If you are reading this, there is a good chance you already know who I am, but just in case: Hello there! My name is Cory Deepwood, and I am a witch. I have been practicing for many years, now, learning the ways of the earth and the sky and quite a bit in between. At first it was tradition, passed down from my mother to me . Eventually, though, I began to think of myself as something of a steward, taking care of the lands I have worked on and the people within them. Within these pages are the spells and appurtenances I have used in my craft. Whether I have now passed it to you or you have found it in a dusty library somewhere, I hope you use my Grimoire well.
Tag Archives: Opinion
Adventure Log: Cyberpunk Red: CabbageCorp, Part 3
The life of an edgerunner is a tough one. And when you’re slumming it in Hydropolis there isn’t nearly as much work to go around as in glamorous Night City. Sometimes you have to pursue every lead you’re given. And sometimes, if your name is Jacob Capone, those leads include your ex-girlfriend.
When we last saw our merry band of corporate sycophants, they had followed up two leads from Biotechnica which led to improperly disseminated Jayhawk Agritech…tech. Biotechnica was pleased with Mason’s work so far, and now all of CabbageCorp had some money to spend. It was time to follow some leads, take some downtime, and most importantly, go shopping.
Continue reading Adventure Log: Cyberpunk Red: CabbageCorp, Part 3Kickstarter Wonk: July, 2021
Welcome to Kickstarter Wonk for July! Now, don’t get me wrong, there are a lot of games being campaigned out there this summer. You may be wondering why I don’t have ten this month, if there were more than ten to choose from. Well, I see two potential reasons. First, even with the delays from COVID, we’re entering GenCon season. GenCon season means people worried about *selling* games are running to Kickstarter, producing dozens of campaigns with that two-character automatic disqualification: 5E. Don’t get me wrong, these games might be perfectly fine, but they aren’t original games, so they fall outside my criteria. Beyond that, a number of the games out in the Kickstarter aether this month were… well, not great. I’m going to tend to not cover games which use some of their precious campaign wordcount to tell me they “use a dice-rolling mechanic”. Oh brother. Fear not, though! These eight campaigns are worth reading. Are they worth spending your hard-earned cash? You’ll only know if you read past the jump.
Continue reading Kickstarter Wonk: July, 2021The Long-Term Gaming Group
Plot Grenades. Immanuel Moments. “Hiyo, Tom here!” Most readers won’t exactly understand the meaning of any of these, but for a small group of people each one elicits its own strong reaction. That group is my gaming group, who I’ve been playing with in one incarnation or another for 16 years. Over that period of time we’ve developed our own lore, traditions, and yes, a thick haze of inside jokes.
In some ways, a gaming group is no different than any other group of friends who share a hobby. You could develop inside jokes, stories, and catchphrases about board games, or hiking, or motorcycles. The thing that’s different, though, is that role-playing games come with an immediate emotional engagement. That’s exactly why people’s preferences are so specific, and why people are so defensive about them.
If we assume you’ve done everything right, found a group of likeminded players and opened the lines of communication to help hone your shared experience, then you’re in a good place to have your fellow players become close friends through the experiences you share. But the reason this is an article is because I strongly believe that gaming with friends is an elevated experience, and that your core gaming experience should be with people who are your friends. So let’s talk about gaming with friends, and about the things that can make a ‘gaming group’ an entity stronger than any one session or campaign.
Continue reading The Long-Term Gaming GroupWeekend Update: 6/26/2021
Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, and discussions from elsewhere online.
DriveThruRPG Top Sellers for 6/26/2021
- Trails of Ash and Bone
- Mythic Babylon
- SCP the Tabletop RPG
- Pathfinder for Savage Worlds Core Rules
- Galder’s Gazetteer
Top News Stories
Queer Games Bundle 2021 on Itch.io Nearing Its End: The QGB “is a direct action that you can take right now to support queer people in a life changing way”, a games bundle specifically for supporting actual queer creators. There are 195 creators behind the bundle’s 236 items, each of whom will get a share of the profits. While the majority of the items in question are video games and are thus usually beyond our purview here at CHG, there are still 40+ tabletop offerings between the physical games, books, and misc. categories. At the $60 price tag, that’s at most $1.50 a game – and then you get a bunch of free video games! There is also a Pay What You Can version of the Bundle for $10-20 for those who want to support creators but can’t afford the full price themselves. The Bundle runs for about another week.
Premium Color Books Sale at DriveThruRPG: As we previously reported, the costs to print premium color books from DriveThruRPG are going to be going up starting on July 1st, in some cases significantly. In an effort to drive sales before the price increases have a chance to discourage buyers, DTRPG is having a sale through June 30th wherein participating products are marked down 25% from their current price. Included offerings that we have taken a look at include Aberrant 2e, Comrades, and Five Torches Deep.
