Several days after the near-destruction or capture of the Shadow Raptor and the destruction of the ISD Iceheart, the crew of the Borrowed Time joined General Cracken and much of the Raptor’screw for a funeral service in the forward hangar bay of the frigate. Crewmen killed in the fighting, either by droids or by ion fire from the Iceheart, Intelligence operatives who’d fallen retaking the ship, a pair of Y-Wing pilots who’d been shot down, and an Intelligence Major who had died rather than unlock the datacore, were laid out in coffins. The ship’s cook, an Ithorian, was the closest they had to a spiritual figure, and gave a short speech about consigning their comrades and friends to the cosmos and the cycle of life. Cracken himself then spoke of how their sacrifice would not be in vain, before the coffins were launched towards a star. The crew were dismissed, but the Borrowed Time rebels were quickly pulled aside for a new briefing. It was time to go back to work.
For the second time in a week the Borrowed Time dropped out of hyperspace for a rendezvous with the Alliance Intelligence frigate Shadow Raptor. Cole had, of course, piloted the vessel on its short trip to transport the Antarian Rangers and drop off the stolen TIE Phantoms. Nak and Shikte had been sent along to act as gunners, and Patience had come along for the ride as the liaison with the Rangers themselves. For once a trip had gone off without a hitch, and the Borrowed Time crew were eager to re-unite with the rest of their number. They initially had some trouble spotting the Raptor: like last time the ship’s dark coloration and limited running lights made it difficult to spot. Eventually, however, Cole picked it out of the void and immediately asked over the ship’s comms why it might be tumbling end over end towards the event horizon of a black hole.
In the darkness of the space between systems, the YT-2400 freighter named the Borrowed Time and three TIE/ph Phantoms dropped out of hyperspace for a scheduled rendezvous. For a moment the pilots thought they had missed their window, until they spotted a Nebulon-B frigate cruising along ahead of them. Painted matte black, with only a few of its running lights on to simulate distant stars, the Shadow Raptor quickly transmitted a challenge for identification, which Cole answered with the codes given to the crew before their departure to Toprawa. The local headquarters-on-the-go for Alliance Intelligence along the Hydian Way, the Raptorhad been where the crew had received their mission briefing from General Cracken. Now it was time for a triumphant return, a debriefing, and hopefully some downtime before their next mission.
An acolyte of a deity of knowledge who has made a pact with their god, roaming the world in such of lore to add to the divine archives. A solitary believer in the power and nature of magic, growing closer to his deity with every spell he learns and masters, receiving even more spells in return. Every Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. This time we’ve Unearthed some more Arcana to find a pair of spellcasters who put their faith in magic itself, for Dungeons and Dragons 5th Edition!
Atop a TIE fighter factory on the planet of Toprawa, a black-armored figure stared up at the sky. Far above, the smoke from an exploding Sentinel-class ship hung in the air like a cloud, even as debris rained down and TIEs circled around in confusion. “He got out. Look for the shimmer of his cloak. It’ll make things easier if we catch him alone.” Behind the Mandalorian Duron Skirata four scout troopers nodded, spreading out. Down in the factory itself an Imperial officer and his two squads of stormtroopers were faced with a group of ‘stormtroopers’, rebels, and Rangers who were clearly infiltrating the factory. His biggest concern, however, was that a Bothan had started smiling at him.
An Imperial mining and processing facility burns in the background as Toprawans scatter about, some heading for the ruins of their former cities and some following Jilam’s pleas to head for the mountains, there to be found by the Antarian Rangers and led to caches of weapons and food. Still visible in the distance, the facility’s garrison slowly retreats, having decided to preserve itself for another day rather than get mauled fighting over a ruin. Amidst all the chaos the Rebels of the Borrowed Time stand over the bodies of Captain Solm and his team of Rangers, with everyone thinking the same thing: what do we do now?
A bard who got in trouble with the law of the Dwarf King, and now has to track down his own patron Icon! A city-born ranger who’s doing her best to serve the wild, even if not everyone in the wild welcomes her. A crusading paladin trying to do the right thing and slay the demons of the world while wondering if she’s going far enough – or is already too far gone. An apprentice wizard to the Archmage who would be on the quick path to greatness, except he doesn’t always deliberately cast his spells – or cast his spells. Each Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. We’re heading back to a land where adventurers get mixed up with world-altering Icons and always have One Unique Thing going for them as we once again Meet the Partyfor Pelgrane Press’s 13th Age!
A small Imperial hovercraft lay on its side on the plains of Toprawa, smoke pouring from one engine up into the clear blue sky. Two stormtroopers stood guard outside of it, although to a trained eye the armor seemed less fitted than it should, the troopers’ stance not as rigid as usual. Scanning the horizon, one of the troopers spotted a Sentinel-class landing craft in the distance, headed roughly towards the crash site. The trooper banged on the hovercraft’s hull, and a moment later a man in a crisp-looking Imperial Army officer climbed out of the wreck. Patience Johnson checked the read-outs of his holographic armor and straightened a stolen officer’s cap. It was time for the man who could con a Hutt to make Imperials look like idiots.
Agent Castor of the Imperial Security Bureau strained against his bonds, but to no avail. His comlink, ID, and the transponder he wouldhave used to call in an airstrike on these damnable rebels had been taken, he’d been knocked out, and now he was tied up in what looked like a cave somewhere. Giving up on the bonds for now, he tried to look around and get a better view of his surroundings, but before he could the lights turned on. Someone had set up some serious light sources, as for a while he was blinded. About the time he could see again, he wished he couldn’t. A scrappy looking Bothan was crouched down next to him, uncomfortably close and muttering all sorts of horrible threats. On his other side was the same Trandoshan who had knocked him out, quiet but looming, flexing her claws. As Castor’s vision continued to return he spotted a second Bothan standing directly in front of the lights. She told him that he was in big trouble; as much as he wanted to, Castor couldn’t quite bring himself to disagree.
Continue reading Adventure Log: Living on Borrowed Time Part 4
A Paladin of the Adamite Tower, wielding a sword made of sunfire and a pure heart. A Cendiary Priest, a mendicant craftsman traveling the world, fixing whatever he can along the way. A Skyholme Astromancer, a practitioner of great magic with dark forces hunting after her knowledge. A Captain of the seas of Weik, who is never satisfied with where his sails take him. Each Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. We’re giving Force and Destiny another look, but this time with a very different twist. There are no Jedi and Sith here, nor are there starships and speeders. Instead we’re going to meet heroes who see magic instead of the Force as we meet the Knights of Weik!