Tag Archives: RPG

Guide for the Perplexed: Retail Institutions

Welcome to the second installment of Guide for the Perplexed! Last time I introduced three of the largest RPGs that aren’t D&D, games with long enough histories and big enough communities that they’re easy to get into and find players. Now I’m going to talk about a different angle for finding games and finding players: The places you go to shop for games.

I’ll be the first to admit that it’s a lot easier to find games online; between DriveThruRPG and itch.io virtually every game imaginable is one click away (and the two publishers that don’t use these sites are huge and have their own). That said, the ‘friendly local gaming store’ can not only give you access to games, but also advice and even networking. Admittedly the reputation of the game store has been pretty negative for a lot of the hobby’s history; game stores were historically seen as unfriendly to women and minorities and the progenitor of many horror stories as a result. Luckily this is changing, and as even D&D itself is aiming to become more welcoming and accessible, few stores are going to stay in business without putting some effort into the ‘friendly’ part of the moniker.

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Crowdfunding Carnival: September, 2024

Welcome to the Crowdfunding Carnival for September! September is a classically thin month, sitting in the shadow of GenCon. It was so thin five years ago that I actually skipped wonking about it to write an editorial. This year, though, is a bit better. Seven campaigns is still thin, yes, but these are all good ones. Also, interestingly, this may mark one of the first months where the majority of campaigns aren’t from Kickstarter! That’s right, four out of seven campaigns are from Backerkit this month. Backerkit was the best contender for second place pretty much since they started doing crowdfunding, but this may indicate a sea change.

Sea change or not, we’ve got some solid games this month. Solo games, Year Zero, and a generic Onyx Path game are all waiting for you to peruse and perhaps pledge. Without further ado, let’s check out some games.

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The Price of Coal – A Labor Day Review

“In 1920, the coal miners of West Virginia faced shameful living conditions, and even worse working conditions. Miners were paid subsistence wages, despite high profits, or even paid only in scrip which could only be used at the company-owned store. Within the mines themselves, workers experienced frequent cave-ins and other dangerous accidents, as the operators were reluctant to reduce production for the sake of safety. Whispers of unionization began to arise in the mountains. The coal companies responded harshly, employing company gun thugs to violently and cruelly enact the company’s will upon the miners. Events escalated from there, including the declaration of martial law, spiraling into the 1921 assassination of Sid Hatfield, who had by then become a local icon and a leader to the miners throughout the region. Federal troops were dispatched to Blair Mountain, including aerial bombers equipped with leftover gas and explosive bombs from the Great War. Days of guerrilla warfare followed, during which as many as one hundred miners were killed for the crime of wanting a better life.”

This is, in actual real life, The Price of Coal – and for our purposes, it is also a GMless storytelling game for 3-5 players by Jennifer Adcock!

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Weekend Update: 9/1/2024

It’s been a very busy Labor Day weekend for the Cannibal Halflings, so we’ve brought this update to you a day late. Apologies for the disruption, we’ll be back on our regular schedule next week!

Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online.

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Plasmodics Kickstarter Preview

As far as movements in the RPG hobby go, the OSR has been great for weird. It makes sense: If you want to put stuff in your game that’s atypical, hard to explain, or just plain out there, games which give the GM the latitude to treat them appropriately without forcing you to use giant stat blocks or the square-cube law are going to be a very good fit. We’ve seen some very good weird come out of old-school spaces: Dungeon Crawl Classics is great at making D&D weird, and both Chris McDowall and Luka Rejec have made some memorably weird spaces to plumb through. We’ve got some new weird coming through, though, and it’s bombed out and full of mutants.

Plasmodics is a love letter to Gamma World by way of Into the Odd with the spark tables to prove it. It’s the newest game by Will Jobst, and it’s on Kickstarter right now, campaigning until September 6th. The game has spare but extremely intentional mechanics, and does a pretty great job of casting you as mutants with freaky powers. Will gave me a chance to take a look through the Preview Edition of the game, and it does a great job of taking the ideas in the original Gamma World and going some very untoward places with them. If you want a Mad Max game except only for Beyond Thunderdome, and also want the possibility to literally blow up the world in play, you’ll want to read on.

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Guide for the Perplexed: Biggest Names

Imagine for a moment that you’re a recent entrant into the tabletop RPG hobby. In all likelihood you entered via D&D; the longest lived brand in the hobby almost certainly holds a majority share of hobby sales and definitely of hobby mindshare. If you wanted to stay in the realm of D&D, that’s easy; the game has the largest community by far, the volume of official supplements is solid, and the third party support is massive. Even if you tire of D&D 5e itself, there are a number of directly comparable games to play; you can go Pathfinder if you want something more granular and more complex, or go to the OSR for something more imagination-and table-driven. But let’s say you want something different. How do you figure out what’s going to appeal to you?

Guide for the Perplexed is going to be a series of articles looking at finding new games outside of D&D. The key angle here is accessibility: These games will be easy to find and it will be easy to find other players. To that end, I’ll be looking at three different approaches to finding new games: Games which have the outright largest player bases, games which are easy to find at your local game store, and games with active communities online. As the series progresses the discussion will not only be about the games, but also about the channels that the games come through. Gaming at your local gaming store isn’t just about what books you can find on the shelf, it’s about the events being offered. The same goes for local gaming cafes or even your local library. Similarly, ‘online community’ can mean a lot of different things, but it’s important to see which ones are welcoming and support gameplay, including subreddits, forums, and living communities.

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Clever Girl Review – Wretched & Together With A Raptor

You probably know the story – a theme park where things go horribly awry, but instead of an accident on a ride or something there are real dinosaurs on the loose and they’re eating everyone. There is a solitary survivor, holed up in the park’s control center, trying to figure out how they’re going to survive and get off of the island. There is also, however, a raptor leading a pack of their fellows in trying to get to the human to avenge themselves upon their former tormenter. The human has chosen to live; can they? The raptor has chosen to embark on a crusade of vengeance; will it destroy them? This is Clever Girl, two-games-in-one by Matthew Gravelyn!

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