Finally ascending from the mine of fire, stone, and mephits, the adventurers headed north towards the Imperial Shelter. They camped along the road, slept without incident, and made their way back to the river they had originally followed from the coast. The road crossed the river further inland, in an area they had not yet been in before. And as they prepared to cross a flooded causeway to continue on their way, they spotted a giant metal beast, drinking from the river. This bull didn’t eat grass…it was a Gorgon, which subsisted on ground up stones from its petrified prey. It saw the adventurers, and got ready to charge.
Man oh man, talk about a bumper crop this month! Nearly two dozen different Kickstarter campaigns, winnowed down to about 18 new games of note and then down to an even dozen . A top ten couldn’t fit all the games I wanted to write about, and I still cut out some really intriguing stuff. A new edition of Savage Worlds is being funded, and there’s a compilation of great sci-fi microgames called Four Ways to Die in the Future which, though it’s a reprint, is still worth checking out. If you’re looking for new games, though, here are those which I thought are most worth your attention.
An alien invasion that’s taken all the adult superheroes out of the picture, leaving the new generation to fend for themselves. A re-written world where heroes are only now beginning to discover their powers, where crime rules the streets with an iron fist. An academy of learning, where prospective heroes learn history, math, and how to punch a supervillain across the gym while trying to navigate a high school social life. A cosmic roadtrip that takes the heroes across worlds, time, and dimensions in pursuit of the notes of a universe-ending song. A warning from the future, a cosmic wanderer, and a child of evil. Such are the new worlds and new heroes to be found in Unbound, the third and latest supplement for teenage superhero roleplaying game Masks: A New Generation from Magpie Games!
RPG design innovation is a slow, deliberate affair. For all the games which push the envelope, there are an equal number that go back over existing designs to tweak and adjust them. Even Fate, which represented a significant push on traditional mechanics when it first appeared 15 years ago, isn’t immune from this phenomena. Strands of Fate appeared on the market between when Spirit of the Century came out in 2006 and when Fate’s role as Evil Hat’s flagship was cemented with Fate Core in 2013. At the time, there wasn’t a generic version of Fate, and Strands of Fate sought to do that by expanding the mechanics and options available in existing Fate games like Spirit of the Century and Starblazer Adventures. When Fate Core did appear, not only were there now two generic versions of Fate, there were two vastly different versions of Fate.
Andrzej Sapkowski’s The Witcher series was thrust into the spotlight through the work of CD Projekt Red, a Polish game development studio now best known for its games based on the fantasy series. The Witcher RPG, new this year, was the result of an intriguing IP flowchart that connects it to some of the biggest hype in both the video gaming and tabletop gaming space. R. Talsorian Games, publisher of The Witcher RPG, is the company founded by Mike Pondsmith, designer of Cyberpunk 2020. When CD Projekt Red optioned Cyberpunk 2020 for a video game (Cyberpunk 2077), another Talsorian developer, Mike’s son Cody, built out a proposal for a tabletop version of The Witcher and presented it to CD Projekt Red leadership. They accepted, and the resulting game is the one I read and review for you here.Continue reading The Witcher RPG Review→
Welcome to Kickstarter Wonk for October! This month, as the leaves turn and the days grow shorter, many designers, from the US and Italy and Sweden and other far-off places, are all ready to bring you autumn light in the form of new RPGs! Like most months, there were far too many games to cover all sufficiently, so here is my top ten; nine games and one collection of indie gaming material that (in my opinion) is too good to pass up. Whether you’re looking for Autumn leaves in The Forest Hymn and Picnic or something spooky in Things from the Flood, this crop is a perfect harvest for October.
Don’t let anyone tell you otherwise- grim and gritty is fun. Since 1986, Warhammer Fantasy Roleplay has built off of the setting of the Warhammer Fantasy Battle miniatures game to offer adventures and untimely deaths in the Old World, a “Europe with the serial numbers filed off” beset by both feudal politicking and chaos beasts from beyond. Now, in 2018, the Fourth Edition of Warhammer Fantasy Roleplay (WFRP) has recently hit stores, ready to introduce a new generation of gamers to “A Grim World of Perilous Adventure”. But like so many grim and perilous things, WFRP has had a difficult quest to get to this point. Before we dive into the game, let’s talk about WFRP’s 32 year history and why Fourth Edition is so pivotal.
We’re trying something a little bit different this week. Previous installments for The Independents have covered a couple of free to play or “pay what you will” games, such as The Agency and the Ennie nominees for Best Free Game, and I’ve found these to be really insightful. A lot of time and effort goes into making these games, and it is really a wonder that it’s possible that they can be distributed free of charge. It was to my surprise to find that there really is so much out there available to prospective gamers. They are sometimes expansions, or skins of a preexisting system, but with a preponderance of SRDs available on the internet it’s quite possible to get a game going, and free games have a way of just kicking off an idea that helps get people around the table. It is in this vein that I would like to check out free (or very cheap) games that can be easily acquired for a quick game night! And it just so happens that our good friends at Evil Hat have some really nice Pay What You Will and Free games!
Pick a card, any card, any card at all . . . and that card might help you build your character, overcome challenges, and even tell you something about the world you’re playing in! All you’ll need is a deck of cards and a copy ofSuited from Escape Box Games! After this little book and its first expansion landed in the Independents in-box, I took a look and found a game that can adapt to any genre, get started right quick, and provide a session that doesn’t get bogged down in minutiae while providing exciting stories with some unique mechanics. Want to know more? Read on!Continue reading The Independents: Suited→
Kickstarter is a wild frontier of new games and new gaming ideas; the wide range of what’s out there is one reason I try to write about it every month. Every once in a while, though, an idea emerges that keys into something and gets people excited. While the Kickstarter for Something Is Wrong Here showed up too late for Kickstarter Wonk this month, I backed the game after seeing friends recommend it. As soon as I shared the campaign to my Facebook page, more of my friends lit up. “Twin Peaks RPG” and “David Lynch RPG” were pushing all the right buttons for many people I knew.