A squad leader who always tries to help others and watch out for his team, but has a tough time wrapping his head around the otherworldly craziness. A sharpshooter and scout who views every trip through a portal as a fascinating opportunity to learn something new, as well as a dire threat. An aged scholar who can still mix it up with the best of them, who has saved the team with her brains more often than anyone else’s bullets. A psychic warrior from another world, hunted by her enemy but determined to help these strange otherworlders in their quest. Meet the Party strives to create ready-to-play characters for a variety of systems and settings, both for your use and to inspire you in making characters of your own. This time, by request of you our readers, we’re going to meet some characters from the Savage Worlds!
Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. This week, we take a look at an old school classic with a new school twist: Savage Rifts!
A middleman who knows a guy who knows a guy, but shies away from the messier parts of the business. A soldier for the mob with a body built for the job. A ‘genetically superior’ hacker with an ego you can see from space, and skills to match. A cat hybrid bartender with a shady skill set and a literally deadly mind. Each Meet the Party article gives you an entire group of ready-to-play adventurers (maybe even some heroes) for your gaming needs for a variety of systems and settings. The year is 2090, and you’re going to need more than luck, omae. You’re going to need a team. Come on, let’s Meet the Party for Interface Zero 2.0 from Gun Metal Games!
We last saw Interface Zero 2.0 with The Independents and, as promised in that article, Meet the Party now brings forth a ready-to-go team of freelancers for a game in the world of TAPs and hybrids and enhanced humanity. As The Independents mentioned IZ2.0 is a licensed Savage Worlds game, so you’ll need a copy of Savage Worlds Deluxe in order to get the most out of the characters, particularly when it comes to Edges, Hindrances, and certain powers.
Welcome back to The Independents, your source for reviews of out-of-the-box tabletop roleplaying games. The small outfits, the crazy geniuses, the little projects, the ‘Indie’ creators who are simply out to make a name for themselves and a game people can enjoy. Here at The Independents we aim to highlight some of these games, for a change of pace and a new (and great) experience!
Your heroes arrive at the bottom of the stairs and gaze out across a giant cavern. On the other side is the palace of Arawyn, the Lich Queen of Paxectal, the target of your quest. You are here to bring her reign to an end, to halt her devouring of souls. But it will not be a simple walk to the great building. The cavern floor is covered in seething energy and shifting images, each a window into a different realm. The only way to the palace is to go through them, stumbling from world to world, hoping you can survive whatever awaits within each. And beyond them the palace itself must still be overcome, along with its half-mad ruler.
Dawn is rising in the realms, and you have an appointment with undead royalty. Take your first step.