The Game or the GM?

One of the most controversial questions in the tabletop RPG hobby is ‘What makes a good game’. Entire philosophies of play are built around the idea that you don’t need much in the way of mechanics, and entire other philosophies of play are built around the idea that those mechanics are essential to creating the desired experience in a session. The reality, of course, is messier than either of these. We’ve all heard that “Every game is good with a good GM”, but that doesn’t actually mean that every game system that makes its way to a group’s table is, well, good.

In order to fairly review a game you need to understand what the game brings to the table, yes, but you need to understand the same for your GM. Good GMs can run good games with bad systems by working around or even ignoring aspects of a game system, as well as supplementing the system with experience or house rules from other systems and campaigns. Similarly, bad GMs can create bad experiences with good games by interpreting rules too rigidly or loosely, failing to do the right amount of prep for the system, or using the mechanics for situations in which they weren’t intended to apply. While no game can fix a bad GM who is truly set in their ways, good games can, though good writing, help inexperienced GMs avoid the pitfalls I’ve mentioned.

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Turning the Page on Digital Distribution

The last ten to fifteen years of the RPG hobby have played host to a veritable explosion of content, from highly original new games to revivals of decades-old games and everything in between. A significant building block of this renaissance was digital publication. Instead of shelling out thousands of dollars for a print run and then having to find a distributor, a designer could create their game in PDF form and put it up for sale on a marketplace like DriveThruRPG, all for no upfront cost beyond whatever time it took them to design the game in the first place. This has made roleplaying games cheaper, more diverse, and more accessible than ever before.

The trouble with digital versions of RPGs does not lie in their economics; the real issue is that RPG PDFs are treated as ‘digital versions’, as facsimiles of a game whose platonic ideal is a bound paper book. I won’t mince words: Selling identically laid out books and PDFs is and will always be a usability failure. The way we use books and the way we use our digital reading devices, be those laptops, tablets, or e-readers, are completely different, and trying to use the same document these two ways usually leads to a suboptimal experience in both.

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The Ink That Bleeds Review – An Immersive Dive Into Immersive Journaling

“My friend Adam feel that bleed, and games that aim for it, are ‘comparatively cheap, short-term pleasures… a bit like jump scares.’ My experience is so the opposite.

I think immersive, bleedy journaling games are act of purging ourselves of narratives that aren’t in our interests and enlivening ourselves for the temporal world.

I’m totally going to show you how.”

So writes Paul Czege in The Ink That Bleeds – How To Play Immersive Journaling  Games, and I’m going to show you some of what’s inside and what it made me think.

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Cowboy Bebop RPG Review

Adaptations are dangerous business, and that’s true no matter what medium you’re working in. Licensed RPG adaptations fall all over the map; for every The One Ring you get rules for Power Rangers contracting tetanus, and for every Star Wars there’s a Fallout. Reimagining old properties stays risky even if you’re staying in the same medium; the live-action reboot of Cowboy Bebop was a cautionary tale, albeit not quite as badly panned as live-action Death Note or live-action Ghost in the Shell. But what happens if you take Cowboy Bebop, the celebrated anime, and make it into an RPG? Well, in this case, something kind of magical.

The Cowboy Bebop Roleplaying Game was developed by designers from Italian company Fumble GDR and published by (also Italian) Mana Project Studio. While Mana Project is mostly known for publishing 5e settings, Fumble has a fairly impressive list of original games, including Not the End, a heroic game using an original ruleset called HexSys. A variant of HexSys powers Cowboy Bebop and, while it employs elements from games you likely know, it is completely original. The result is a game that feels like jazz; there is structure, rules, and even system mastery, but the mechanics create a loose, free environment to tell stories. And, because this is Cowboy Bebop, the stories center around bounty hunters, the bounties they’re chasing, and the memories from their past that haunt them.

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Weekend Update: 7/8/2023

Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, and discussions from elsewhere online.

DriveThruRPG Top Sellers for 7/8/2023

  1. Traveller: World Builder’s Handbook
  2. Exalted: Essence
  3. Warhammer Fantasy Roleplay: Forest of Hate
  4. Shadowrun: Body Shop
  5. Traveller: The Imperial Navy

Top News Stories

Nominations for the 2023 ENNIE Awards Announced: There are a few familiar names among this year’s nominees: supplements for Vaesen, Avatar Legends, Trophy, the second edition for Improv for Gamers, the special edition of DIE, Blade Runner, the quickstart for Root, and Linda Codega for their OGL-related journalism (on top of the Diana Jones nomination for same). An interesting and welcome change is that for several categories (such as Best Writing and Best Game) the artists, editors, and sensitivity readers are credited alongside the authors. Credit where it is due!

Oh, right, and Cannibal Halfling Gaming has gotten its second nomination ever for Best Online Content! Aaaaahhhhh!!!!! Thank you to all of our contributors, readers, and supporters for helping us get this far!

Discussion of the Week

Inside jokes/quotes/quips that only old-timers will get: Social media fragmentation continued this week with Instagram’s new Twitter competitor Threads, which has some very serious problems as it pertains to linking to your Instagram account (among other things). It is getting to the point where I’m just going back to the old ways, and reactivating my old forum accounts. In honor of that, check out this RPGnet thread and take a trip down memory lane, recalling such classics as “It’s a gazebo” and “the Head of Vecna”.

Have any RPG news leads or scoops? Get in touch! You can reach us at cannibalhalflinggaming@gmail.com, or through Twitter via @HungryHalfling.

Crowdfunding Carnival: July, 2023

Welcome to Crowdfunding Carnival for July! When the majors are away, the indies shall play, and that’s exactly what’s happening right now. The Free Leagues and Kobolds of the world are toiling over their GenCon booths, but we still have some fabulous campaigns going on just under the con circuit radar. For those collectors out there fear not, there’s one big league campaign going on and it includes five alternate covers for the main book. And if you want to take a look back, this month’s retrospective includes a great underdog story and a less-great story of a five year old campaign that was fulfilled only a couple of months ago. For all that and more, read on; your wallet will not thank you.

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