Tag Archives: Advice

Level One Wonk: Fiasco

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. This week, we look at a very different sort of gaming experience that is loads of fun: Fiasco!

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Adventure Log: D&D for Beginners

In the small trading town of Devonshire, a small group of adventurers just getting their start had a simple job: go to the town, find the adventurer-turned-bandit calling himself Baron Dunbar, and bring him to justice alive or dead. Rumors had it that the Baron and his bandits were actually in the town itself, spending their nights at the Pachyderm & Palace tavern. The adventurers would have to get into the town, gain access to the tavern, and deal with Dunbar and his bandits.

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The Level One Wonk Holiday Special

Tis the season to be…a lot of things, readers. So while most of you are out and about, spending time with your families and waiting in anticipation for 2016 to finally be over, I am still here (at least in spirit). While we wait for everyone else to return from their revelry, I will give you a random selection of my favorite gaming sites on the web.

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Adventure Log: Living on Borrowed Time Part 14

The Borrowed Time, the CR-90 corvette called the Last Ditch, and a mixed group of starfighters cruised through the darkness of space, several hyperjumps away from the planet Dahvil and the now-destroyed Rebel base there. While the rebels had made good their escape and savaged the Imperials in the process they were faced with an immediate problem: the Time‘s communication codes with Alliance High Command had expired days ago, and new ones were supposed to be delivered to them via the now-destroyed base. With no way to immediately get back in touch with the Alliance, the small task force was going to have to rely on old intelligence and their own judgment; they’d be picking their own objectives for a while.

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Level One Wonk: Hex-Crawling

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. This week, an old-school favorite: Hex-Crawling!

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Level One Wonk: A Novice’s Guide to Powered by the Apocalypse

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. This week’s offering: the Powered by the Apocalypse System!

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Adventure Log: Living on Borrowed Time Part 13

Cole ran for the cockpit, leaping into the pilot chair and desperately trying to get the Borrowed Time up and running even as Bas did the same in the engine room. Nak dropped into the dorsal turret and strapped in, swinging the blaster cannons towards the blown-open hangar doors. Verjylla was on the ship’s comm, reporting what was going on as Bee’f left her in a dash for the boarding ramp. The Wookiee and Shikte rushed into the hangar bay at the head of two squads of Alliance infantry trainees, while in the base’s armory Caleb hurried to don his new armor. In Bolthole Station’s command center, Patience was trying to figure out exactly what was going on, but at least part of it became clear as a full platoon of Stormtroopers – 60 strong – charged through the hangar doors with blaster rifles blazing.

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Adventure Log: Living on Borrowed Time Part 12

Having successfully engaged more of the Empire’s Inquisitors, managing to kill the Mandalorian Inquisitor Skirata and rescuing a young Force-sensitive Mirialan and her parents in the process, the Borrowed Time crew made a call to Alliance High Command once they were clear of The Wheel. Now that they had non-combatant passengers they wanted to check in. High Command congratulated them on their success, and agreed that the rescue changed things. Lacking an immediate solution, High Command ordered the Borrowed Time to head for the planet Dahvil, off the beaten path of the hyperlanes and home to a secret Rebel installation. The crew were going to get a chance to rest while they waited for further instructions.

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Adventure Log: Living on Borrowed Time Part 11

In one of the vast hangar bays of the space station known as The Wheel a grate covering a ventilation shaft shuddered once, twice, and then fell to the deck unnoticed among the bay’s hustle and bustle. A moment later a particularly dusty Bothan slid out before reaching back in and hauling his gear out; as promised, Bee’f had managed to slip free from the Customs officials and made his own way to the station. Sure enough the Borrowed Time was right there, but she was locked up tight. Clearly the others had gone ahead. Bee’f pulled out a comlink and tried to get in touch, but the immediate response was a lot of yelling about lightsabers, Mandalorians, and security forces.

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Adventure Log: Living on Borrowed Time Part 10

Several days after the near-destruction or capture of the Shadow Raptor and the destruction of the ISD Iceheart, the crew of the Borrowed Time joined General Cracken and much of the Raptor’screw for a funeral service in the forward hangar bay of the frigate. Crewmen killed in the fighting, either by droids or by ion fire from the Iceheart, Intelligence operatives who’d fallen retaking the ship, a pair of Y-Wing pilots who’d been shot down, and an Intelligence Major who had died rather than unlock the datacore, were laid out in coffins. The ship’s cook, an Ithorian, was the closest they had to a spiritual figure, and gave a short speech about consigning their comrades and friends to the cosmos and the cycle of life. Cracken himself then spoke of how their sacrifice would not be in vain, before the coffins were launched towards a star. The crew were dismissed, but the Borrowed Time rebels were quickly pulled aside for a new briefing. It was time to go back to work.

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