80% of a decade down, and things are about to get decidedly enneadic around here! 2024 has certainly been one of the years of all time, but how did we do around here and what might the future hold?
Monthly Archives: December 2024
Role-Playing Games in Psychotherapy: A Non-Therapist’s Review
While roleplaying games can certainly allow players to explore certain things and work through some stuff, an important axiom to remember is that your GM is not your therapist. Therapy is a serious business, and you shouldn’t be unloading your psychiatric needs on someone who is not trained to handle it (or try taking on those needs yourself, if you’re the GM), for their good and your own. Unless, one supposes, they were your therapist first, and are now running a game for you as part of your usual appointment. Such is the purpose behind Role-Playing Games in Psychotherapy: A Practitioner’s Guide by Daniel Hand.
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Weekend Update: 12/28/2024
Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online.
Continue reading Weekend Update: 12/28/2024Tales of the RED: Hope Reborn – Cyberpunk RED Campaign Review
For decades of R. Talsorian Games’ Cyberpunk line (both in realspace since 1992 and in-universe since 2011), The Forlorn Hope’s been a bar where those Night City denizens who refuse to play by the Corporate rulebook go to unwind, connect, and reaffirm their humanity. But today (2024/2045), in the Time of the Red, The Forlorn Hope’s in trouble! Will this classic Night City institution die a whimpering death or survive and thrive, helping the next generation of cyberpunks navigate life on The Edge? Well in game that’s a question only you and your Crew can answer… but in the real, we’re going to be seeing how Tales from the RED: Hope Reborn can answer the same question!
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Level One Wonk Holiday Special: 2024
Happy holidays to gamers here and around the world! It’s that time again where I settle in at the end of the year, make a comforting hot beverage and review what’s gone on in the last twelve months. And, to be completely honest, it’s been a doozy. In the gaming world, 2024 was a year of D&D, the game’s 50th anniversary being a banner event that led to the release of the new 2024 version of the 5e handbooks (I guess we’re not supposed to call them 5.5e, but come on). At the same time, the goliath that is D&D has taken some licks; the self-inflicted wound that was the OGL fiasco led to significant fragmentation in the high fantasy subgenre defined by, well, D&Ds. Daggerheart, Draw Steel, and Tales of the Valiant all brought forth new takes on the 5e formula, and were a double-edged sword in terms of D&D’s monopoly: On one hand, that version of fantasy, the swords and sorcery slash Tolkien mashup that existed nowhere except D&D in 1974 and now exists everywhere, is still the most popular RPG genre in the world. On the other hand, a wide range of 5e players took a look at other games, and if D&D didn’t end up being their first choice for D&D things, they definitely ended up looking at other games for other genres.
Continue reading Level One Wonk Holiday Special: 2024When The Walls Fall Review – Fallen Cities and Falling Dice
The ancient city was originally founded as a place of study; a great library was its first building, and it remained ever its heart. However, the city grew to form the core of an unspeakable ritual, powered by harnessing a long forgotten god. Eventually, its distant neighbors could not tolerate the ideas it was spreading, and they attacked. That was when the walls fell, leaving a ruined city with a defaced statue at its heart… and broken roads, spreading corruption, and fanatics of that forgotten god bleeding out of it into the countryside…
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Solitaire Storytelling: No-Tell Motel Pt. 1
Every night at the Stellar Motel is a menagerie of the human condition. From my place behind the desk and some plexiglass, I watch elites and lowlives rub elbows, get into fights, and fall into each other’s beds. Last night was different: one of our guests was murdered, and no one seems much interested in finding out who did it or why.
As part of my job as the overnight clerk of the ‘No-Tell Motel‘ I’m supposed to help maintain the privacy of the guests, but I’m also supposed to keep an eye on them. The cops aren’t going to bother much with this, but now we’ve only got fifteen regulars left, and I’m sure it had to be one of them that did the killing. I’m going to have to watch them all like a hawk, because I’ve only got one chance to get this right.
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Weekend Update: 12/21/2024
Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online.
Continue reading Weekend Update: 12/21/2024Solitaire Storytelling: Koriko: A Magical Year part 2
Check out part 1 of this Solitaire Storytelling here.
After more writing and more adventures, I’ve concluded my playthrough of Koriko: A Magical Year. The story I created, of Lapis, a witch-in-training who thinks she’s boring, ends up telling a pretty fascinating coming-of-age story. Lapis discovers how much bigger the world is than her village, how much deeper magic is than what her grandmother taught her, and how weird, wonderful, and sometimes terrible other people can be. All of those experiences and trials are filtered down from 65 pages of handwritten entries into seven letters home. Just like before, what the letters don’t tell is often as important as what they do…as the confession in the last letter so clearly broadcasts.
Continue reading Solitaire Storytelling: Koriko: A Magical Year part 2Solitaire Storytelling: The Cog That Remains
Mecha, giant robotic weapons of war, fly among the stars and stride across battlefields controlled by pilots – brave, terrified, determined, desperate – who will write the history books with beam fire and missile barrages. That is not my role.
My name is Armand Schole, and I’m the Chief Mechanic aboard the CHS Bern. It’s my job to repair, maintain, and maybe even upgrade a Mecha in-between missions. In doing so, I keep the Mecha in the fight. In doing so, I keep the Pilot alive. At least, that’s the goal.
In reality the supplies are never as plentiful as they should be, the allies not as dependable. I know better than anyone how fragile a Mecha can be. I know that the Pilot is not yet a legend, but an all-too fallible human being. I’ll do the best I can, it’s my job after all, but I’m all too aware how likely it is that when it comes to this weapon of war I’ll be…
Continue reading Solitaire Storytelling: The Cog That Remains