Tag Archives: Opinion

The Digital Divide

There was in fact a great split between roleplaying games at a table and those on a computer, but it happened years ago. The first digital version of D&D came about in 1975, merely a year after the game was released; it was called Dungeon and was originally developed for the PDP-10 mainframe. Although Dungeon was an unlicensed emulation of the D&D ruleset, the primary thing that prevented it from taking off in university computer labs was its exceptionally steep memory requirement…36 kilobytes. Needless to say, the reality of the RPG video game has changed.

Dungeon, and its successors like DND (Dungeons of the Necromancer’s Domain, but we all know the intent of the acronym) helped to kick off the RPG video game in the mid 1970s, but by the 1990s it was a completely different world. While TSR was failing and getting acquired by Wizards of the Coast, games like Baldur’s Gate and The Elder Scrolls: Daggerfall were both imminently successful and also almost nothing like their tabletop forbears. Video games were already doing things that no tabletop GM could have dreamed of, while also casting aside the elements of RPGs that computers weren’t really capable of doing at the time. Baldur’s Gate has faster and flashier combat than any game table you can imagine, but no matter how many times you play it, the basic story will be the same each time.

Let’s gather back here in 2024. Video games, aided by unimaginable computing hardware and multi-million dollar budgets, have become something that the average nerd in the 1990s (let alone the 1970s) could only have dreamed of. At the same time, though, tabletop games have continued to capture imaginations and, over the last ten years have also exploded in popularity. The RPG has also headed back to the digital realm, just like it did in 1975. This time, though, there’s recognition. The massive, high fidelity world of video games exists, and it’s big business. Tabletop RPGs, though, are wandering back to the digital realm with virtual tabletops, digital assistants, and soon, AI game masters. With the continued re-integration of software into the hobby, it seems like a prudent time to ask: Where is the line? And, perhaps more importantly, how is this time different than it was in 1975?

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Discworld: Adventures in Ankh-Morpork Quickstart Review

A world, and a mirror of worlds. Atop four giant elephants atop a giant turtle rests Sir Terry Pratchett’s Discworld – where the most dangerous barbarian is an old barbarian, where fleeing your destiny is the surest way to run into it, where a million-to-one chance always works out, where a single humble hero will always win while outnumbered, and where you have to practice believing in the little lies (stories) in order to make the big ones become true (justice, mercy, etc.. It’s been the subject of Roundworld-made roleplaying games before, but sometimes stories like to repeat themselves with a new twist, and this time there’s something of a primer. This is the Discworld Quickstart Guide from Modiphius Entertainment!

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On Escapism

I think I’m getting tired of cyberpunk.

I’ve been deep into the cyberpunk genre since at least high school, reading, watching, and playing everything I could find. It was science fiction that actually resonated with me; computers and body modification and AI all seemed much more pressing, more real than space travel and distant planets, let alone magic and wizards and vampires. When I played Cyberpunk 2020, something I started doing at about 16 years old, I embraced the dystopia of the setting and leaned into the idea that a better way to play the game was a grittier, grimier way to play the game. Even as I lightened up a bit about black market modifiers and blunt trauma damage, the game was an inherently grim one. One of my gaming friends in college reflected on a Cyberpunk game we played where his character was killed at the hands of another PC, the second of a series of exchanges that killed half the party in the span of two sessions. It was actually a great ending for how much intrigue had built up between the characters, but it could still be summed up in three words:

“The future sucks.”

Those are the watchwords of not just Cyberpunk 2020, but arguably the entire genre. Neuromancer is not a book about a hero who changes the world, it’s about a character who, through acting in his own self-interest, releases one of the biggest existential threats the world has yet seen and then nothing happens. William Gibson, Neal Stephenson, George Alec Effinger and other preeminent cyberpunk authors were at their best when writing characters who accepted the worlds around them even as the readers were drawn in to how alien yet upsettingly familiar they were. Good cyberpunk made you think because, like all good science fiction, it was the issues of the present cast upon a vision of the future. The problem is that those visions of the future are here, and yeah, the future sucks.

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Guide for the Perplexed: Scandinavian Game Stores

As some of you may have noticed, I took two weeks off at the end of September. During that time I was traveling, walking and taking trains in Scandinavia with my parents, my brother, and my partner Emily. We started in Stockholm, then visited Göteborg and Malmö before crossing the Øresund to go to Copenhagen. We also took a day trip to Uppsala in there; my parents were impressed at my initiative in planning to visit the city, but in all honesty 85% of my reasoning was that Vaesen is set there. Nevertheless. We visited some incredible cities, ate some incredible food, saw fantastic bicycle infrastructure, and spent two weeks doing something very different.

