Category Archives: Editorial

Reviews, opinions, and whatever else strikes our fancy!

How Exactly Do I Play This?

The world of role-playing games has been expanding outward ever since Dungeons and Dragons was first released. Within five years of the first published system, games which used different fundamental assumptions and mechanics not only existed but had started to find popularity. Within 15 years, games existed which used the medium in a completely different way than D&D ever intended or expected to. Now, over 45 years later, the RPG world is a vast plane of games with GMs, without GMs, games with dice, with cards, with block towers and with no randomizers at all. There are games which exist to simulate worlds, games which exist to be played optimally, and games which trace out the creation of a story scene by scene. It is, as they say, a glorious time to be alive.

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Eldritch Foundry – Custom Miniatures Review

The struggle of searching for that one perfect miniature for your tabletop roleplaying game character, or making do with the next best thing, is not nearly the problem it used to be. 3D printing means you can make your own if you have the right tech, and several options have popped up over the years for doing the design and printing work for you. Rising from the tentacled depths is Eldritch Foundry, a relative newcomer in the field, to share some of their arcane secrets with us – so let’s make some minis and see what prints out!

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“I’m going to turn my campaign into a novel!”

When we play RPGs, we tell stories. For some it’s a fun consequence of the characters’ exploits, while for others it’s the whole point of the game. These stories can often have great power for the groups who create them, creating characters more personal and compelling than any novel ever could. It’s natural, then, to want to share these stories outside the group. The problem here, really, is that a tabletop campaign is a big, extended instance of “you had to be there”. As fun or dramatic or gutwrenching as it was at the time, you cannot recapture those feelings by turning your campaign into a novel.

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Burning Wheel In-Depth

Some RPGs are demanding. While you can’t homebrew D&D into anything, it is still flexible and doesn’t demand that you play it a specific way. Some games do. There is no end of teeth-gnashing about this; for some reason people take more issue with RPGs having set procedures than, say, board games. But, as the entire indie RPG community knows very well, making a game for a specific purpose and experience often nets you a better version of that experience than trying to simulate it with a ruleset designed with breadth in mind. I’ve been having some revelatory experiences with such a targeted game recently; I will say though that when I say “targeted game” and “specific experience”, most are imagining a zine, something small, not a 600 page hardback with red and gold filigree. Yeah, I’m talking about Burning Wheel.

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Quest Review

Dungeons and Dragons is the 800 pound gorilla of the role-playing game world. For what is arguably such a small slice of the space (swords and sorcery fantasy), D&D is utterly dominant, commanding a plurality of the hobby’s mind and market share (and that’s a majority if you count all games which are direct derivatives, like Pathfinder and many OSR games). For this reason, when someone lists “overtake D&D” as one of their design goals, even if it’s just part of a Twitter thread, your ears perk up. Indeed, TC Sottek did post those words, in that order, on Twitter. But people are listening. TC Sottek is the designer of Quest.

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Secrets of the Crucible Review

In 2018, 25 years after the debut of Magic: The Gathering, Fantasy Flight Games released Keyforge, a game from Magic designer Richard Garfield. Keyforge is a hybrid between a trading card game like Magic and a living card game like Netrunner, which has no trading aspect and includes all the cards needed to play. Keyforge is sold in complete, playable decks, so the card trading and acquisition (and significant financial outlay) aspects are reduced, though not eliminated. In 2020, Fantasy Flight decided the Keyforge setting was strong enough to be the basis for the next setting book for the Genesys RPG. And in June of 2020, my copy of that book, Secrets of the Crucible, showed up on my doorstep. Time to take a look.

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Bundle for Racial Equality and Justice – Spotlight Two

When I stopped updating our first spotlight for Itch.io’s Bundle for Racial Justice and Equality it had slightly more than 1,000 video and tabletop games and had raised about $3 million to be split between the NAACP Legal Defense and Educational Fund and Community Bail Fund. As I write this, less than a week later, the Bundle consists of 1704 items and has raised more than $7 million. That is, frankly, a staggering effort that shows what a community – one that often exists on the edges of its respective industries and has a larger percentage of marginalized creators – can do when rallied to a good cause. Millionaires and corporations have sacrificed and given less, and we’d be wise to keep that in mind.

 

Still, the actual contents of the Bundle is still staggering by itself, and after picking Chalice, For the Honor, and Dragonhearts out of the haystack Maria was good enough to point me towards two more that will be worth your time to check out – whether they’re currently sitting on your dragon’s-hoard-sized bundle of charity or you need one last incentive to pitch in as the Bundle winds down.

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Bundle For Racial Justice and Equality – Spotlight One

Right now, brave protesters across the world are standing up and fighting for the rights of the far too often overlooked Black community, campaigning to dismantle white supremacy and ending the authoritarian reign of police brutality. And we here at Cannibal Halfling have nothing other than complete and utter respect and support for these brave protesters. And many others are stepping up to help support these courageous fighters. In particular, today we are going to talk about the Itch Bundle For Racial Justice and Equality. 

Clocking in at currently over 1000 games (it started with 700+), this bundle can be yours for a five dollar purchase. Of which all proceeds go towards NAACP Legal Defense and Educational Fund and Community Bail Fund, split evenly. As of this writing, it sits at an amazing $2.8 $3 million accrued so far.

This an amazing bundle of games that has a commercial value of over $3000, all for $5. Some of these games alone are worth five times as much as the bundle by themselves. But, the amount of phenomenal products you get for your donation can be overwhelming to sort through. So, these series of Spotlight articles hope to help sort through and show which ones would stand out the most to your interests. And while you’re buying it, consider buying some as a gift to your friends. Or paying above the minimum. 

Cos it’s damn sure worth it for the cause.

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Degenesis: Rebirth Review

Let’s say you want an original game. D&D is played out, Star Wars requires dealing with Star Wars fans, and Cyberpunk seems like 1989 cosplay. You’re tired of all these tropes, you say, you want something built from the ground up to be new and strange. Let’s say that this game exists. It’s free, even, and the free PDF is filled with gorgeous art. The entire book is gorgeous because the publisher is a design studio first, and happens to be an exclusive partner with Riot Games. It’s even a second edition, with rules revamped to improve speed of play. This sounds perfect, you think. What’s the catch? Well, there are 720 pages to read and since it is wildly original, you need to read all of it. Welcome to Degenesis: Rebirth.

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Teenagers From Outer Space Review

Comedy RPGs are a tough nut to crack. There are broadly two challenges to writing funny role-playing games, and even the best ones have only overcome one of these two. The first challenge is to create humor from situations and premises that remain relevant. Paranoia is one of the most successful games at doing this, and that’s because ultimately the humor is about RPGs themselves and violating in-game expectations. The second challenge is to create a game that remains funny after the first session. While there’s no formula to solving this challenge yet, leaning on structures from other long-running comedy media is certainly a viable strategy. Teenagers From Outer Space is a comedy game from the mind of Mike Pondsmith, best known as the designer of Cyberpunk. Using tropes from comedy anime, he created a game that is light, smart, and self-aware about how it’s going to be played. Unfortunately, this game is 23 years old (33 years old if you count the first edition) and feels that way, which can lead to some awkward reading in a game about teen romance. Teenagers From Outer Space was given away for free as part of R. Talsorian’s response to the current pandemic, so now is as good a time as ever to take a look.

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