
  3. Yogg-Sothoth’s Children, a Korean Call of Cthulhu supplement
  4. Hard Wired Island
  5. Stargrave: Science Fiction Wargames in the Ravaged Galaxy

Top News Stories

Big Bad Con to be Held Online: With the pandemic nowhere near ‘over’, the announcement that Big Bad Con would be held online this year was not surprising, but potentially sad for those eagerly awaiting the return of in-person events. That said, kudos to the con organizers for making the health and safety of their attendees a priority.

Apple Lawyers call Itch games ‘Unspeakable Content’: The Epic Games/Apple Lawsuit, already arguably a farce, has now featured the lawyer for Apple calling some games on Itch, which is accessible through Epic Games, “both offensive and sexualized”. In response, Itch stated (possibly joking) on their Twitter account that the adult content tag would be renamed ‘unspeakable games’, in response to another particularly hyperbolic statement.

Discussions of the Week

The Slow Weird Return to In-Person Play: Speaking of pandemic, the Indie Game Reading Club has posted Paul Beakley’s meditation on all the things that make playing online great…and how odd it’s going to feel when we return to our normal tables. As someone who’s run an online group for over a decade…there’s nothing saying you can’t keep it going even after this is all over!

Fair Pay is Still a Debate Apparently: The discussion of freelancer pay bubbled back to the discourse surface after a Kickstarter campaign advertised a stretch goal for paying their freelancers five cents a word instead of the original three. While this was rightly met with condemnation, the broader discussion melted down in the face of, well, Twitter. None of the longer threads are really worth linking, but the Cannibal Halfling position is straightforward: Freelancers should be paid more, 10 cents per word is, while not necessarily ‘enough’, at least a starting point, and royalty and profit-sharing models, while not a panacea, should become more widely discussed and offered, especially in the small press world.

Have any RPG news leads or scoops? Get in touch! You can reach us at cannibalhalflinggaming@gmail.com, or through Twitter via @HungryHalfling.

Kickstarter Wonk: May, 2021

Welcome back to Kickstarter Wonk! We’re all getting ready for vaccine summer, and it looks like the designers are too! We have another full ten-pack of Kickstarter campaigns here, including a number of first-timers who are putting forth really solid stuff. I’ve already put forth more money than I was planning to on several of the campaigns below, and I have a feeling after you read you may do the same. Keep a tight hold on your wallet, and let’s dive in.

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Cannibal Halfling Radio Episode 14: Setting A Dispute

Seamus and Aaron talk about settings for your roleplaying game: making a setting functional vs. ‘worldbuilding’, playing in settings with canon and ones written for games in the first place, and what a setting of your own creation will need – and what it can do for you.

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Weekend Update: 5/1/2021

Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, and discussions from elsewhere online.

DriveThruRPG Top Sellers for 5/1/21

  1. Dune: Adventures in the Imperium Core Rulebook
  2. Stargrave: Science Fiction Wargames in the Ravaged Galaxy
  3. Worlds Without Number
  4. Hard Wired Island
  5. Cyberpunk Red

Top News Stories

World of Darkness coming to TV: The World of Darkness has been optioned for TV. Again. IP Owners Paradox Interactive have pulled in some impressive names to develop a series which would be based on the World of Darkness setting as a whole, as opposed to any one game like Vampire, Werewolf or Mage. Many details of this sound promising, but with no distribution deal yet inked it’s worth noting that the TV world has produced plenty of vaporware with more. As a historical note, the last attempt to use World of Darkness IP in a TV series, Kindred: The Embraced, aired in 1996. Eight episodes were aired and the most common word used in reviews was ‘confusing’. In a post-Sopranos world one would imagine this next attempt will do better, but only time will tell.

The Adventure Zone and Games That Aren’t D&D: Popular Actual Play podcast The Adventure Zone is using Avery Alder’s The Quiet Year for setting generation in its upcoming campaign. That’s cool! They got the name wrong in the first episode it appeared, and failed to mention the name of the designer on-air. That’s not great! While the story took off on Twitter without confirmation (like such stories often do), the true version where the game was cited in the show notes is still illustrative of the sort of blinders many popular content creators have on. Yes, you’re correctly citing your sources, but not even bothering to get the name right on-air is still emblematic of the attitude too many creators have towards games in the hobby not published by Hasbro. An apology was issued, but this isn’t the first time this has happened and I doubt it’ll be the last.

Bundle of Holding adds permanent sales: Popular RPG sale site Bundle of Holding has expanded their normal time-limited fare with eight starter bundles which will be available on the site indefinitely. This slate will be expanded in the future but for now there are some solid options including Old School Essentials, Night’s Black Agents, Shadow of the Demon Lord, and Classic Traveller, all offering 3-6 books (and sometimes more) for less than the price of a single Hasbro supplement.

