Category Archives: A Glimpse Into The Vault

Card and board game reviews! Often taking a look at older games that might’ve been missed in the rush to always get the newest thing.

A Glimpse Into The Vault: Expect Delays

There’s ice on the tracks, Tourists keep getting tangled up with regular Commuters, and two trains are Out of Service. That other subway line is going to have a much better reputation at this rate. Well, you can try some overnight repairs, see if you can funnel some riders into a tourist trap, and hope against hope the other line catches fire or something, but no matter what you can probably Expect Delays.

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The Ultimate RPG Tarot Deck Review

The cards, the cards, the cards can tell, the past, the present, and the future as well… provided you can actually read them. Tarot decks are seeing increasing use in tabletop roleplaying game design, from pure oracles like in Tangled Blessings to full-on challenge resolution like in To Change. In many cases the games provide pretty good prompts and details for what a given card means, but I’ve often seen them limited to just the major arcana, or suggest the players can be inspired by the card’s art to help interpret things. For those unfamiliar with tarot (it’s me, I’m talking about myself), that can be a bit of a challenge. Enter the Ultimate RPG Tarot Deck from Jon Taylor and Jef Aldrich!

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A PAX East 2025 Tabletop Round-Up

Just because PAX East isn’t a 100% tabletop-dedicated convention doesn’t mean I’m going to stop treating it like one. Well, mostly. I did check out some “video” games while at the con, but that will be more of a CHG aperitif. Let’s get to the main course first so that I can share the games that caught my eye this past weekend with you: dead gods, burning forests, nighttime escapes and knives in the back, things upon things, and glittering glass!

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A Glimpse Into the Vault: You, by Austin Grossman

Game design stories are often told in a way that portrays the designer as a visionary, seeing something that nobody else does as they quest for their ultimate game. This often loses the reality of the medium, that design takes a lot more work than ideas and that work can often get very messy. The novel You by Austin Grossman is technically about video game design, and one of its strengths is portraying the video game industry (specifically the PC gaming industry) at a time when it was about to transform and transform the world along with it. You takes place in 1997 or thereabouts right outside of Boston, in a part of Cambridge that’s really only known to locals (incidentally, I interviewed for a job in the building that I’m 95% sure is the office in the book). The story is about Black Arts Games, a fictional publishing company whose next game will either make or break them. What the story is really about, though, is a single-minded and overzealous designer and worldbuilder who created the holy grail of role-playing games, digital or otherwise.

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The Price of Coal – A Labor Day Review

“In 1920, the coal miners of West Virginia faced shameful living conditions, and even worse working conditions. Miners were paid subsistence wages, despite high profits, or even paid only in scrip which could only be used at the company-owned store. Within the mines themselves, workers experienced frequent cave-ins and other dangerous accidents, as the operators were reluctant to reduce production for the sake of safety. Whispers of unionization began to arise in the mountains. The coal companies responded harshly, employing company gun thugs to violently and cruelly enact the company’s will upon the miners. Events escalated from there, including the declaration of martial law, spiraling into the 1921 assassination of Sid Hatfield, who had by then become a local icon and a leader to the miners throughout the region. Federal troops were dispatched to Blair Mountain, including aerial bombers equipped with leftover gas and explosive bombs from the Great War. Days of guerrilla warfare followed, during which as many as one hundred miners were killed for the crime of wanting a better life.”

This is, in actual real life, The Price of Coal – and for our purposes, it is also a GMless storytelling game for 3-5 players by Jennifer Adcock!

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Remembering BrikWars

I was looking at the Modiphius website recently and I saw something that surprised me; a print copy of BrikWars. It was something that, as a youngster, I never thought I would see, and now in 2024 it’s a startling reality. If you’re not familiar with BrikWars, it’s a miniatures wargame that uses Legos. Any kind of plastic construction toy can be used, but if we’re being realistic, everyone uses Legos for BrikWars.

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A Glimpse Into The Unplugged Vault: Self Careless

It’s your day off! Obviously you should be spending some time on Care for yourself, but then there are all these Chores to do that you won’t otherwise be able to take care of until who knows when. There are only so many hours of the day, so you’re going to have to plan things out – don’t do too many Chores so you actually get some rest, don’t spend so much time on self Care so that the Chores just pile up. Coffee will help! Now if only that darn cat would stop knocking over all the cups. This is Self Careless, the life balance game for 1-2 players from Jason Anarchy Games and Cassandra Calin!

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A Glimpse into the Unplugged Vault: Retrograde

Ah, the soothing beeps and boops and flashing screens of blasting endless waves of pixelated bad guys from outer space. The realm of arcade shooters down through the ages like Galaga? Sure, absolutely, but you’re not likely to find an arcade machine while wandering the booths of a PAX Unplugged. You could, however, find a dice and card game that makes it feel like you did: Retrograde, the real time roll and write game of arcade blasting from Retronym!

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The Unpublished Network at PAX East 2023

If you want to catch a tabletop game in one of its more interesting stages, it’s always a good idea to swing by the Unpublished Game Network.  The ‘Unpub’ Network  provides, well, networking for unpublished games that are still in development and at a convention gives them a place to put their game through its paces. It’s notable that the signage says ‘looking for playtesters’ instead of just ‘looking for players.’ While not quite as rich in traditional CHG content as its Unplugged sibling PAX East offers the advantage of being right in my own stomping grounds, and getting to attend its ’23 iteration for all four days meant I was able to swing by the Unpub tables multiple times.

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A Glimpse Into The Vault: Andor

In the aftermath of a great storm, a wolf has appeared outside the walls of the city of Rietburg. Her cubs are missing, having fled into the mines on the edge of the kingdom. A band of heroes set out to find and rescue them, but it won’t be a simple journey. Mart, the bridge guard, needs help with various tasks before he will let anyone cross the bridge over the river and into the mines. Gors are emerging from the mountains, slouching towards Rietburg every night. Worst of all, in the clouds left above a fell dragon approaches the city – if it gets there before the heroes can finish the rescue, they’ll have to abandon their efforts. Designed by Inka and Markus Brand and published by Thames & Kosmos, this is Andor: The Family Fantasy Game!

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