Tag Archives: Dice

Breaking Down Random Generation

Random character generation is an artifact of older editions of D&D, with the OSR and other throwback movements embracing it wholeheartedly. In the present day both old-school D&D derivatives as well as the range of games derived from WFRP’s take on d100 mechanics are still locked in with random generation, with the classic ‘roll 3d6 six times in order’ being both common mechanic and a meme. The problem with random generation in this way is that putting characters arbitrarily at different places on a probability distribution, in effect making characters better or worse based on nothing but luck, is a pretty poor way to accomplish the ultimate goal of random character generation, which is to introduce variability to the type of characters that players ultimately play.

In reviewing how a number of different games handle random character generation, specifically random attribute generation, I can’t help but think that these designers know that players don’t like random generation and don’t actually like rolling bad characters. It’s widely known what the most common response to early D&D’s attribute requirements for certain character classes was: Cheat! It therefore stands to reason that games which still commit to random generation either create a system that employs randomness more deliberately, or create a system which softens the blow of the dice.

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Hero Forge Custom Dice Kickstarter Review

Hero Forge did its first Kickstarter more than ten years ago to launch a custom miniature printing business, and launched a second one to bring color to their minis. In between and after the fact the platform has continued to add more and more options to their catalog: new items, species, materials, and so on. Now Hero Forge has a third crowdfunding effort, and it’s focused on what you use to determine your miniature’s fate: the dice.

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When The Walls Fall Review – Fallen Cities and Falling Dice

The ancient city was originally founded as a place of study; a great library was its first building, and it remained ever its heart. However, the city grew to form the core of an unspeakable ritual, powered by harnessing a long forgotten god. Eventually, its distant neighbors could not tolerate the ideas it was spreading, and they attacked. That was when the walls fell, leaving a ruined city with a defaced statue at its heart… and broken roads, spreading corruption, and fanatics of that forgotten god bleeding out of it into the countryside…

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Mystery Dice Goblins Review

Ah, yes, the shiny click-clack math rocks. While many games now do great things using playing cards, tarot, tokens, or sheer narrative oomph, there’s still something to be said about rolling the bones. Digital dice rollers may make forgetting your bag at home survivable, and enable playing above board across vast distances, and may even make resolving a roll much easier.  The die-loving audience doesn’t take pride and joy in the different apps, discord bots, and VTTs, however. No, they enjoy the physical product, and often claim the moniker of dice goblins gladly. Here’s something a little different for us: a vendor that’s honest about what their clientele want, and who introduces a little mystery to it.

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System Hack: All About Dice

So far, System Hack has highlighted Seamus working through the process of writing a hack for an existing role-playing game, specifically a mecha hack for Genesys. In my first System Hack outing, I’m going broad, super broad! We’re not talking about a specific hack, or even a specific game. Instead, I’m going to talk about a design choice that is so prevalent, so widely assumed, so transparent, that it’s not a given that everyone will give it much thought. What’s that, you may ask? Well, it’s dice. Good old dice.

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