A half-elf with divine magic flowing through her blood, as capable of healing and helping as she is harming. A tiefling with the soul of a phoenix, wreathed in flames that protect him and burn his enemies. A halfling with the strength of the sea, who sits at the heart of a storm and literally flows away from danger. A dwarf with skin of stone, with magic in the metal of her weapons that lets her bring sorcery into melee. The onslaught of Unearthed Arcana material for Dungeons and Dragons 5th Edition has continued, and Meet the Party continues to provide ready-to-play characters. This time out the gate we have four new options for the sorcerer class, so let’s meet a homogeneous party that only needs one section of the book, but provides lots of sorcerous variety!
All posts by Seamus Conneely
Meet the Party: D&D5e Unearthed Arcana Pt. 2
A paladin sworn not to protect or to heal but to conquer and dominate, crushing all in her path for power’s sake. A monk who meditates with a blade in his hand, seeking perfection of mind and body in the heat of battle. A wandering samurai, clan-less and master-less, using his steel and his will to rebuild everything that he lost. A rogue and a scout of the wild places of the world, who has fought for years and now thinks of the easy life. It’s been a busy few months for Unearthed Arcana, the Dungeons and Dragons 5th Edition column that presents new options for the community to playtest. There are still loads of builds for lots of classes, so let’s keep Unearthing some Arcana and Meet the Party!
Continue reading Meet the Party: D&D5e Unearthed Arcana Pt. 2
Adventure Log: Living on Borrowed Time Part 15
Despite some mishaps and a few crashed airspeeders the Borrowed Time crew had managed to make it on and off the Smuggler’s Moon of Nar Shaddaa, recruiting the Force Sensitive Captain Pontay and his Sleight of Hand in the process. They were still ‘out in the cold’, however, so once they were safely back in hyperspace the rebels weighed their options for their next objective. Leaving Hutt Space would bring them by the Kwenn Space Station, where they believed another Force Sensitive to be, but the crew came to the conclusion that its proximity to Nar Shaddaa made it too hot at the moment. With Patience leading the charge because of the likelihood of getting back in touch with High Command, the destination was chosen: Sullust.
Continue reading Adventure Log: Living on Borrowed Time Part 15
Meet the Party: D&D5e Unearthed Arcana Pt. 1
A sailor with the rage of the wilds in her heart and the power of the storm and sea at her beck and call. A bard blessed with the gifts of a fey, dangerously persuasive and beautiful. A cheerful cleric of the grave, devoted to keeping the dead at bay and the living on this side of a tombstone – unless it’s their time, of course. A druid wise in the ways of the Summer Court, healing and shielding his allies in the light of the fey. It’s been a busy few months for Unearthed Arcana, the Dungeons and Dragons 5th Edition column that presents new options for the community to playtest. There are loads of builds for lots of classes, and we’ve got some catching up to, so let’s Unearth some Arcana and Meet the Party!
Continue reading Meet the Party: D&D5e Unearthed Arcana Pt. 1
Unearthing the D&D5E Artificer
It’s been a busy few months for Unearthed Arcana and Dungeons and Dragons. Rather than getting one release a month we’ve been getting an article almost every week aside from the holidays, with a glut of new character options for most of the classes. Recently, however, Mearls and Crawford took a left turn at Sharn and introduced an entirely new class: the Artificer! Rather than give the newest class the Meet the Party treatment, I’ve decided to review it in depth. Let’s see what the 5th Edition artificer has to offer so far, and I’ll let you know what I think of it. Continue reading Unearthing the D&D5E Artificer
Adventure Log: D&D for Beginners
In the small trading town of Devonshire, a small group of adventurers just getting their start had a simple job: go to the town, find the adventurer-turned-bandit calling himself Baron Dunbar, and bring him to justice alive or dead. Rumors had it that the Baron and his bandits were actually in the town itself, spending their nights at the Pachyderm & Palace tavern. The adventurers would have to get into the town, gain access to the tavern, and deal with Dunbar and his bandits.
The Mad Adventurers
Cannibal Halfling Gaming wouldn’t exist if it wasn’t for the Mad Adventurers Society, there’s no way around that. Fortunately I’m not the only mad adventurer who’s gone on after the Society to keep creating. So for the last article of the year here on CHG I’ve decided to gather a list of where everyone has gone and what they’re up to. Continue reading The Mad Adventurers
Adventure Log: Living on Borrowed Time Part 14
The Borrowed Time, the CR-90 corvette called the Last Ditch, and a mixed group of starfighters cruised through the darkness of space, several hyperjumps away from the planet Dahvil and the now-destroyed Rebel base there. While the rebels had made good their escape and savaged the Imperials in the process they were faced with an immediate problem: the Time‘s communication codes with Alliance High Command had expired days ago, and new ones were supposed to be delivered to them via the now-destroyed base. With no way to immediately get back in touch with the Alliance, the small task force was going to have to rely on old intelligence and their own judgment; they’d be picking their own objectives for a while.
Continue reading Adventure Log: Living on Borrowed Time Part 14
Meet the Party: Mistborn Adventure Game
A rebel survivor, blessed with the power of metals and at one with the mists, trying to make sure his rebellion doesn’t die alone. A bastard Thug-for-hire who should’ve never been born, determined to make her name live on. A nobleman fallen from grace, climbing through the shadows to get back what he’s lost and get back at those who took it from him. A Keeper of Terris chasing secrets of the Metallic Arts, determined to make the deaths that have kept her alive worth it. A shapeshifting kandra who has violated his people’s laws and struck out on his own to find a life and Homeland beyond the contracts. It’s time to Meet the Party for the Mistborn Adventure Game from Crafty Games!
The Independents: Mistborn Adventure Game
The immortal Lord Ruler reigns over a land of ash, where it is a daily struggle simply to keep crops growing. Nobles play games of intrigue and lead lives of luxury while an entire peasant/slave caste known as the skaa toil away with no rewards other than enough food to survive and maybe fewer beatings. Every night the land is cloaked in mists, and the skaa whisper of monsters and demons and people who can use metals to perform magic. Among all this are the crews, those who go beyond their station and beyond the Lord Ruler’s laws to try and accomplish their goals. One way or another, the outlaw crews fight back against the world that seeks to oppress them. This is the world of Brandon Sanderson’s Mistborn novel series, and this is the setting of the Mistborn Adventure Game from Crafty Games!