Tag Archives: Review

Legend of the Five Rings Beta Review

Fantasy Flight Games is at it again with their open beta tests, this time for the Legend of the Five Rings RPG! L5R, as it is often abbreviated as, was originally published back in ’95 by Alderac Entertainment Group, and is set in the feudal-pseudo-Japan setting of Rokugan, a land of samurai, shugenja, and courtiers fulfilling their duties and struggling amongst themselves in the Emerald Empire. The roleplaying game got through four editions under AEG before the property was sold to FFG in late 2015, and fans have been waiting to see what FFG would make of it since. Now that the beta version is in our hands (for free, thankfully), let’s see what they’ve put together!

Continue reading Legend of the Five Rings Beta Review

Level One Wonk: Don’t Rest Your Head

Welcome to a special and spooky edition of Level One Wonk! Here on Halloween Eve, we’re going to take a look at horror in RPGs: how it’s different than most genres, why it’s so tough to pull off, and how Don’t Rest Your Head manages to do so. Don’t Rest Your Head was published by Evil Hat in 2006, and both serves as a great precursor to the player-facing narrative tools developed for Fate Core, and a creepy tale of downward spiral into madness as your insomnia awakens you to the true nightmares in the world.

Continue reading Level One Wonk: Don’t Rest Your Head

Masks: Halcyon City Herald Collection Review

Keandra Hunt spent a long time working the journalism beat in Halcyon City, eventually rising to Editor-in-Chief of the Halcyon City Herald and its many associated publications. Nobody can stay in this business forever though, tracking down the truth of the City and its many superpowered events. Hunt is finally moving on, but she’s got one last bit of editing to do. She’s leaving behind a portfolio of interviews, articles, reports, and pictures all selected from her time as Editor-in-Chief. Her successor will get it as an inspiration, a challenge, and a warning. We get it as the Halcyon City Herald Collection, the first supplement for Masks: A New Generation!

Continue reading Masks: Halcyon City Herald Collection Review

Unearthing Fiendish Options

Just because Asmodeus is top dog in the Nine Hells doesn’t mean he’s the only source of fiendish influence on the material plane. Even the Nine Hells as a whole don’t have a monopoly on it; the demons of the Abyss certainly have their own goals and influence, decidedly messier though they may be. From different breeds of Tiefling to infernal cults to abyssal champions, the latest Unearthed Arcana presents us with all sorts of new Fiendish Options, for both sides of the DM’s screen.

Continue reading Unearthing Fiendish Options

The Independents: Conspiracist

Shadow people stalk the back alleys. Reptilians disguise themselves as humans and prowl through our society. The Grays descend from the stars to carry out who-knows-what kind of experiments on whatever people or animals they can seize. Behind the scenes the Illuminati manipulate all this and more to an end known only to them, and it’s your job to keep it all under wraps. It’s not going to be easy, with all the cults and conspiracy theorists running around. Especially considering the only mission briefing you got was a red d20 with every face reading 9. You’re caught in the web of madness that is Conspiracist: The Game THEY Don’t Want You to Play!

Continue reading The Independents: Conspiracist

Rise of the Dungeon Master

You are a tabletop gaming enthusiast, wandering through your local bookstore for the next bit of literature to capture your attention with. By chance you wander into the comic/graphic novel section, idly browsing, wondering if you’ll find something a little different this time. As it so happens a slim graphic novel catches your eye; you recognize the creator and game mentioned on the spine. It is called “Rise of the Dungeon Master: Gary Gygax and the Creation of D&D”. Do you take it off the shelf?

Continue reading Rise of the Dungeon Master

The Independents: Synthicide

Any sort of interstellar community or shining future died in a tide of plague and mutant bodies. The galaxy suffers under the metal boots of a crazed machine cult, and the best that can be hoped for is usually just surviving for another week. For a crew of sharpers like yourself there’s a ship, whatever job is in front of them, and a powerful need to eat sometime this week. It’s been two days since you have, after all. Unfortunately the only job you’ve got in front of you involves killing a robot. Homicide? Not a problem. But you’re going to have all kinds of heat on your tail after committing Synthicide.

Continue reading The Independents: Synthicide

Level One Wonk: Legacy: Life Among the Ruins

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. Today, we look at a game that not only had the audacity to be a PbtA post-apocalyptic game, but also provides a way to play a long-running campaign with a PbtA system. Legacy: Life Among the Ruins provides a great twist on the system and the genre, and is Kickstarting a second edition now! Check it out.

Continue reading Level One Wonk: Legacy: Life Among the Ruins

Level One Wonk Reviews: Hobby Games: The 100 Best

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. Today we check out another history, though with a different twist than the others. It’s Green Ronin’s Hobby Games: The 100 Best!

Continue reading Level One Wonk Reviews: Hobby Games: The 100 Best

Unearthing the Three-Pillar Experience

The “Three Pillars” are a long-held ideal of what a Dungeons and Dragons campaign should be focusing on: Combat, Social Interaction, and Exploration. The ideal, more or less, states that each should have an equal share in the adventuring career of the party. That comes down to the personal tastes of the DM, the party as a whole, and even particular players, but it has definitely been true that when it comes to gaining experience points in 5th Edition D&D Combat has been the one bearing the most weight. Monsters have easily defined and consistent XP values, while the same cannot be said for Exploration or Social Interaction. Now, in the latest Unearthed Arcana, they’re presenting some options for changing that.

Continue reading Unearthing the Three-Pillar Experience