I’m a fan of Fate Core, and my favorite additions to the Fate Core family have been the purple books, the System Toolkits. What makes Fate so interesting to me is the level of modularity and genericization available in the rules, which both let players run pretty much anything they can imagine in Fate. With all that flexibility, though, comes the simple fact that there are a hundred ways to do anything, including some really inventive ones that any single player probably didn’t think of.
The world is dying. Three times now Kaykayfilu, the Serpent Fish with a Hundred Feet, has arisen from the depths after growing huge on the energy of destruction, flooding the Land. Each time more reality has vanished forever, never to return. Each time the humans, lacking any kind of supervision, have caused the destruction that brought the flood. The fourth flood may very well be the last. It falls to the ngen, the Masters and Owners of Things and mighty preternatural beings from before the dawn of time, to infiltrate the dreaded cities of mankind. Not to strike the humans down, because that way lies corruption. Instead the ngen must convince the humans to turn aside from the path of destruction, one piece of the world at a time. Save the natural world from humanity (and humanity from itself) in Ngen Mapu, a new Fate World of Adventure of South American urban fantasy from Felipe Real and Evil Hat Productions!
Has your monster killing gotten into a rut? Oh sure, it was exciting the first time that the vampire raided the school dance, or when an accident with a magical artifact would summon a new type of creature each week to terrorize the town (though, strangely enough, it would always seem to stop between May and early-September). But when it’s happened week after week after week, the monsters themselves might get a little…stale. Maybe it’s time to stop the pure slayage, and chase some mysteries. After all, not every problem can be solved by hitting hard until dead: there are strange events possibly caused by innocent or well-intentioned mundane actions, or perhaps you are getting the first glimpse of a conspiracy, one that would take nine months or so to wrap up. It’s just the thing to brighten up events around the school library, FBI headquarters, or MIT lab.
A few years ago, on a truly crappy day, I had the saving grace of being introduced to an independent short film by the name of Kung Fury. For those unfamiliar, it was a wonderful bit of over the top, profane 80’s cheese: a Kung Fu Master/detective who is a lone wolf is forced to team up with his new partner Triceracop as they take on sinister transforming arcade machines/killer robots, Laser Raptors, and a Time Traveling Adolf Hitler…who wants to own the title of “Kung Fuhrer”. All complete with poor VCR tracking to boot.
(It’s a lot like this)
I say all this because I have found a new tabletop game to support any GM who looked at all this and went, “I would love to run something in here”: Shadow of the Century, written by Brian Engard, Stephen Blackmoore, and Morgan Ellis and published by Evil Hat Productions.
There’s always been a bit of mystique and fascination with fighter pilots from the days of the Red Baron, so it should be no surprise that there has been a fascination with those same tight dogfights IN SPAAAAAAAACE!!! Space fighters have been a big part of the Space Opera for decades, popping up in places as varied as the venerable Mobile Suit Gundam and Macross franchises (as forerunners to the famous mecha), to harder sci-fi novels such as the LAC’s in Honor Harrington, but probably the biggest exposure has come through Star Wars, with starfighter v. starfighter combat being staples of the movies, the well loved X-wing and TIE Fighter franchises, and a long stretch of novels in the Expanded Universe that brought fans fleshed out and loved characters in the form of Wedge Antilles and Corran Horn. And so the concept of these awesome space fights has been brought to us in tabletop form by our good friends over at Evil Hat with their new installment, Tachyon Squadron!
It was time to take the training wheels off. My previous attempts at GMing have, up to this point, been drawn from modules and published campaigns, or had been drawn up using notes provided to me when I stepped in to guest GM. Now, there is nothing wrong with running from a module, and it is required for something like D&D’s Adventurers League. However, with an upcoming gaming marathon on the horizon (As Aaron, Seamus and were running the planned scenarios, it was dubbed CHGCon) I found myself preparing to run a session of Blades in the Dark, something I had been looking to do for a while. The problem, however, was that the first time everyone would be able to sit at the same table would be gametime. There wouldn’t be time to weave together the backstories of characters without making them myself. I would have zero idea of team dynamic, or what kind of gang they would be, and that would prevent them from having access to team benefits. While I could have made characters in advance, I didn’t want to take away from the character creation process for them, especially with a system with fairly streamlined and boilerplate mechanics for character creation.
Continue reading The Noob GM: My First Original Scenario
We’re trying something a little bit different this week. Previous installments for The Independents have covered a couple of free to play or “pay what you will” games, such as The Agency and the Ennie nominees for Best Free Game, and I’ve found these to be really insightful. A lot of time and effort goes into making these games, and it is really a wonder that it’s possible that they can be distributed free of charge. It was to my surprise to find that there really is so much out there available to prospective gamers. They are sometimes expansions, or skins of a preexisting system, but with a preponderance of SRDs available on the internet it’s quite possible to get a game going, and free games have a way of just kicking off an idea that helps get people around the table. It is in this vein that I would like to check out free (or very cheap) games that can be easily acquired for a quick game night! And it just so happens that our good friends at Evil Hat have some really nice Pay What You Will and Free games!
A washed out veteran with a knack for pushing his luck at the right moment on high-stakes jobs. An illegitimate noblewoman, using her inherited charm and connections to build a shadow kingdom of her own. A grieving father, who can hold a ship together with duct tape and prayers, but can’t do the same for himself. An ace pilot, disillusioned about the costs of war and desperate to find work after fighting on the losing side.M eet the Party brings you ready-to-play characters, complete with backgrounds and relationships, for use both in your own games and as inspiration for creating characters of your own. Strap on your holster and fire up the engines, it’s time to be space cowboy bad guys!
Last week we went over the recent Forged in the Dark product from Off Guard Games and Evil Hat Productions, Scum and Villainy. There was a small bit of table fiction in the beginning of the review, and it struck a chord. What follows is the groundwork for a group of smugglers, blockade runners, and overall Ne’er-do-wells for profit, the crew of the Freefall.
“Easy does it friend.” Ari raises his hands as Marx levels his gun. He raises his voice again across the hanger. “You wouldn’t want to do anything hasty now. I’m sure there’s room to negotiate here. All we want is to get paid, and the artifact is yours.” Already the situation was looking bad. Marx, the supposed buyer they were set up to deal with, chose to bring his own group of thugs, and it seemed like their idea of negotiation involves bullets.
Horror gaming has a long and storied history, starting as far back as 1981 with Call of Cthulhu. When Vampire: The Masquerade came out a decade later, new fans were drawn into RPGs by the appeal of a game that combined horror, violence, and romance. Both of these properties are still going strong, alongside other games that emphasize the supernatural (like Urban Shadows) or the Mythos (like Delta Green). When you combine the popularity of these games with the multitude of genres that use horror elements (Ravenloft or Warhammer in fantasy, Eclipse Phase in science fiction), it’s easy to see that horror is a big draw at the gaming table, even if it can be difficult to do right. Here to help, for one of the unlikeliest systems possible, is Evil Hat, with the Fate Horror Toolkit.