An escaped Mad Adventurer on the loose! After playing tabletop RPGs for a decade and a half and GMing for most of that I turned my hand towards writing for/about them! Since then I've added another decade on top of that, oh gods. I got my start with the Gaming Security Agency, and then joined the Mad Adventurers Society for a few years before setting up CHG. I write about games here, have written for games such as Transit: The Spaceship RPG and materials published by Raging Swan Press and Beer Star Games, and have written entire games such as Lost Among The Starlit Wreckage. You can find me personally @RGM79Ace or under cannibalhalflinggaming on the various socials.
“Everything has a place in Eberron.” Despite the many unique features of Keith Baker’s D&D setting, this has actually been one of its most common taglines. There are enough mysterious corners of the world, enough factions and forces and peoples, that pretty much anything can find its way into the setting. I’ve embraced that idea myself, to a point: standard evil deities instead become demonic Overlords, strange species pop up in the Eldeen Reaches and Xen’drik and Argonnessen. that sort of thing. But how do you go about literally giving everything a place in Eberron? Well, you might start by reading the Naturalist’s Guide to Eberron: Volume 1: Aarakocra to Azer by Matthew Booth on the DM’s Guild.
Some sort of horrible half-frozen tree creature reaches the kingdom’s castle after having attacked the lumber stores, clearly upset at our attempts at resource gathering. If the castle falls all will be lost, but there just aren’t enough defenders in place . . . suddenly, the beat of drums fills the air, and another pair of dwarfs come running from the forest the creature just tore through. In a flurry of axes and hammers the tree creature tumbles to the ground, slain, and the victorious dwarfs return to their homes . . . but the Ogre King just appeared on the walls at the edge of the kingdom, natural disasters begin to hamper our food and stone supplies, and we’ve got three weeks to go until spring. We’ll have to work together in order to survive the cold and the monsters in Dwar7s Winter from Vesuvius Media!
Clank! A Deck-Building Adventure is all about going into a dungeon, acquiring some shiny artifacts, and escaping before the dragon can eat you . . . so it probably shouldn’t be too surprising that the adventuring company that’s known to acquire™ anything you ask for would eventually take an interest. In Fall 2019 we’ll see Clank! Legacy: Acquisitions Incorporated, a standalone version of the game where you’ll build your own Acq. Inc. franchise across several games of Clank! It seems that corporate wants to check things out first, though, because right now we’ve got the Acquisitions Incorporated Upper Management Pack expansion bringing Omin Dran, Jim Darkmagic, Viari, and Môrgæn into the dungeon!
Around a table in an opulent room, world leaders like myself scramble to gather the resources needed to build a rocket to escape the planet before it’s too late – and the influence they’ll need to get themselves a seat on said rocket. This has been made more difficult by the sudden robot uprising stealing resources, severely hampering the project. My own efforts to gather resources have been foiled by other leaders, who fear I am planning to nuke them to improve my odds . . . but now I’ve got free reign so that I can nuke the robots for them. The required amount is finally in my hands, the table waits for the nuclear fireball . . . . and I commit everything to the project instead, cementing my position as a Master Diplomat and earning a vast amount of influence. Looks like I’ll be waving from the rocket, and the rest will be dead losers, in We’re Doomed! from Breaking Games!
The party is simply minding its own business on the streets of Aundair when they’re accosted by “Maestro Hennedy of Gault”. Seems this troubadour has decided he wants to witness your heroic deeds himself, and then make both you and himself famous with the resulting songs. It’s a nice opportunity . . . if he would just. Stop. Talking. And keep himself out of trouble. This is just one of the many encounters, run-ins, and occasions that your adventuring party could run in to with Eberron Random Events: Sharn and the Five Nations by Michael J Winegar!
Travel between the stars is no longer science fiction, but instead reality. No longer confined to one measly system, ships now move across vast interstellar distances in the blink of an eye . .. but no biological mind can guide them. Artificial Intelligences have been created to inhabit these void-faring vessels, to guide them and lead their biological crews. Questions still remain, however. What’s out there in the darkness, waiting to be found? What is the true potential of the AI, and what will it mean for the galaxy? These questions are at the heart of TRANSIT: The Spaceship RPG, a Powered by the Apocalypse game about artificial intelligences, the starships they control, and their journeys across the galaxy from Fiddleback Productions!
A member of the Palace Guard, sworn to die so that others might live but longing to give her life a value all its own. A shugenja and astrologer, once fooled and twice determined never to be so again, guiding the Empire by peering into the future. A schemer, sowing strife throughout Rokugan so that the Hantei line may rule unchallenged, to a degree even the Scorpion would admire. A herald of the Miya, thought missing and now safely returned to the Capital . . . whose shadow shows seven fox tails when she becomes flustered. The Great Clans aren’t the only power in Rokugan, and they’re not the only source of player options for the Legend of the Five Rings RPG from Fantasy Flight Games: today we’re making characters using the Emerald Empire sourcebook! Continue reading Meet the Party: Legend of the Five Rings: Otosan Uchi→
The government has turned corrupt, and what should be serving the people now crushes them under the weight of fear and oppression. Secret police hunt for any kind of dissent, and authoritarian goons stalk the streets looking for heads to crack. Whether in public rallies or in secret meetings, with fists and firepower or words and willpower, revolutionaries fight to realize their ideals and create a better world. But how will they make those ideals come true? What are they willing to do, how far are they ready to go, to overthrow their oppressors and build a future? And even if they ‘win’, will that future be one that’s worth the cost, or will it be another nightmare? That’s the kind of story you’ll be telling if you play Comrades: A Revolutionary RPG by W.M. Akers, currently live on Kickstarter. Continue reading The Independents: Comrades: A Revolutionary RPG→
When the Wayfinder’s Guide to Eberron first hit the digital shelves there was much rejoicing. We were getting to play in Keith Baker’s setting again without having to do everything from scratch ourselves, and a new front of creativity opened up on the DM’s Guild. As a living playtest, though, the WGtE had some glaring absences, and none was more obvious than the Artificer, the iconic class of the setting. Having gone through two cycles of Unearthed Arcana, going back almost to the beginning of UA, the Artificer had gone without any updates since 2017 . . . until yesterday! Grab your tools and lets get to it as we go feature by feature through the latest version of the class!
So you’ve got yourself an RPG character all set to go – you’ve got the stats, and the skills, and the starting gear . . . except there’s something missing. Right now all you really have are the numbers, but where’s the story? The fact that you have an 18 in your Strength stat doesn’t contribute to the narrative . . . except that from Across A Crowded Tavern (Exercise #9) the figure in a shadowy cloak notices that you bear a tribute to your athletic prowess, like maybe a scar earned in a test of strength or a tattoo received in victory. Such are the kind of things that you might get to learn about your character when using the Ultimate RPG Character Backstory Guide by James D’Amato! Continue reading The Ultimate RPG Character Backstory Guide Review→