Category Archives: The Independents

Reviews of tabletop role-playing games created by independent and small publishers!

Two-Hand Path Review: Getting a Grip on Luck and Magic

“After the locusts and pits and boiling seas. After the war in heaven and feasting on earth. After the seven years of blood and forty years of night.

There is magic. Magic and bone.

Where streets grow weeds and skyscrapers stand hollow. Where old gods wake and new gods form in the hearts of the wayward. Where cult and banner flourish. Where the dead, they walk. Where the stars disregard their course and Jupiter’s children are born under powerful new signs.

Mages. Mages like you.”

With rings on your fingers, tattoos on your knuckles, and scars on the back of your hand, you’ll delve into the cursed ruins of a post-fall city and walk the Two-Hand Path.

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SPINE Review: Making A Game Of Getting Lost In A Book

You and Granma were, frankly, on the worst terms. That’s what made it such a surprise when you got a package from your cousin, who had wound up being the executor of her estate. Maybe, your cousin writes, Granma was able to overlook your differences since you had become a fellow academic? Either way, the actual package is a copy from her rare books collection, willed to you. You can’t help yourself, so you start to read the book. It’s a weird one, an anthology of works all talking about books and stories and death and living forever and… rituals? Hold on. You really can’t help yourself. You consider just not turning the page, but you turn it all the same. The notes you’re writing in the margins stop being the words you intended to write. You can feel the book pulling you in…

The book is Siderius Plug’s SPINE – Immortality in Ninety-nine Endnotes.

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HOME Review – Mechs, Monsters, and Mapmaking

“One year ago the Rift opened and the Kaiju attacked. It tore our cities apart, rampaging for days until we finally dropped the bomb. We killed the beast but lost so much in the process. We knew this was only the beginning so we built the Mechs: giant war machines, the pinnacle of human engineering, and our only hope for survival. The Rift is reponing. More Kaiju are coming, but this time will be different. Your Home depends on you. Are you ready, Pilot?”

This is HOME, the Mech x Kaiju Mapmaking RPG for 1-4 players from Deep Dark Games!

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Miseries and Misfortunes: When D&D stands for Dauphins and Defamation

Luke Crane is best known as the designer of The Burning Wheel, an intensely detailed medieval fantasy/Tolkien RPG which aims for a very different fantasy experience than what you find in Dungeons and Dragons and its contemporaries. The Burning Wheel has more and more complex rules than D&D, but it’s also a game with a strong sense of time and place; Crane’s inspiration for the fantasy side of the game was Tolkien outright (which is not the case with D&D), and the rest of the setting was inspired by history nonfiction by the likes of Barbara Tuchman, Desmond Seward, and others. The result is a game heavily steeped in 12th-13th century medievalism, but with the historicity sanded off with some genericization and, oh right, wizards and elves and giant talking rats.

The next biggest non-licensed game from BWHQ (both Mouse Guard and Burning Empires are licensed) is Torchbearer, which is more than anything a direct shot at D&D. While it uses somewhat similar mechanics to Burning Wheel, it is much more focused on dungeon crawling, taking some of the more structured procedures of 0e and Basic D&D and extending them to everything, including not only the dungeons and wilderness exploration but also town visits and social interactions. Torchbearer is a distinct game from Burning Wheel, and while Burning Wheel is known for its complexity Torchbearer is known for being fiendishly difficult due to its constant Grind and aggressive resource management.

Luke Crane designed another game, more similar to Burning Wheel than the others in BWHQ’s portfolio. What’s truly strange about this game, though, is that it is a hack of Basic D&D. That in itself isn’t that weird, plenty of designers hack D&D for many purposes good and ill. What is weird, though, is that this hack of Basic D&D looks at the trajectory that Torchbearer plots from Burning Wheel and runs straight and fast in the opposite direction, aiming for more intrigue, more historical accuracy, and not a single dungeon to bother with. This game is called Miseries and Misfortunes.

