Category Archives: The Independents

Stewpot: Tales from A Fantasy Tavern Backerkit Review

The tavern is the fulcrum point of the adventuring lifestyle. It’s where wandering heroes can find food and shelter after weeks out in the wilderness, it’s where quests can often begin… and it’s where quite a few stories find their happy ending. After all, being an adventurer is a tough life. Many adventurers, whether they retire after a successful career or call it quits early, get the idea to be the ones running the tavern, providing the same things they needed back when to a younger generation. It can take some doing, however, integrating back into settled society after a life living on the road and by sword and spell. How do you let go of who you were, and who will you become? Let’s have a taste of Stewpot: Tales from a Fantasy Tavern from Takuma Okada, now on Backerkit with Evil Hat Productions!

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The Facility – A Breathless Choose Your Own Mad Science Adventure

You awaken, cold and in the dark. Fumbling around by low blue lights in a coffin shaped pod. You pull yourself out of the box, and in the dark see the faces of others. You are all wearing loose fitting white clothing and laceless shoes. Hospital patients? You peer into the dark, seeing little but hearing the sound of dripping, running water and distant machinery. You gather what you can, knowing that something is hunting you. It will be here soon.

Wait.

Can you remember who you are?

Welcome to The Facility by Galen Pejeau!

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World Ending Game – Saying Goodbye With Style

“Think about screenplays and films, or the final episode of a television show that you know will not be renewed. Think about saying goodbye to friends who are moving away. Think about the last day of summer vacation. Think about funerals. Think about the restaurant that closed all those years ago, and the noodles they used to serve. Think about the best birthday party you ever had. Think about putting off the last chapter of a book until tomorrow. Think about grief, and relief. Think about the end of a world. Think about the feeling of emerging from a movie theater into a dark parking lot, under the stars.” Longtime readers might recall I’ve written about saying goodbye to characters before, but that was largely in a ‘how to remember and treasure them’ way. The reasoning behind that article is, however, the same one that drew me to check out the subject of this one: the attachment to characters that we’ve created and a desire for closure as we leave them, and the snapshot of their lives that we played out, behind. This is a look at World Ending Game by Everest Pipkin.

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PLANET FIST Review – Nano-Powered Narrative Wargaming

I toss down a disc of nanobots that quickly assembles itself into a squad beacon, sending its beam of light up from the balcony of the building I’m in and into the sky, before looking through the scope of my sniper rifle. A squadmate, Ultra Rare, is trying to 1v1 an assault trooper using only her knuckleblades, and I sigh wistfully; we used to be an item before I accidentally got her demoted. I fire a shot, miss terribly, and am immediately targeted by the assault trooper’s team and ripped to shreds by machine gun fire.

Reassembled in orbit, switching from a force recon loadout to that of an engineer, I crash onto the balcony in a drop pod next to the beacon and the nanodust that was the smear I left behind. I exchange greetings and a salute with another squadmate – “Butler.” “Setback.” – who walked into the room while I was dead, and I look down into the courtyard. An enemy mech is literally stomping all over an allied squad – what a bunch of blueberries. I raise my anti-materiel rifle and blast off one of its arms – and am splattered across the wall behind me by the weapons in its other one. 

I’m considering another drop pod, when suddenly I schlorp back together, on the ground next to Goblin, who apparently got splattered as well at some point. Between us is a spent revive grenade, and standing over us is Butler. More salutes, more greetings. “Setback. Goblin.” “Butler.”

Just another day on PLANET FIST.

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FIST: ULTRA EDITION Review – Paranormal Cold War Mercs

Now: the second half of the twentieth century. The powers that be are locked in a tense nuclear standoff, and the fate of the world hangs in the balance. Away from the watchful eye of national intelligence, a cadre of exceptional misfits is assembled. These soldiers of fortune are uniquely equipped for covert and unusual operations.

In these uncertain times, the line between science and superstition has been broken, and the new arms race is only beginning. You, or your associates, may be faced with weapons, tactics, and actors unlike any you have ever seen. For a price, those exceptional misfits can help. 

When you’re all out of options, it’s time to call FIST. Continue reading FIST: ULTRA EDITION Review – Paranormal Cold War Mercs

Fabula Ultima Review: A Golden Table Talk JRPG

Epic stories of larger-than-life heroes destined to accomplish great deeds fighting against fearsome villains and tragic antagonists! Fantasy worlds brimming with magic, wondrous locations, and uniquely bizarre monsters! Challenging battles that will call for clever tactics, cooperation with allies, and tricks up your sleeve to win! If you’ve played Japanese roleplaying games like Bravely Default, Chrono Trigger, Granblue Fantasy, Ocotopath Traveler, or (duh) Final Fantasy, the premise might be quite familiar indeed. This, however, is no video game. Neither will it take you through a predetermined story, however many branches it may have, thought up by writers and enabled by coders you’ll never meet. Instead, grab some dice and prepare to put your own tabletop twist on the genre you love, with a story and world of your own creation. Welcome to Fabula Ultima, created by Emanuele Galletto and published by Need Games!

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To Change Review – Transformative Tarot

Stories of transformation are both very old and very common. From Tiresias and Circe to The Emperor’s New Groove and Turning Red, people have been changing gender, species, state of matter, and all sorts of other things up and down the stories we tell through the ages. Heck, on a personal note one of the first stories I was ever told was about the Children of Lir. To Change seeks to put that kind of story in the spotlight through the medium of a roleplaying game, using short sessions and Tarot cards to explore dramatic transformations and the consequences of becoming something new. 

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Action 12 Cinema Kickstarter Review

The d12 is the best polyhedral die around, no contest. It has a pleasing shape, it rolls well, it can sub in for a d4 and a d6 as needed, Yet the noble dodecahedron is also tragically underutilized. Barbarians and their greataxes, the best/worst dice in FFG/EDGE Narrative Dice games, the odd spell here or there. A random table if it’s lucky. Well, no more! One game has burst onto the scene to give the d12 its due at long last, its starring roll… and what better role to star in than in a good-bad action movie? A good movie, those are easy. But a ‘bad’ action movie that’s still so good? Those stand up to the test of time. Get ready to write your script and delve into your favorite clichés with Action 12 Cinema from The RPG Academy’s Michael K. Ross!

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Galactic & Going Rogue – Games of Rebellion and Sacrifice

An interstellar empire controls the galaxy with fear, propaganda, and alienation. Only constant aggression, weapons development, and violence keep it propped up, but even with its brittle foundations it can cause untold death and destruction before it could ever collapse on its own. However, heroes both plucky and jaded are building a community beyond the empire’s reach and fighting for the liberation of the galaxy. We’re telling a galactic story of rebellion, relationships, and war among the stars before going rogue and putting it all on the line to pass the torch of hope onwards!

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Back Again from the Broken Land Review – Small Heroes, Heavy Burdens, and Stories

You are small people who walked into a big war. The Doomslord’s forces were gathered in the Broken Land, and your fellowship unexpectedly played a key role in the Doomslord’s fall. Now, laden with stories to tell and burdens to bear, you set off on the journey home. But the Doomslord’s Hunters are still out there, and it’s a long way to walk. Let’s see if you can make it Back Again from the Broken Land with a storytelling game of small adventurers and a journey home from Cloven Pine Games!

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