Tag Archives: Cyberpunk

It shouldn’t have been called Single Player Mode

Cyberpunk Red has been going strong for around five years now. The game came out around the same time as the tie-in video game Cyberpunk 2077, and represented a return to form after 2005’s Cyberpunk v3 (and 2020 being over 30 years old). Now, R. Talsorian Games has kept the party going with continual Cyberpunk support both free (in the form of Monthly DLC) and for pay (in the form of the Interface Red collections as well as standalone supplements like Black Chrome). Single-Player Mode is the most recent standalone supplement, and your take on it will depend entirely on what you think a solo RPG is (or should be).

If you’re older than a certain age, when you think solo RPG you think something like Mythic GM Emulator, a set of rules that can act as a GM and let you play through modules or combats on your own. If you’re younger than a certain age (let’s say younger than me at least), your first thought of a solo RPG is probably more like a journaling game, or a hybrid narrative game like The Wretched. It’s important to state this because despite its 2025 release date Cyberpunk Red Single Player Mode is firmly the first of those two. There are no campaign framing tools, no narrative generation, and no character supplements. Cyberpunk Red Single Player Mode is built firmly on using an ‘oracle’ to answer questions which allow you to progress forward through your imagined narrative, and also provides tools to let you play out investigations, social interactions, combats, and neutrons all on your lonesome. What it’s truly best at, though, is having a library of random tables which enable you to set up all sorts of premises, missions, and random encounters to make your Cyberpunk solo game more interesting. You may realize as I say this that random tables aren’t just for solo gaming. Not only is that true, it means that while I think Single Player Mode makes for an excellent GM aid and has some good rules additions…it just doesn’t work as an effective solo game.

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Crowdfunding Carnival: October, 2025

Welcome to the Crowdfunding Carnival for October! We’re in spooky season, but more importantly, con season has wound down and the game designers have wound up. Tons of solid campaigns are on Kickstarter and Backerkit, and we have a few majors and some interesting tie-ins as well.

Before we get going here, it’s worth noting that as of today, Kickstarter United, the union representing Kickstarter employees, is going on strike as they have been working without a contract since July. The union is looking to enshrine working hour expectations, especially important as Kickstarter has been working on a four-day workweek for the last three years. Any allowances to ‘revert to normal operations’ by management would effectively constitute a 25% increase in workload with no adjustment in compensation. As seen on their website Kickstarter United is not asking anyone to boycott Kickstarter or withhold support from creators, so our normal monthly review will go on. That said, please visit the union’s website to see what you can do to support. With that news out of the way, let’s look at some campaigns.

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Hit points: A cyberpunk case study

Are hit points meat? Does the answer to that question even matter? Hit points are an old mechanic, ported into RPGs at the beginning from wargames, where they made the assessment of unit health more granular than ‘alive’ or ‘dead’. D&D took the concept and applied it to player-characters and monsters alike, and from there it became profoundly common. Measuring damage taken and time until expiration is one of those things where the simplest approach is often the most fun, even if it’s hardly the most realistic.

Hit points as a mechanic are not a monolith. Not even D&D still uses the original mechanic where you have a number and when it’s reduced to zero, you’re dead. Death saves, critical wounds, damage thresholds and any other number of modifiers to the hit point schema make the act of bleeding out after being stabbed a lot more complex than it necessarily has to be, but sometimes more fun, too. Of course, a lot of the relationship that a game has to how its characters get shot and die has to do with genre.

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Tales of the RED: Hope Reborn – Cyberpunk RED Campaign Review

For decades of R. Talsorian Games’ Cyberpunk line (both in realspace since 1992 and in-universe since 2011), The Forlorn Hope’s been a bar where those Night City denizens who refuse to play by the Corporate rulebook go to unwind, connect, and reaffirm their humanity. But today (2024/2045), in the Time of the Red, The Forlorn Hope’s in trouble! Will this classic Night City institution die a whimpering death or survive and thrive, helping the next generation of cyberpunks navigate life on The Edge? Well in game that’s a question only you and your Crew can answer… but in the real, we’re going to be seeing how Tales from the RED: Hope Reborn can answer the same question!

