Tag Archives: System

Level One Wonk: Rules Hacking

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. Today is the first of two articles about designing games of your own. Before starting a project with a clean sheet, you should mess around under the hood of games you’re already familiar with. Let’s talk about rules hacking!

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System Split: Paranoia

Welcome to System Split! Today, our very own Level One Wonk will examine two very similar systems to see what sets them apart. When the genre, complexity, and even rules system are exactly the same, what makes a game unique? Today’s System Split requires Clearance: RED, as we take a look at a couple editions of Paranoia! What has changed in over a decade since Mongoose started publishing this infamous piece of 80s RPG lore?

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Level One Wonk: Legacy: Life Among the Ruins

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. Today, we look at a game that not only had the audacity to be a PbtA post-apocalyptic game, but also provides a way to play a long-running campaign with a PbtA system. Legacy: Life Among the Ruins provides a great twist on the system and the genre, and is Kickstarting a second edition now! Check it out.

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Level One Wonk: Spellbound Kingdoms

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. Today we look at a unique fantasy game. Originally overshadowed by D&D 4e, now there are signs of life in the form of a new supplement Kickstarter: Frank Brunner’s Spellbound Kingdoms!

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Level One Wonk: Red Markets

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. Today, we’re taking an economist’s view of the zombie apocalypse with Red Markets!

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System Split: Interface Zero

Welcome to System Split! Today, our very own Level One Wonk will examine two three very similar systems to see what sets them apart. When the genre, complexity, and even rules system are exactly the same, what makes a game unique? Today we’re looking at a game that exists in three different systems, and is one of the first to jump on the Pathfinder train! Let’s get Cyberpunk with Interface Zero.

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Level One Wonk: Unbound

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. Today we crack open some playing cards and get ready for pulp action with Unbound!

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Level One Wonk: Domain-Level Play

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. Today, we look into the tricky business of building an empire. Want to turn your role-playing game into a wargame? That’s done with rules for domain-level play!

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System Split: Paranormal Horror with PbtA

Welcome to System Split! Today, our very own Level One Wonk will examine two very similar systems to see what sets them apart. When the genre, complexity, and even rules system are exactly the same, what makes a game unique? Today’s post involves two spooky games which could not be more mechanically similar, or more thematically different! Let’s talk about Urban Shadows and Monsterhearts, two PbtA horror games.

Powered by the Apocalypse is a rules framework with both immense flexibility and a strongly codified play experience. When I looked at Cyberpunk within PbtA, I found two games which sat in very different places in the mechanical design space of PbtA. In contrast, since all of these games are so driven by story it is possible to produce two very different games which keep the rules very close. Urban Shadows and Monsterhearts do just that, carving out two niches in the paranormal horror genre.

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Level One Wonk: Crunch

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. Today we talk about games with big rules and games with small rules: how much crunch do you like in your gaming?

Crunch is probably a term you’ve heard if you’ve wandered around RPG discussion groups for more than five minutes. “This game is very crunchy”, “I’m looking for a low-crunch experience”, and other similar phrases help gamers boil down their gaming desires into a reductive but understandable scale. Crunch, in game terms, is the amount of complexity in the rules, and it’s one of the strongest drivers of preference in the RPG market.

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