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Ringmaster Review: A Circus Troupe Descended from the Queen

Royal clowns? Well, not quite. For The Queen has taken quite the journey since Jason first looked at it. It got itself a second edition, and moved from Evil Hat Productions to Darrington Press, true. From near the start, though, it offered an SRD and the Descended from the Queen moniker to allow others to use the mechanical framework, and as it turns out there a lot of games under that tent now. This time we’re dealing with a dark and supernatural version of the greatest show on earth, with Ringmaster from Pascal Godbout/Spotless Dice Games!

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Wandering Blades Review: Old School Tech, Wuxia Style

Highly skilled martial artists roam the lands seeking to redress wrongs, help the downtrodden, and free the innocent from oppression. Heroism, action, melodrama! These are the hallmarks of the wuxia genre, and when they show up in the tabletop sphere they tend to come with a pretty big set of rules and no small amount of actual magic. In this case, though, we have a game trying to use old school renaissance-style mechanics to enable wuxia genre conventions:  Wandering Blades!

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Rom Com Drama Bomb Review – Explosive Three Player Romantic Comedy

Love is strange. Sometimes it finds you at the office. Sometimes it finds you over a cup of coffee.

Sometimes it finds you with a bomb strapped to your heart and an evil maniac forcing you to perform in a fucked-up romantic comedy.

This is that third kind of love. This is Rom Com Drama Bomb, the explosive romantic comedy roleplaying game for three players by Elliot Davis!

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Plasmodics Kickstarter Preview

As far as movements in the RPG hobby go, the OSR has been great for weird. It makes sense: If you want to put stuff in your game that’s atypical, hard to explain, or just plain out there, games which give the GM the latitude to treat them appropriately without forcing you to use giant stat blocks or the square-cube law are going to be a very good fit. We’ve seen some very good weird come out of old-school spaces: Dungeon Crawl Classics is great at making D&D weird, and both Chris McDowall and Luka Rejec have made some memorably weird spaces to plumb through. We’ve got some new weird coming through, though, and it’s bombed out and full of mutants.

Plasmodics is a love letter to Gamma World by way of Into the Odd with the spark tables to prove it. It’s the newest game by Will Jobst, and it’s on Kickstarter right now, campaigning until September 6th. The game has spare but extremely intentional mechanics, and does a pretty great job of casting you as mutants with freaky powers. Will gave me a chance to take a look through the Preview Edition of the game, and it does a great job of taking the ideas in the original Gamma World and going some very untoward places with them. If you want a Mad Max game except only for Beyond Thunderdome, and also want the possibility to literally blow up the world in play, you’ll want to read on.

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Clever Girl Review – Wretched & Together With A Raptor

You probably know the story – a theme park where things go horribly awry, but instead of an accident on a ride or something there are real dinosaurs on the loose and they’re eating everyone. There is a solitary survivor, holed up in the park’s control center, trying to figure out how they’re going to survive and get off of the island. There is also, however, a raptor leading a pack of their fellows in trying to get to the human to avenge themselves upon their former tormenter. The human has chosen to live; can they? The raptor has chosen to embark on a crusade of vengeance; will it destroy them? This is Clever Girl, two-games-in-one by Matthew Gravelyn!

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Stewpot: Tales from A Fantasy Tavern Backerkit Review

The tavern is the fulcrum point of the adventuring lifestyle. It’s where wandering heroes can find food and shelter after weeks out in the wilderness, it’s where quests can often begin… and it’s where quite a few stories find their happy ending. After all, being an adventurer is a tough life. Many adventurers, whether they retire after a successful career or call it quits early, get the idea to be the ones running the tavern, providing the same things they needed back when to a younger generation. It can take some doing, however, integrating back into settled society after a life living on the road and by sword and spell. How do you let go of who you were, and who will you become? Let’s have a taste of Stewpot: Tales from a Fantasy Tavern from Takuma Okada, now on Backerkit with Evil Hat Productions!

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