Reading a game and playing a game are two different experiences, which both teach you different things about the game text, how the rules work, and indeed whether the game is something you enjoy. When it comes to traditionally-styled RPGs, the big hardcovers with lots of art and glossy pages, the reading experience is placed often on equal footing with the play experience. Sometimes the reading experience ends up being better. Eclipse Phase is not quite like that. While Eclipse Phase is a game that draws readers in with a great setting, evocative art, and a fair dose of in-line fiction, the mechanics definitely hold their own, though the game has benefited greatly from revision.
Category Archives: Editorial
Reviews, opinions, and whatever else strikes our fancy!
Seeing Yourself In Gaming: The Power Of Trans Player Characters
When I first came out, it was a strange time. I had to cope and come to terms with a great many things. Some of them very good. “I can finally wear the clothes I want to.” “People calling me she and her is AWESOME!” “I can be me.” Some of them less so. “God, I was a real little shit before this wasn’t I?” “I can’t tell this person yet. Don’t know how they’ll react.” “How long before I can start hormones?” All in all, it was a wild time. And while things have calmed for me and my transition at this point, there is always one thing that weighs above all else in trials I may never come to terms with.
I never got to grow up as a girl.
I’ve heard it called “The Youth that could have been” from other trans folks who came out older like I did. It happens to quite a few people who have experienced trouble or different from the average childhood. It’s one where you’re constantly thinking about things could have been, How they should have been. It’s one of wondering of “what-ifs” and “why couldn’t it haves”. It sucks. Royally. You look for any out or avenue to get away from the pain of it. From the constant imagination of the childhood you never got to have. That imagination tends to go wild and overpowering.
But. You know what else requires a good imagination? You guessed it: roleplaying games.
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Mörk Borg Review
What is an RPG? There’s a question that could send you down a rabbit-hole. At least one person per possible answer is already out there, ready to spew hate at you from Twitter. What’s an RPG book? That one, in theory, should be a little easier. An RPG book, whether we mean a physical book or a PDF, is the document that enables you to play an RPG. These can be core rulebooks, they can be setting books, or they can be supplements for either the setting or the rules, but they are, broadly speaking, the documents in which an RPG is contained. So what does that look like? You may be imagining text, some tables and charts, and probably some pictures. As much as these books vary, you probably think you know what the next RPG manual you crack open is going to look like. That’s why you need to crack open Mörk Borg.
March Masksness: When Podcasts Come Together
As you may have guessed from my previous articles, I enjoy podcasts. RPG actual play podcasts in particular. That’s not to say I don’t enjoy the occasional stream. But podcasts have just such a relaxing quality to them that I can’t understate. The fact you just whip out your phone, pop in some headphones and throw one on. It’s fun to have these stories pour into your ears.
And, as you may have also noticed, I enjoy Masks: A New Generation. It’s easily my favorite RPG and in my opinion, does the best job of emulating superheroes of any tabletop RPG on the subject. It’s just good teen superheroes that are a mask (See what I did there) for the angst and drama of teenage life.
So it should come as now surprise that Masks actual plays are one of my favorite things in the world. I was waiting on bated breath for season 3 of Young Justice for so long, and discovering there’s a whole catalogue of stories that deliver the hits of that show so regularly was more than welcome.
And when James Malloy of Protean City Comics and Stop. Hack. And Roll! Podcasts set up a cross podcast tournament based around voting polls for Masks podcasts, I was ecstatic. I was writing fanfics, interacting with the community and making memes (God, did I make so many memes) left, right and center on Twitter. It’s an amazing time to see a community come together to just have fun.
And I thought:
“Hey! I write articles on awesome subjects. And this is an awesome subject. Why don’t I write an article on this?”
And surprise, surprise, I did! So sit back. Relax, Open up a favorite drink. And maybe you’ll find a podcast here to listen to.
Continue reading March Masksness: When Podcasts Come Together
Playing Through Actual Play: The Makeup of Actual Plays
Us RPG fans are a creative bunch. We kind of have to be for this hobby. It’s the lifeblood of it, isn’t it? You gotta think of what your character says when their best friend reveals a deep dark secret to you. You need to come up with a quick witted comeback to an insult from the mercenaries in the tavern who are just begging to have their teeth kicked in. You embody a character. And that requires creativity.
And the thing about creativity? It’s entertaining. We’ve all shared a deep laugh when someone at the our game table makes a joke that just fits so well for that scene. We wait on baited breath when our players finally confront that baron who’s been making their lives hell. We see these stories being played out in front of us. And even when we are not directly participating, it’s fun. It’s engaging. It’s a story.