Dark Alliance lands with a thud: The new Dungeons and Dragons digital title, Dark Alliance, has premiered to mixed reviews and disappointment. One Youtube review called it “truly, truly awful”, while the linked article calls it an “Icewind Fail”. While there’s a smattering of at least somewhat positive reviews out there (PCGamer liked it), the overall consensus is that it failed to live up to expectations; those who were able to get past the underlying gameplay issues were still disappointed to discover that it doesn’t particularly resemble Baldur’s Gate: Dark Alliance, which many fans of the earlier game were looking forward to.
PAX West Returns To In-Person: East didn’t make it, being converted to an online event on July 15th-18th, but this week ReedPop announced that PAX West 2021 will officially be a convention in realspace, September 3rd – 6th. Tickets go on sale within the next two weeks. How successful the con will be will depend on a lot of factors, as the pandemic and vaccination efforts are still ongoing and comfort levels vary, but of particular interest to our readers is that this probably means PAX Unplugged (scheduled for December 10th-12th) is a go. Fingers crossed. Get vaccinated.
Discussion of the Week
Ernie Gygax interviewed about the New TSR: If you wanted to know if the venture is worthwhile, the answer is no (and as the link may imply, it’s getting no more oxygen than that). Spencer, though, the author of the link, has a Kickstarter live, called Nova. Instead of wasting any energy on Ernie Gygax, check it out (and check out our review for his systems reference document LUMEN, which Nova uses for rules).
Have any RPG news leads or scoops? Get in touch! You can reach us at cannibalhalflinggaming@gmail.com, or through Twitter via @HungryHalfling.
Cuticorium Review – Microcosmic Insect Adventures
“You are a bug. There is little time to comprehend what this means to you. Life is brutally short and brief, full of amazing colors and creatures that will dazzle, trap, and kill you in an instant. The ground shakes, your world turns upside down, and everything begins to spin. But there is one place of solace for you in the constant flux of chaos, the peaceful Cuticorium. No insect remembers where it came from, but the longer you stay around this place, the more you begin to think for yourself instead of just trying to survive from moment to moment.” This is the RPG about a small insectoid world with big secrets and dramatic connections, Cuticorium by Ulysses Duckler!
Continue reading Cuticorium Review – Microcosmic Insect Adventures
Aberrant Second Edition Review
I don’t review a lot of new editions, at least not of games we’ve already reviewed. While everyone remembers the giant step changes like D&D 4e, Cyberpunk v3, and WFRP 3e, most edition changes are relatively small. Reviewing the playtest version of Pathfinder 2e way back when required very careful reading to pull out the changes that would be most apparent to players of the first edition, and that was a more significant revision than many games receive.
Aberrant is one of very few games we’ve actually reviewed multiple editions of; the only other one I can think of off the top of my head is Cyberpunk, and Cyberpunk 2020 was given a full review only in the context of the Cyberpunk Chimera System Hack series. Aberrant, though, is kind of fascinating. I spent some time jumping between Ari’s review of 1e and the new core rulebook and realized that while many elements of the game have been preserved, there is a core change to how the game is presented that both changes the experience entirely and strikes in complete opposition to a game design ethos which is slowly becoming more central to the hobby.
Continue reading Aberrant Second Edition ReviewLUMEN Review – An SRD For The Quick And Powerful
Sometimes you just want a game where the characters are just awesome. So powerful that death is just a speed bump, so badass that there’s almost nothing they can’t do if they play to their strengths, so deadly that enemies aren’t just opponents, they’re walking health and ammo packs. If this is sounding like a couple of video games you know, you’re not wrong, but this is still a tabletop roleplaying game article. Instead of talking about a singular game, though, today I’m looking at a system used to build them, the LUMEN SRD from Spencer Campbell!
Continue reading LUMEN Review – An SRD For The Quick And Powerful
Loot The Body: Hex Volume 1 – Music Review
Recounting the deeds of an evil wizard over metal riffage and proggy synths. A fuzz-laden journey into the sanctuary of snake worshippers, A trippy story of haunted nobles hiding a dark secret. A cautionary tale that pits a demi-lich against grave robbers. Goth rock through the halls of Castle Ravenloft. An Americana-tinged ode to a remote beacon of civilization. A campaign with an all-bard party going on various famous adventures? Well, possibly, it’s not a bad idea, but not quite. If you like Dungeons and Dragons and/or rocking out, you’ll want to give a listen to Hex Volume 1 from Loot the Body!
Solitaire Storytelling: Cryptid Apothecary
The pomegranate seeds have been weighed, the ectoplasm has been deep-fried, and the bezoar has been taken out to sit at room temperature. The dream sand has been powdered, the tannis root is in the ice box, and last night’s gambling winnings are set aside. Yesterday I took care of a mothman whose own shadow had become solid and started causing trouble, and a buru who had an odd fixation on pursuing a literature degree. I wonder who I’ll see this time?
It’s another day behind the counter for a Cryptid Apothecary.