A Gatekeeper druid, wielding primal magic passed down by a dragon to save the world. A duur’kala bard, inspiring her people while trying to preserve their ways against the worst. A shocktrooper of the Empire who has gone native among the orcs, fighting as a barbarian alongside their spirits. A hero artificer of the goblins, trying to build the ultimate arcane weapon to send the horrors of madness back from whence they came. We’re diving deep into the history of Eberron with a ready-to-play orc, hobgoblin, bugbear, and goblin fighting to save the world from the aberrant daelkyr of Xoriat!
All posts by Seamus Conneely
Unearthing Psionic Fighters, Rogues, and Wizards
A Psychic Warrior who shields their fellows and strikes their foes with the power of their awakened mind. A Soulknife who cuts at the very minds of their enemies with blades of psychic force A wizard of the Psionics tradition, who manifests as pure psionic energy. I hope you’re ready to use your head, because the latest Unearthed Arcana is revisiting psionics with options for the fighter, rogue, and wizard as well as some new spells and feats. Let’s see what these intelligent adventurers can do, and then address the big psionics questions for Dungeons and Dragons 5th Edition! Continue reading Unearthing Psionic Fighters, Rogues, and Wizards
Meet the Party: Afterlife: Wandering Souls
A Bow who wanted for nothing and had the world at her fingertips before suffering a rude awakening. A Sword who never understood other humans, instead being raised and taught life’s lessons by the wilderness, his only kin the wolves. A Shield who was haunted by the city their parents brought them to, a stranger in a land where they didn’t belong. All three have died. None know how, or even really who they were. As the Boatman delivers them to the shifting sands of the Tenebris, though, these Wanderers will grasp at glimpses of memory and start their journey to the Beyond in this Meet the Party for Afterlife: Wandering Souls!
Eberron: Rising from the Last War Review
“Whether aboard an airship or a train car, embark on thrilling adventures shrouded in intrigue! Discover secrets buried by years of devastating war, in which magic-fueled weapons threatened an entire continent.” The pulp adventure and noir intrigue of Eberron have come to the 5th Edition of Dungeons and Dragons in full, hardcover form! After multiple iterations of artifice, after reading the Wayfinder’s Guide on the lightning rail ride here, we’re finally Rising from the Last War with new races, new narrative mechanics, 5e’s first all-new class, and a tacklebox worth of hooks to bring your characters into the adventure. Let’s go through chapter by chapter, and see what there is to find under the light of the Ring of Siberys!
The Independents: Afterlife: Wandering Souls
“Welcome to the Tenebris. You died and something went wrong. You were meant to ascend to heaven, walk the path of reincarnation, be food for worms—that did not happen. Instead, you took a solemn boat ride across darkened water with other lost souls. Desperately trying to retain memories from your former life, you realised you died and cannot go back. The light at the end of the watery tunnel revealed an endless desert, known by its inhabitants as the Tenebris—the dark.” You’ll have to fight against the death of hope, find your own memories and learn about your own past, and find your way to the true Beyond in Afterlife: Wandering Souls from Angry Hamster Publishing!
Continue reading The Independents: Afterlife: Wandering Souls
Complicated Board Game the Card Game: Time 2 Play – Kickstarter Review
Let’s be honest, there are a lot of board games out there that might as well double their ‘estimated time of play’ because of how long they take to actually start playing. The rules are byzantine, the pieces are better counted by the score than by the dozen, arranging everything on the table is akin to cartography, and shuffling the cards can count as a cardio workout. It’s almost as if the set up portion is its own game . . . hey, wait a minute, there’s an idea. And what if it was actually a really simple card game that’s easy to learn and full of tongue-in-cheek humor about all the board games we love to play and hate to set up? That’s how we wind up with Complicated Board Game the Card Game: Time 2 Play!
Continue reading Complicated Board Game the Card Game: Time 2 Play – Kickstarter Review
Meet the Party: Legend of the Five Rings: Courts of Stone
A Matchmaker of the Deer, manipulating others to maintain Rokugan’s balance. A Spymaster of the Crane, ferreting out secrets and striking at exposed weaknesses. A Deathdealer of the Scorpion, striking down enemies by any means necessary. A Chronicler of the Dragon, maintaining the truth despite a storm of lies. The social scene in the Emerald Empire is just as much of a battlefield as any blood-stained patch of earth outside Toshi Ranbo, and it’s a battlefield that requires warriors that wield words and blades alike with the greatest of skill. Fortunately we have what we need to build an entire party of such warriors for the Legend of the Five Rings roleplaying game from Fantasy Flight Games, using the Courts of Stone!
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Blood on the Clocktower – Actual Play Review
“In the quiet village of Ravenswood Bluff, a demon walks amongst you… During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?” In order to answer those questions, you’ll have to give the bluffing and deduction game known as Blood on the Clocktower a try!
Continue reading Blood on the Clocktower – Actual Play Review
Unearthing Fighters, Rangers, and Rogues
A fighter whose armor and weapons glow with the power of runic magic, granting the strength of giants. A ranger who can call upon a swarm of spirits to aid them and tear their enemies to shreds. A rogue who is back from the dead but has no idea how they got there – or why. Unearthed Arcana completes the set for its latest wave of character options for 5th Edition Dungeons and Dragons with one each for the fighter, ranger, and rogue. Whether using the strength of titans, swarms of bees, or the knowledge of the dead, let’s see what they have to offer!
The Independents: Heroic Dark
“Your world will fall unless you risk it all. Are you ready to collaboratively design a world you must defend? Create powerful characters destined to fight the ever-present Darkness? Solve challenges, fight battles, and risk death and injury to save the realm? Heroic Dark is a build-your-own setting game about heroes defying the forces of darkness that threaten their world. The GM and players work together to tell a one-of-a-kind story about danger, sacrifice, and hopefully victory.” The odds are against you. The ending is uncertain. But if this opening pitch catches your eye, then you might find yourself one of those brave enough to fight the good fight in a setting of your own making with Heroic Dark!