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Guide for the Perplexed: Biggest Names

Imagine for a moment that you’re a recent entrant into the tabletop RPG hobby. In all likelihood you entered via D&D; the longest lived brand in the hobby almost certainly holds a majority share of hobby sales and definitely of hobby mindshare. If you wanted to stay in the realm of D&D, that’s easy; the game has the largest community by far, the volume of official supplements is solid, and the third party support is massive. Even if you tire of D&D 5e itself, there are a number of directly comparable games to play; you can go Pathfinder if you want something more granular and more complex, or go to the OSR for something more imagination-and table-driven. But let’s say you want something different. How do you figure out what’s going to appeal to you?

Guide for the Perplexed is going to be a series of articles looking at finding new games outside of D&D. The key angle here is accessibility: These games will be easy to find and it will be easy to find other players. To that end, I’ll be looking at three different approaches to finding new games: Games which have the outright largest player bases, games which are easy to find at your local game store, and games with active communities online. As the series progresses the discussion will not only be about the games, but also about the channels that the games come through. Gaming at your local gaming store isn’t just about what books you can find on the shelf, it’s about the events being offered. The same goes for local gaming cafes or even your local library. Similarly, ‘online community’ can mean a lot of different things, but it’s important to see which ones are welcoming and support gameplay, including subreddits, forums, and living communities.

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Cyberpunk Edgerunners Mission Kit Advance Review

Few tabletop roleplaying games have leveraged other forms of licensed media into improved sales of the original material better than R Talsorian Games’ Cyberpunk. No game has popped back into our weekendly noting of bestsellers more times long after initial release than Cyberpunk RED, and while they’re not the only factor the biggest noticeable spikes were in the wake of first Cyberpunk 2077 and then Studio Trigger’s Cyberpunk: Edgerunners anime. For those who played as V and watched David Martinez chrome up and went looking for more, though, RED could be a bit jarring: it’s still Night City, but a very different one, not 1:1 the setting the players and viewers would have been hooked by. Clearly the bait was good enough,  but a certain Fixer got us a look at something that will pull them in ever better ahead of its release: the new Cyberpunk Edgerunners Mission Kit. Wake up, samurai. We’ve got a beginner’s game to review.

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System Hack: Cyberpunk RED Minions

Two of the roads with the most traffic to Cyberpunk RED are, naturally, players of Cyberpunk 2077 and players of older tabletop editions like Cyberpunk 2020. However, once arriving at their new carmine destination there are naturally going to be a few disconnects, and one of the biggest is in the nature of combat. The smart Cyberpunk 2020 party wanted to blast their opponents to chunky salsa as fast as possible and often could, and V eventually becomes a cybergod capable of mowing through entire gangs on their own. Cyberpunk RED characters are themselves tougher in turn than their 2020 counterparts, but they simply can’t go through their enemies that fast. Aaron pondered changes to the combat rules but found that, as with anything else, fiddling with the wiring that already exists can pose a lot of challenges. I’m not fiddling with the wires, so much as I’m adding an attachment (much like the Cyberpunk RED Luck Deck from that same article) – and I’m stealing from a galaxy far, far away to do it. 

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Cyberpunk RED: Black Chrome Review

We don’t review a lot of supplements here at Cannibal Halfling Gaming. From a pragmatic standpoint, there’s a lot less that a review can tell you about a supplement that will affect your purchasing decision than with a full game. For today’s subject, Black Chrome for Cyberpunk Red, that’s certainly true. We all knew Black Chrome would be the ‘stuff’ supplement, and even if there hadn’t been some grumbling about the ‘stuff’ or lack thereof in the core rules the ‘stuff’ supplement in a Cyberpunk game is almost always a must-buy, if only due to the association of the cyberpunk genre with gear porn. On the other hand, in some cases there’s a bit more to say about supplements. Cyberpunk Red is slowly working up to being a full-on RPG ecosystem just like Cyberpunk 2020 was; the earlier game had supplements from gear catalogs to corporate profiles to location gazetteers to big plot books like the Firestorm series. One consequence of this, perhaps an unintended one, is that Cyberpunk 2020 played quite differently when all the supplements were in play than when it was just the core book. While that’s neither unique to Cyberpunk nor particularly unexpected, it had a significant role in the reception of Cyberpunk Red, where the game in its early single book state was being judged against a Cyberpunk 2020 which already had literally dozens of supplements released. It stands to reason, then, that Black Chrome would be the first full-sized rules supplement for Cyberpunk Red. Black Chrome is an homage to the supplements which changed Cyberpunk 2020 the most and the fastest, the Chromebooks.

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