An Imperial mining and processing facility burns in the background as Toprawans scatter about, some heading for the ruins of their former cities and some following Jilam’s pleas to head for the mountains, there to be found by the Antarian Rangers and led to caches of weapons and food. Still visible in the distance, the facility’s garrison slowly retreats, having decided to preserve itself for another day rather than get mauled fighting over a ruin. Amidst all the chaos the Rebels of the Borrowed Time stand over the bodies of Captain Solm and his team of Rangers, with everyone thinking the same thing: what do we do now?
A small Imperial hovercraft lay on its side on the plains of Toprawa, smoke pouring from one engine up into the clear blue sky. Two stormtroopers stood guard outside of it, although to a trained eye the armor seemed less fitted than it should, the troopers’ stance not as rigid as usual. Scanning the horizon, one of the troopers spotted a Sentinel-class landing craft in the distance, headed roughly towards the crash site. The trooper banged on the hovercraft’s hull, and a moment later a man in a crisp-looking Imperial Army officer climbed out of the wreck. Patience Johnson checked the read-outs of his holographic armor and straightened a stolen officer’s cap. It was time for the man who could con a Hutt to make Imperials look like idiots.
Agent Castor of the Imperial Security Bureau strained against his bonds, but to no avail. His comlink, ID, and the transponder he wouldhave used to call in an airstrike on these damnable rebels had been taken, he’d been knocked out, and now he was tied up in what looked like a cave somewhere. Giving up on the bonds for now, he tried to look around and get a better view of his surroundings, but before he could the lights turned on. Someone had set up some serious light sources, as for a while he was blinded. About the time he could see again, he wished he couldn’t. A scrappy looking Bothan was crouched down next to him, uncomfortably close and muttering all sorts of horrible threats. On his other side was the same Trandoshan who had knocked him out, quiet but looming, flexing her claws. As Castor’s vision continued to return he spotted a second Bothan standing directly in front of the lights. She told him that he was in big trouble; as much as he wanted to, Castor couldn’t quite bring himself to disagree.
Continue reading Adventure Log: Living on Borrowed Time Part 4
Cole guided the Short Trip through the mists as Shikte compared what little they could see of the terrain against the maps they had been provided. Eventually, the Tusken gestured downward; they were as close to their rendezvous point as they could get without the scanners working. The former smuggler put the craft, laden with the rebels and with various crates taken from the Borrowed Time,down in the first clearing he spotted. The rebels quickly disembarked, spreading out to cover the craft, wary after their clashes with the Imperial Army earlier in the day. Cole, in a rare moment of calm, closed his eyes and tapped into another sense. After a few seconds, he opened his eyes and gestured to the others; they weren’t alone in the mists.
Five Days Earlier . . .
In a small briefing room, likely onboard a ship by looking at the construction of the walls, four very different beings wait to see what fate has in store for them. A Sluissi, Chadra-Fan, and Tusken in the uniform of Alliance Infantry wait more or less patiently, while the two Bothans seem much more agitated. For some, this is merely a (somewhat mysterious) reassignment. For others, they have little idea of what they have been pulled into. At about the time even some of the uniformed beings begin to get anxious, the only door into the room hissed open, and a middle-aged human walked in.
“My name is General Airen Cracken, head of Alliance Intelligence. I’m going to be briefing you. Welcome to Special Operations.”
The galaxy stands at a turning point. The actions of a few may bring a return of freedom, or a victory for the darkness.
Despite having made gains after destroying the Death Star, the Rebel Alliance is now on the defensive, scrambling for any advantage in order to survive.
As part of the effort to stem the tide the crew of the BORROWED TIME, now joined by their fellow rebels, begins their first mission for the Alliance….
The Borrowed Time’s crew were like many others on Nar Shaddaa, doing whatever work they could to keep the credits flowing and their ship off the ground. While their early days were by no means dull, it can be said with accuracy that their story really began when everything went wrong.
Welcome back to The Independents, your source for reviews of out-of-the-box tabletop roleplaying games. The small outfits, the crazy geniuses, the little projects, the ‘Indie’ creators who are simply out to make a name for themselves and a game people can enjoy. Here at The Independents we aim to highlight some of these games, for a change of pace and a new (and great) experience!
Welcome to Alpha Complex, Citizens! You have been granted temporary Security Clearance ULTRAVIOLET, enabling you to view the following text: a Troubleshooter’s account of his team’s noble efforts working for Friend Computer! HOWEVER, if you are a Communist, a Mutant, a Traitor, or a Mutant Commie Traitor, your Security Clearance is hereby revoked! Please report for termination immediately! Otherwise, read on! Remember to report anything that you read that might be considered a treasonous rumor. Spreading rumors is treason. And Happiness is Mandatory!