A Solo who seems like an utter goofball until the bullets start flying, with a code of morals but a power-hungry streak behind it. A Netrunner with a massive chip on his shoulder who wants to take it out of someone else and leave this life behind. A Fixer turning friendships into profit, managing a delicate balancing act between their many (and often mutually hostile) customers. An Exec who clawed her way out of the Combat Zone, determined to get to the top. Update your Agent, check your ammo, and chip in. We’re taking a look at character creation and meeting a team of ready-to-play Edgerunners for Cyberpunk Red from R. Talsorian Games!
Comedy RPGs are a tough nut to crack. There are broadly two challenges to writing funny role-playing games, and even the best ones have only overcome one of these two. The first challenge is to create humor from situations and premises that remain relevant. Paranoia is one of the most successful games at doing this, and that’s because ultimately the humor is about RPGs themselves and violating in-game expectations. The second challenge is to create a game that remains funny after the first session. While there’s no formula to solving this challenge yet, leaning on structures from other long-running comedy media is certainly a viable strategy. Teenagers From Outer Space is a comedy game from the mind of Mike Pondsmith, best known as the designer of Cyberpunk. Using tropes from comedy anime, he created a game that is light, smart, and self-aware about how it’s going to be played. Unfortunately, this game is 23 years old (33 years old if you count the first edition) and feels that way, which can lead to some awkward reading in a game about teen romance. Teenagers From Outer Space was given away for free as part of R. Talsorian’s response to the current pandemic, so now is as good a time as ever to take a look.
ENnie-Nominated Cannibal Halfling Gaming breaks out of the written word and invades the airwaves with Cannibal Halfling Radio!
That sound pretty fancy. Really, we just want to find our podcasting legs and talk about some games. Aaron, Jason, and Seamus talk about some CHG goings-ons, what they’ve been playing, and shine a spotlight on a malevolent haberdashery in Episode 1: Episode Zero.
The Cyberpunk Red Jumpstart Kit made a splash at GenCon, selling out huge stacks of the black and red box set in what seemed like no time at all. Given the hype of Cyberpunk 2077, it’s important to step back and look at both what this means for Cyberpunk fans as well as what we can honestly expect out of a product which is still just a Beginner Box.
Personally, I’ve been waiting for this moment in one way or another since 2005. 2005 was, for those of us who remember, the release of Cyberpunk v3. Without casting (too many) aspersions at that product, I can say that it was not what Cyberpunk fans expected or wanted, and was disappointing to many, including myself. After making my peace with the fact that Cyberpunk 2020 was the last edition of the line that I’d play, the announcement of Cyberpunk Red split me between side-eyed skepticism and bouncing off my chair like, well, a nerdy teenager.
Andrzej Sapkowski’s The Witcher series was thrust into the spotlight through the work of CD Projekt Red, a Polish game development studio now best known for its games based on the fantasy series. The Witcher RPG, new this year, was the result of an intriguing IP flowchart that connects it to some of the biggest hype in both the video gaming and tabletop gaming space. R. Talsorian Games, publisher of The Witcher RPG, is the company founded by Mike Pondsmith, designer of Cyberpunk 2020. When CD Projekt Red optioned Cyberpunk 2020 for a video game (Cyberpunk 2077), another Talsorian developer, Mike’s son Cody, built out a proposal for a tabletop version of The Witcher and presented it to CD Projekt Red leadership. They accepted, and the resulting game is the one I read and review for you here. Continue reading The Witcher RPG Review