Tag Archives: Review

A Glimpse Into The Vault Redux: Drinking Quest Journey Into Draught

Drinking Quest, the ‘original drinking RPG’ that emphasizes fun, wacky antics, ease-of-play, and sharing a few drinks with your friends (and your characters), was recently the subject of A Glimpse Into the Vault. In it I talked about the original version of Drinking Quest, as well as its two follow-up games and the Trilogy Edition that brought them all together. Towards the very end, I mentioned that Jason Anarchy, the creator of the series, was currently Kickstarting a fourth game: Journey into Draught. Shortly after the article went live Mr. Anarchy got in touch with me himself, wondering if I had any questions for him. Of course, I answered him in the affirmative, and we quickly got down to business: lessons learned over the course of Drinking Quest’s lifespan, what makes Journey into Draught a substantial addition to the series, and other/future projects!

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A Glimpse Into The Vault: Drinking Quest

Adventuring can be thirsty work, in-character and out-of-character. Many a gaming group shares a few cold drinks around the table as their characters slay goblins, loot treasure, and explore fantastic locales. The poor characters, meanwhile, have to wait until they get back to a tavern, and they can’t exactly share your drinks. Not only is that rough on the characters, it’s bad for morale. You and your characters are a team, after all, and you should be able to bond over your adventures, your tankards, and your hangovers. Not every sort of adventure gives you that chance: for this, you’ll need a Drinking Quest!

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The Independents: CRUSH the REBELLION

The Human Empire spans galaxies, its size difficult to truly comprehend, it’s bureaucracy enough to make Kafka weep. As a result the universe is one of amazing technology, ancient mysticism, and near-constant despair and darkness. The Emperor sits upon His throne on the Imperial Homeworld, consulting only with His Inner Circle, using fear, intimidation, and unlimited resources to oppress all who would oppose Him. To that end, He dispatches teams of elite agents to execute his will across the Empire. These agents are highly skilled, but their skill is matched only by their treachery and ambition. Each has their own agenda, and will do anything to see it carried out, even as they work to CRUSH the REBELLION.

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The Independents: Corporia

The legend of King Arthur, Camelot, and the Knights of the Round Table has always been a popular one. Part of the legend is that Arthur and his Knights will one day return to the world, bringing Camelot back to life. Of course, this is merely legend. Time moves on, and instead of a shining new Camelot the towers of the corporations have risen to kiss the sky. The legend fades into memory, and Arthur’s promised return is forgotten . . .  until the Flux. Magic bursts upon the world, unleashing sorcery and cryptids that the corporations begin to squabble over. The Knights of the Round Table are returning, reincarnated in new bodies by the Flux . . .  but Arthur is nowhere to be found. You are a member of the Knightwatch, and it’s up to you to maintain the balance between Order and Chaos. Welcome to Corporia.

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A Glimpse into the Vault: Red Dragon Inn

It’s been a long, hard day of adventuring in the wild places and ancient dungeons of the world. Now, like every adventurer, it’s time to return to something resembling civilization so that you can rest. But you’re not going to just fall into bed the moment you arrive. No, you’re an adventurer, and you and your party have victories to celebrate and loot to spend! What better way to do so than with a night of drinking, gambling, roughhousing, and chaos at the (in)famous Red Dragon Inn! Oh, just try not to pass out or end up sleeping in the stables.

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The Independents: Blood: Path of the Shinobi

Welcome back to The Independents, your source for reviews of out-of-the-box tabletop roleplaying games. The small outfits, the crazy geniuses, the little projects, the ‘Indie’ creators who are simply out to make a name for themselves and a game people can enjoy. Here at The Independents we aim to highlight some of these games, for a change of pace and a new (and great) experience! This week: Blood: Path of the Shinobi.

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The Independents: Ryuutama

Welcome back to The Independents, your source for reviews of out-of-the-box tabletop roleplaying games. The small outfits, the crazy geniuses, the little projects, the ‘Indie’ creators who are simply out to make a name for themselves and a game people can enjoy. Here at The Independents we aim to highlight some of these games, for a change of pace and a new (and great) experience!

Long ago the four dragons of Spring, Summer, Fall, and Winter gave life to twenty dragons of earth and sky, who in turn gave the world its beautiful form, its ever-changing weather, and its many forms of life. These twenty-four dragons were the start of everything we know, and their kin still maintain a watchful eye. Today, an ancient custom among the people tells that all men and women must leave their homes and travel on at least one extended journey. Called Travelers, these people live a life of danger and great rewards, for though the wilds are full of monsters and treacherous terrain and the weather often fierce they are also beautiful, full of potential. And, always, one of the one-thousand and one Ryuujin watches over the Travelers, recording their stories and guiding their steps. Come on, Travelers. The path to Ryuutama awaits.

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The Independents: Interface Zero 2.0

Welcome back to The Independents, your source for reviews of out-of-the-box tabletop roleplaying games. The small outfits, the crazy geniuses, the little projects, the ‘Indie’ creators who are simply out to make a name for themselves and a game people can enjoy. Here at The Independents we aim to highlight some of these games, for a change of pace and a new (and great) experience!

The Tendril Access Processor, generally shortened to TAP and called Interface Zero by its creators, has allowed the people of the world to plug their brains right into the net, creating a new era of inter-connectivity complete with all-new dangers. The human genome has been molded and tweaked, leading to the creation of enhanced humans, vat-grown simulacra, and animal hybrids. Technology has allowed others to enhance themselves with augmentations, while at the same time creating full androids that can, with the right spark, think for themselves. National borders have collapsed or shifted, and the corporations have risen to power. The year is 2090. Good luck. You’ll need it.

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The Independents: Paranoia

Welcome back to The Independents, your source for reviews of out-of-the-box tabletop roleplaying games. The small outfits, the crazy geniuses, the little projects, the ‘Indie’ creators who are simply out to make a name for themselves and a game people can enjoy. Here at The Independents we aim to highlight some of these games, for a change of pace and a new (and great) experience!

Welcome to Alpha Complex, Citizens! You have been granted temporary Security Clearance ULTRAVIOLET, enabling you to view the following text: a Troubleshooter’s account of his team’s noble efforts working for Friend Computer! HOWEVERif you are a Communist, a Mutant, a Traitor, or a Mutant Commie Traitor, your Security Clearance is hereby revoked! Please report for termination immediately! Otherwise, read on! Remember to report anything that you read that might be considered a treasonous rumor. Spreading rumors is treason. And Happiness is Mandatory!

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The Independents: Palace of the Lich Queen (Pathfinder)

Welcome back to The Independents, your source for reviews of out-of-the-box tabletop roleplaying games. The small outfits, the crazy geniuses, the little projects, the ‘Indie’ creators who are simply out to make a name for themselves and a game people can enjoy. Here at The Independents we aim to highlight some of these games, for a change of pace and a new (and great) experience!

Your heroes arrive at the bottom of the stairs and gaze out across a giant cavern. On the other side is the palace of Arawyn, the Lich Queen of Paxectal, the target of your quest. You are here to bring her reign to an end, to halt her devouring of souls. But it will not be a simple walk to the great building. The cavern floor is covered in seething energy and shifting images, each a window into a different realm. The only way to the palace is to go through them, stumbling from world to world, hoping you can survive whatever awaits within each. And beyond them the palace itself must still be overcome, along with its half-mad ruler.

Dawn is rising in the realms, and you have an appointment with undead royalty. Take your first step.

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