And what’s to stop us from letting those on the outside of the table engage with these stories too?
Continue reading Playing Through Actual Play: The Makeup of Actual Plays
A PAX East 2020 Roundup
Having a con ‘season’ of sorts is a new experience for me, with PAX East 2020 following close on the heels of PAX Unplugged 2019 (thank goodness attending South wasn’t remotely an option), meaning that I’m going into this work week pretty darn exhausted . . . and with oodles, noodles, and toaster strudels of new content to write about! Let’s talk a bit about the con at large, and then get down to the details with some games.
The Helios Conspiracy
“The Colonia Revolutionary War is over. The Barony’s colonial administrators are dead, and the remains of its Expeditionary Army are scattered. A new and hopeful Republic rises. But the peace is uneasy, Colonia’s industry stands idle, and the mysteries of the revolution hang heavily in the air. Now, at the world-renowned Helios Grand Hotel, a meeting of Colonia’s most powerful players has been set. Here they will find their place in a new order — whether through negotiation, subterfuge, or force of arms. But it will take more than words or even weapons to win the game. Knowledge is power.”
Whether you prefer cracking puzzles or would rather be wheeling and dealing to shift the balance of power, there’s a little something for everyone in The Helios Conspiracy megagame/escape room experience from Liveware Lab!
Masks: A New Generation and the Possibilities of Trans Narratives
If you read my last article (come on, check it out, I’m pretty proud) you know that Powered By The Apocalypse has a queer fandom. What’s more, you likely know that when it comes to RPGs, none appeal to me more than Masks: A New Generation. It utilizes a picture perfect narrative system while weaving it together with the trials and tribulations of being a fledgling superhero who also happens to struggle with the whole teenager thing. I frigging’ love it! It’s my favorite RPG system.
Hey, you don’t gotta take my word for it. This site has quite a few cool articles on the system I’d seriously recommend giving a read. Now, what I’m here for today is to tackle the systems of Masks in-depth from a perspective inspired by the Masks actual play podcast, Unlabelled. Unlabelled is a Masks podcast set in the Phoenix Academy playset (think Sky-High or My Hero Academia). While I had been dying for a podcast of that playset for months, what truly drew my attention hook, line, and sinker was the fact that the entire cast, both in and out of the game, was comprised of trans women. I love to see myself in my favorite hobby, and I adore to see myself in my favorite game.
During the character creation segment of the podcast, one of the players jokingly referred to the Transformed playbook as the “TRANS-formed”. A lot of trans folx have already noticed this with the archetype, and I briefly touched upon it in my last article, but the Transformed hits on many of the same beats of the trans experience.
Being changed and coming to terms with that.
Discrimination for standing out cos you’re not the same as everyone else.
People not understanding how you feel.
But that got me thinking. If the Transformed, an archetype based on youthful experience, could be so easily a metaphor for a trans narrative, why not all the playbooks? And I thought about it. And I thought. And I thought.
And this article is what came of it. So sit back, grab a drink and let’s dive into: Masks: A Trans Generation.
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Powered By The Apocalypse: How A Rule-System Nurtured A Queer Fanbase
My first openly trans character-after having come out as a trans woman myself-was a Bull in a Masks: A New Generation one-shot. She was a lone wolf archetype style character. It was even her hero name (original, I know).
My second trans character was also in a Masks game, but now a campaign. Her name was Apollo and she was a Legacy: the first trans woman to bear the mantle in a long line of women. While Lone Wolf’s identity was simply a part of her flavour, Apollya’s trans womanhood was intrinsic to who she was and what her story was about. The good, the bad, and the ugly of it all. And it was what I wanted.
Masks was the first game I felt like I could be the type of character I wanted to see in the superhero media. No, in all media. And I soon learned I wasn’t alone. There was a whole ruleset with a welcoming community, of an easy to learn system with gatekeeping kept to a minimum. It’s Powered By the Apocalypse. And it is my favourite system. And in my opinion, the gayest.
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Traveller: Behind the Claw Review
Exploration has been baked into humanity from our earliest history. It has inspired epic journeys, discoveries and legends that have shaped us. So, of course it would seem natural that our wanderlust and thirst for the unknown would lead us deep into the reaches of space. However, with that discovery has always come an immediate complication: who owns what’s newly discovered. It wouldn’t be humanity without quarreling over it, and with an entire sector of recently settled space, you better believe that there is room to move that petty bickering to a (literally) astronomical scale, and with Mongoose’s newest splatbook, Traveller: Behind the Claw, there is material for a resourceful GM to build for years.