Category Archives: Articles

Hobby Economics: RPGs and Bicycles

Recently Wizards of the Coast has been in the news as Hasbro laid off 1,100 people, including numerous Wizards employees. In addition to the typical bad rap a company gets from firing that many people right before Christmas the Hasbro layoffs, especially those which affected Wizards, have made a lot of people ask questions. Wizards is a bright spot on Hasbro’s balance sheet, especially in light of the recent sale of the eOne film and TV business which highlighted the weakness of the company’s entertainment division. Despite their performance, Hasbro opted to lay off people responsible for some of their greatest successes, including most of the team responsible for working with Larian on the hit video game Baldur’s Gate 3.

Although I can’t comment on the wisdom of Hasbro’s particular headcount decisions, I can say that when RPGs meet money, good things don’t usually happen. Indeed, Hasbro’s reported tabletop gaming revenue in one quarter of 2023 was $290 million, or 50% larger than the entire tabletop RPG industry for the whole year of 2022. By that math, Magic: the Gathering alone is roughly six times larger than every TTRPG combined on a revenue basis. Ouch.

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A Glimpse Into The Unplugged Vault: Self Careless

It’s your day off! Obviously you should be spending some time on Care for yourself, but then there are all these Chores to do that you won’t otherwise be able to take care of until who knows when. There are only so many hours of the day, so you’re going to have to plan things out – don’t do too many Chores so you actually get some rest, don’t spend so much time on self Care so that the Chores just pile up. Coffee will help! Now if only that darn cat would stop knocking over all the cups. This is Self Careless, the life balance game for 1-2 players from Jason Anarchy Games and Cassandra Calin!

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System Hack: Advancement for GURPS

As longtime readers of this site may be aware, I have a long history with GURPS. GURPS was the first game I GMed for what is still my primary gaming group, and I GMed GURPS for the majority of all games that I ran from 2006 until 2014. In the intervening decade I moved away from the system because my own interests changed; I began seeking out specific experiences and different approaches to game design. Some of my favorite games and game systems from the last decade, systems as diverse as Twilight:2000, Electric Bastionland, and Apocalypse World, all share the common property of being designed for a specific circumstance. In other words, all of these games could be considered the antithesis of GURPS at least as far as design goals are concerned.

That said, my affection for GURPS and generic game systems in general has never completely waned. Beyond that, when it comes to a more simulative approach to gaming, to times when you want to know how to make a very wide range of situations relevant, GURPS is still king. I cannot think of a better game for bringing verisimilitude and consistency to a very wide set of characters and circumstances. However, as much as I hold a lot of affection for GURPS, there are still some things I’d want to change if I were to return to the system. For this System Hack or two (or three?) I’m going to look at GURPS and look at things which haven’t gotten as much revision and research as the tech level system, or the frightening number of weapons, or the comprehensive and extremely math-heavy solar creation templates of GURPS Space. No, I’m going to be talking about things that have received a lot of attention since GURPS Fourth Edition was released in 2005. Spotlight management. Player-driven goals. And today, advancement.

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The Trouble With Reviewing RPGs

Usually we keep any mention of the Wider TTRPG Discourse to the Discussions section of the Weekend Update, but there’s an exception to everything. Supposedly Matt Colville said some things on a stream earlier this week? I’m sure he did, the man’s got a lot to talk about, he’s got a Kickstarter going on that I’m sure Aaron will talk more about in January’s Crowdfunding Carnival. Of course then the topic got sucked into the ouroboros of social media, starting with Twitter’s rotting alive husk, and do you think anyone is providing any links to said stream? No, of course not. Doesn’t matter, though, because The Discourse spins on, and its latest incarnation is, broadly, this:

Reviewing a game after reading it versus reviewing a game after playing it.

Oh. Oh wow. Are… are we The Discourse?

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A Glimpse into the Unplugged Vault: Retrograde

Ah, the soothing beeps and boops and flashing screens of blasting endless waves of pixelated bad guys from outer space. The realm of arcade shooters down through the ages like Galaga? Sure, absolutely, but you’re not likely to find an arcade machine while wandering the booths of a PAX Unplugged. You could, however, find a dice and card game that makes it feel like you did: Retrograde, the real time roll and write game of arcade blasting from Retronym!

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Crowdfunding Carnival: December, 2023

Welcome to Crowdfunding Carnival for December! Well, folks, we made it. It’s nearly the end of 2023, and the holiday season is now upon us. It’s time to look back on the year, look forward to the next, and light lights to guard against the darkness of winter.

It’s also time for statistics! This year as part of Crowdfunding Carnival, I went into the archives and did retrospectives of the Kickstarter Wonk articles from 2018, the start of the series. With over 100 campaigns reviewed, I was able to collect some interesting data and reflect on the nature of RPG Kickstarters based both on trends within the sample as well as some reflection on what was included in my sample and what was not. While I don’t think anything I learned is particularly earth-shattering, it’s always nice to get a little quantitative nugget among the highly qualitative world of writing about games.

First, though, let’s talk about what’s campaigning now. The holiday season is when you want to finish, not start your campaigns, but there are at least a few that are worth highlighting.

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