Things get lonely out here in the Long Rim, especially when you’re laying an ambush for the pirate who almost killed you a month ago. A white hot sun beats down on the black-glass face of my SSC METALMARK, but I’ve dimmed the cockpit displays and cranked the internal temperature controls way down. Gotta stay frosty.
Welcome to Lancer, a game of big robots, big guns, and big personalities. If you’ve ever wanted to fly through space tinkering with the parts of your mech and the hearts of your enemies, Lancer is the game for you. Continue reading The Independents: Lancer
Clank! A Deck-Building Adventure is all about going into a dungeon, acquiring some shiny artifacts, and escaping before the dragon can eat you . . . so it probably shouldn’t be too surprising that the adventuring company that’s known to acquire™ anything you ask for would eventually take an interest. In Fall 2019 we’ll see Clank! Legacy: Acquisitions Incorporated, a standalone version of the game where you’ll build your own Acq. Inc. franchise across several games of Clank! It seems that corporate wants to check things out first, though, because right now we’ve got the Acquisitions Incorporated Upper Management Pack expansion bringing Omin Dran, Jim Darkmagic, Viari, and Môrgæn into the dungeon!
Continue reading A Glimpse Into PAX East: Clank! Legacy Acquisitions Inc. Upper Management Pack
Around a table in an opulent room, world leaders like myself scramble to gather the resources needed to build a rocket to escape the planet before it’s too late – and the influence they’ll need to get themselves a seat on said rocket. This has been made more difficult by the sudden robot uprising stealing resources, severely hampering the project. My own efforts to gather resources have been foiled by other leaders, who fear I am planning to nuke them to improve my odds . . . but now I’ve got free reign so that I can nuke the robots for them. The required amount is finally in my hands, the table waits for the nuclear fireball . . . . and I commit everything to the project instead, cementing my position as a Master Diplomat and earning a vast amount of influence. Looks like I’ll be waving from the rocket, and the rest will be dead losers, in We’re Doomed! from Breaking Games!
Continue reading A Glimpse into PAX East: We’re Doomed!
The political kingmaker is the fairest of them all, with a designer suit, a killer intellect, and a smile that will make men follow her anywhere. She is a master of the boardroom and has a knack for deal making, even when the terms seem a bit, well, strange. If you agree to them in jest, you may be surprised when you are compelled to follow through. The bartender is a short man, barely noticeable behind the counter. He’s quick with a smile, and a drink, and is always willing to hear a gripe or a complaint, and offer a quick word of comfort to the concerned bar patron. What is odd is the number of filled shot glasses he keeps over the lintel as a marker. The private eye has streaks of grey throughout his raven black hair. His eyes are quick and dart to the sides wildly. His smile, while charming, seems to have a few too many teeth. He’s been following up on a number of abusive husband cases lately. It’s a bit odd how so many have seemed to disappear, but no body, no crime. It might seem as if all of these characters have nothing in common, were it not for their enemy: the beings who took them away to a far off land, and who may come to take them again. And for that, these Changelings will join together to stay alive.
Continue reading Changeling the Lost: Second Edition
The party is simply minding its own business on the streets of Aundair when they’re accosted by “Maestro Hennedy of Gault”. Seems this troubadour has decided he wants to witness your heroic deeds himself, and then make both you and himself famous with the resulting songs. It’s a nice opportunity . . . if he would just. Stop. Talking. And keep himself out of trouble. This is just one of the many encounters, run-ins, and occasions that your adventuring party could run in to with Eberron Random Events: Sharn and the Five Nations by Michael J Winegar!
Continue reading Eberron Random Events: Sharn and the Five Nations
Welcome to a busy and bustling March for Kickstarter! Adding to the tons of projects, Zine Quest, which had submission dates through the month of February, is still going on! Check it out here. There were a couple full games under the Zine Quest banner which I was particularly intrigued by; be sure to check out Dragon and Warrior, Grey Cells, and Be Witching.
Even after taking the Zine Quest projects out of the running, there were still at least a couple dozen games contending for your limited dollars. Among a few heartbreakers and some that just weren’t interesting, there were still more than enough for me to come up with a top ten of intriguing, unique, and worthy RPG projects for March.
Continue reading Kickstarter Wonk: March, 2019
The government has turned corrupt, and what should be serving the people now crushes them under the weight of fear and oppression. Secret police hunt for any kind of dissent, and authoritarian goons stalk the streets looking for heads to crack. Whether in public rallies or in secret meetings, with fists and firepower or words and willpower, revolutionaries fight to realize their ideals and create a better world. But how will they make those ideals come true? What are they willing to do, how far are they ready to go, to overthrow their oppressors and build a future? And even if they ‘win’, will that future be one that’s worth the cost, or will it be another nightmare? That’s the kind of story you’ll be telling if you play Comrades: A Revolutionary RPG by W.M. Akers, currently live on Kickstarter. Continue reading The Independents: Comrades: A Revolutionary RPG
It probably won’t surprise you to hear that distributing RPGs can be a major pain, especially for independent publishers. Printing physical copies, funding shipping and distribution, dealing with returns, controlling PDF disbursement, combating pirates—the list of issues goes on. Some authors have chosen to sell games through their own websites, but many turn to the monolithic marketplace of RPG sales: DriveThruRPG. Despite some overlap with Kickstarter and Patreon, DriveThru is clearly the leader in both physical and digital RPG fulfillment.
That being said, a curious challenger to DriveThru’s platform has begun to stir up some discussion within the indie RPG scene: itch.io.
Continue reading The Independents: Emotional Mecha Jam
Imagine, if you will, that Douglas Adams and Terry Pratchett have returned from the dead. They both pile into a Ford Cortina and take a long drive across the American Southwest, pondering the nature of the fantasy genre. Once they arrive in California, they legally acquire several ounces of the finest cannabis sativa and hotbox the Cortina. Then they write an RPG. This, roughly speaking, seems to be what produced Troika, a delightfully simple and delightfully absurd game which recently published a second edition.
Continue reading Troika Review
So you’ve got yourself an RPG character all set to go – you’ve got the stats, and the skills, and the starting gear . . . except there’s something missing. Right now all you really have are the numbers, but where’s the story? The fact that you have an 18 in your Strength stat doesn’t contribute to the narrative . . . except that from Across A Crowded Tavern (Exercise #9) the figure in a shadowy cloak notices that you bear a tribute to your athletic prowess, like maybe a scar earned in a test of strength or a tattoo received in victory. Such are the kind of things that you might get to learn about your character when using the Ultimate RPG Character Backstory Guide by James D’Amato! Continue reading The Ultimate RPG Character Backstory Guide Review