Sent back in time, you must save humanity from its enslavement by a godlike overlord. You must protect John Connor stop Cthulhu! …wait. What? We’ve talked about kitchen sink games before, and this mashup definitely edges towards that territory even while sitting firmly in Lovecraft’s Mythos. If you’ve seen one too many investigator go over the brink, spent one too many hours in a briefing room with Delta Green or can’t seem to get all of these Laundry Files out of your inbox, here’s another angle on Lovecraftian Mythos: Time Travel. That’s right, it’s time to go 30 years in the past to 2020 and help change the Fate of Cthulhu.
All posts by Aaron Marks
Genesys Expanded Player’s Guide Review
Every successful RPG must have a strong setting or a strong ruleset. When Fantasy Flight Games hit it out of the park with their trio of Star Wars RPGs, they clearly had a strong setting. As it turned out, though, the system was pretty solid too; the Narrative Dice System had been patched to tone down the excesses of WFRP 3e, resulting in a game that was a good balance between robust and quick, and added a good amount of narrative flair and interesting in-game decisions. It was so good that people were able to overlook the expensive proprietary dice. From Star Wars came Genesys, a generic RPG which truly begs the question of whether the Narrative Dice System can succeed on mechanics alone.
Kickstarter Wonk: December, 2019
Tis the season to be Wonky! December is not always a very busy month for Kickstarter, it’s more important to deliver and sell near the holidays than it is to fundraise, so in some ways this is an off-cycle time for creators who are trying to kick off projects. As such, there are only eight projects in this month’s line-up. That said, we do have a holiday miracle in store, and in just a couple days eight projects will turn into nine! Thanks to a creator who I am a particular fan of, we have access to a project preview that should turn into an honest-to-goodness campaign just a few days after this article’s publication date. While we’re waiting for that, though, the rest of the projects in this article are all quite promising and worthy of your attention.
System Hack: Cyberpunk Chimera Meta-Game
Welcome back to System Hack! Over the last few months I’ve been slowly but surely building out elements of a Cyberpunk game, inspired by but not really based on Cyberpunk 2020. At this point, we get into the weeds. Until now, the articles published so far have all dealt with simulationist aspects of the game. That is to say, when a character in the game wants to do something, what happens? At this point, we’re going to pivot away from the characters and focus instead on the players.
The Veil In-Depth
Welcome to another Review In-Depth! Here I explore and attempt to critique a game using not just a reading or even a mere one-shot, but rather a full short campaign of play. While reading may tell you about rules and ease of use, and a one-shot may demonstrate game balance and fun factor, it takes several sessions to really tease out how well a game accomplishes its stated goals. And because rules aren’t everything, I cast an equally critical eye to the content of the story the group ended up telling.
Today’s game tells a sadly real story about the gap that exists between enthusiasm and actually finding time to play something. Cannibal Halfling’s first breakout article was written in March of 2017, about four months after the site was founded, and it was about two Powered by the Apocalypse (PbtA) Cyberpunk games, The Veil and The Sprawl. This recent campaign was the first time I successfully ran The Veil, in fact the first time I successfully played it at all…it was over two years after I first read it.
Carbon 2185 Review
There’s a wide world of RPGs out there. In that world, Dungeons and Dragons represents a small sliver of the gameplay experiences and stories that are possible, but a disproportionately large slice of the games that are actually played. It’s from this juxtaposition that comes the frequent and often irksome question “how do I hack D&D to play [insert genre]?” However, when you mix D&D mechanics with a designer who has actually played other games and given thought to how the mechanics must change, you can get something rather good. Carbon 2185 has taken 5th Edition D&D mechanics, given them a solid restoration to work better in the Cyberpunk genre, and then added some bolt-on systems which take inspiration from the best of sci-fi roleplaying.
Kickstarter Wonk: November, 2019
Welcome to Kickstarter Wonk for November! What am I thankful for? Well, I’m thankful that not only was November a bumper crop of games on Kickstarter, but it was also one where there were a large number of really solid offerings. Whether you try and take over the moon or try and explore your Jewish identity, this month’s Kickstarters were for a huge number of really diverse games. Check out the descriptions below, and consider what sort of game either tickles your fancy or stretches your mind.
How Long Do You Play?
The RPG space is filled with unchecked assumptions regarding what gaming groups actually do. We already know that market information is hard to find, but it’s even harder to find information on how people consume whichever RPGs they choose to consume. Are they playing mostly in organized games hosted at game stores? With a group of friends at someone’s home? At cons? How often do they play? How many different systems do they try? We have, as one of my players once said, no hard data but a lot of assumptions and circumstantial evidence. The one element which is most significantly reflected in how games are actually designed is how long a discrete ‘game’ or ‘campaign’ is intended to be played.
System Hack: Putting the Cyber into Cyberpunk Chimera
Cyberpunk as a literary genre has many touchstones, like the role of corporations in society and humanity’s relationship with technology. These have trickled down to tabletop games in different ways, but certain tropes keep coming up. Cybernetic enhancement is *the* subsystem for cyberpunk games, and has generally succeeded in early cyberpunk games where hacking, a complementary subsystem, often failed. Cyberware stands in for magic in most cyberpunk games, giving the characters access to superhuman power, though at a cost. In addition to cyberware, there is usually a digital world aspect of cyberpunk games, adjacent to but not always overlapping with the hacking rules. In early works this was a completely separate virtual world, while in modern games, there is much more focus on augmented reality, and the digital commingling with the real.
Continue reading System Hack: Putting the Cyber into Cyberpunk Chimera
DriveThruRPG Phone PDFs Review
Role-playing games are a delightfully analog hobby; the best parts of coming together with your friends to roll dice and tell stories cannot be duplicated by digital media. The way we play, though, has changed, with forums and voice chat programs and online dice rollers all giving us ways to use technology to enhance the RPG experience. When it comes to the actual reference materials, progress has been uneven. Online SRDs and paywalled content providers like D&D Beyond show we at least acknowledge that digital reference materials can look different, but the majority of game PDFs out there are just books, barely improved from the days when RPG PDFs were made with a scanner.