Discussion of the Week

Apparently we’re talking about pricing RPGs again: Whiny fans have again taken to criticizing designers for…(checks notes)…pricing their work such that they can pay all the people who made it. The discourse is all over, but restarted with the release of Hard Wired Island, a roughly 400 page book that costs roughly thirty dollars. As a reminder, if the Hard Wired Island crew wanted to adjust their prices to be in line with the industry standard, D&D, they would need to *increase* their prices by at least 25%. Chris Bissette says it better than we can in this thread.

Have any RPG news leads or scoops? Get in touch! You can reach us at cannibalhalflinggaming@gmail.com, or through Twitter via @HungryHalfling.

Paris Gondo Review – The Life-Saving Magic of Inventorying

PARIS GONDO read heroic stories from the age of 5, and loved the order and beauty of equipment described in them. From the age of 15, they studied inventorying. Paris started tidying in their own cell and moved onto those of fellow anchorites. Now, Paris lives in the Monastery of St. Eyvān, helping adventurers transform encumbered loads into packs of beauty, peace, and inspiration. Using the six steps of the play-based GonParis Method you too, oh over-encumbered and despondent adventurer, may finally find your equipment sparking joy instead of weighing you down. This is the roleplaying game where encumbrance is everything, Kalum’s Paris Gondo: The Life-Saving Magic of Inventorying!

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Dune: Adventures in the Imperium Review

Frank Herbert’s Dune is high in the science fiction pantheon. The novel combined originality and prescience in a way that has continued to inspire readers over the last 55 years; it has also defied adaptation. Both film versions of Dune (prior to the upcoming 2021 movie) were beautiful failures in their own right, and the version that never happened, plotted by psychedelic filmmaker Alejandro Jodorowsky, was so ambitious that its lack of production still inspired a documentary. Dune’s RPG history is similarly troubled. Dune: Chronicles of the Imperium was designed by Last Unicorn Games and held up by licensing disputes. When Wizards of the Coast acquired Last Unicorn, they got permission to print any pending projects, and a 3000 copy print run of Chronicles of the Imperium was made. Apparently the entire run got scooped up on the con circuit and the game fell into obscurity after WotC scrapped further printing in favor of converting the whole thing to d20, which fortunately died on the vine in a new spate of licensing disputes. So, literally two decades later, Modiphius has the vaunted Dune license and has made good with Adventures in the Imperium, their latest 2d20 title.

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Gravity RIP Review: Pro-Racing, Anti-Gravity

About five hundred years ago the galactic community of alien species known as the Myriad had known harmony for 80,000 years, and had no use for violence and no concept of capitalism. Then the humans showed up, and it turned out everyone liked the taste of both. Now that galactic society is more of a chaotic, disparate sprawl the only thing anyone can agree on is a love for humankind’s third gift: the anti-gravity RIP Drive, and the ability to stuff these interstellar engines into much smaller craft for use in planet-bound, high speed death races. This isn’t a sport, it’s a lifestyle. It’s a deathstyle, baby: it’s Luke Westaway’s sci-fi racing RPG, Gravity RIP!

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Weekend Update: 4/24/2021

Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, and discussions from elsewhere online.

DriveThruRPG Top Sellers for 4/24/2021

  1. Dune: Adventures in the Imperium Core Rulebook
  2. Worlds Without Number
  3. Hard Wired Island
  4. Cyberpunk Red
  5. WFRP: Sullasara’s Spells of Unrivaled Utility

Top News Stories

The 50th Anniversary of the Tabletop Role-Playing Game: At the beginning of this week was the 50th anniversary of Dave Arneson’s first foray into fantasy scenarios for his ‘Braunstein’ wargames. It’s widely observed as the invention of the role-playing game as we know it.

Discussions of the Week

An Illustrated account of a Thousand Year Old Vampire Game: Tim, @dog_blink on Twitter, has been posting illustrations following his Thousand Year Old Vampire game. Check it out.

How to Narrate Sex Scenes Properly: Romance and sex are much better represented in RPGs than they were in the past, and this is a good thing. Over at r/rpg the Redditors have an extensive and thoughtful discussions about how to handle sex at the gaming table.

Have any RPG news leads or scoops? Get in touch! You can reach us at cannibalhalflinggaming@gmail.com, or through Twitter via @HungryHalfling.

Wanderhome Review

There are certain things one takes for granted in a role-playing game. I’m not talking about anything as concrete as attributes or skills or levels, I’m talking about exogenous conflict, which is so omnipresent in traditional RPGs (and most non-traditional RPGs as well) that it’s invisible. Well of course there are monsters to fight. Well of course you need to define a ‘need’ in Fiasco. Well of course there’s scarcity in your apocalypse. Like many people I took this for granted until I saw a game that completely stepped away from it. No, the war is over, no one fights. No, people are inherently good, there are no monsters. No, you will have hospitality in every place you visit. When I first read Wanderhome, this twisted my mind a little. How does one play a game with so little conflict? And then I created a character. And then I immediately got it.

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