Not entirely different, though. Sweden is the home of Free League and Denmark is the origin country of LARP camp, so of course I couldn’t take a trip like this one without visiting some gaming stores. What I experienced was quite a bit different than the norm in the US…and to be honest, better in a lot of ways. Given that I had just gone over the landscape of RPG retail maybe a month before, this seemed like a perfect opportunity to bring the Guide for the Perplexed series to Scandinavia for a little bonus.

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Crowdfunding Carnival: October, 2024

Welcome to Crowdfunding Carnival! We’re firmly out of con season and we’re out from under the shadow of Wizards of the Coast trying to release a book. More broadly it seems that the rush to be the next d20 has also abated, which has meant more and more interesting campaigns this month! This was a very full crop with new campaigns shooting in almost by the hour as I was trying to write this thing. That also means there are a few solid campaigns out there I wasn’t able to get to; I’m both sorry I’m not able to cover everything but also glad I didn’t have much dross to read through to get up to ten campaigns this month. We’ll start with a dizzying four different major campaigns, representing The Gauntlet, Renegade Game Studios, Onyx Path, and a Youtube channel.

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We Need to Have Another Talk About AI

For a lot of people I think talking about the negatives of AI is pretty exhausting and trite. In online bubbles that are primarily dominated by artists, you could be fooled into believing that only massive corporations are behind AI, and that basically anyone who isn’t a heartless CEO or an embarrassed millionaire of some kind is firmly against it.

But that’s not the reality. The big news from last month is that Wizards of the Coast wants to use AI more frequently moving forward. It’s an expected move from a giant evil corporation; nothing new to see here. What will definitely receive less attention is that a new rule banning all AI content in /r/OSR has received a not insignificant amount of backlash. This is much more significant to me, because the OSR community prides itself on having a DIY ethic. So it’s about time we had yet another intervention about AI.

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Solitaire Storytelling: CHVLR

DATE: 01/17/3728 Time: 1523
DESIGNATION: 09272024
UNIT: Paladin CHX-01

Today marks my first week in the CHVLR program, and is the day of my first deployment to the field. My SCS was installed three days ago, and I’ve run a few training simulations, but it’s the first time I’ve even been in the cockpit.

The Colonel says there is no other choice. The enemy is here and I have to stop them.

Paladin initializing. Systems green. Forrest McCoy, signing off.

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Rom Com Drama Bomb Review – Explosive Three Player Romantic Comedy

Love is strange. Sometimes it finds you at the office. Sometimes it finds you over a cup of coffee.

Sometimes it finds you with a bomb strapped to your heart and an evil maniac forcing you to perform in a fucked-up romantic comedy.

This is that third kind of love. This is Rom Com Drama Bomb, the explosive romantic comedy roleplaying game for three players by Elliot Davis!

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Crowdfunding Carnival: September, 2024

Welcome to the Crowdfunding Carnival for September! September is a classically thin month, sitting in the shadow of GenCon. It was so thin five years ago that I actually skipped wonking about it to write an editorial. This year, though, is a bit better. Seven campaigns is still thin, yes, but these are all good ones. Also, interestingly, this may mark one of the first months where the majority of campaigns aren’t from Kickstarter! That’s right, four out of seven campaigns are from Backerkit this month. Backerkit was the best contender for second place pretty much since they started doing crowdfunding, but this may indicate a sea change.

Sea change or not, we’ve got some solid games this month. Solo games, Year Zero, and a generic Onyx Path game are all waiting for you to peruse and perhaps pledge. Without further ado, let’s check out some games.

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The Price of Coal – A Labor Day Review

“In 1920, the coal miners of West Virginia faced shameful living conditions, and even worse working conditions. Miners were paid subsistence wages, despite high profits, or even paid only in scrip which could only be used at the company-owned store. Within the mines themselves, workers experienced frequent cave-ins and other dangerous accidents, as the operators were reluctant to reduce production for the sake of safety. Whispers of unionization began to arise in the mountains. The coal companies responded harshly, employing company gun thugs to violently and cruelly enact the company’s will upon the miners. Events escalated from there, including the declaration of martial law, spiraling into the 1921 assassination of Sid Hatfield, who had by then become a local icon and a leader to the miners throughout the region. Federal troops were dispatched to Blair Mountain, including aerial bombers equipped with leftover gas and explosive bombs from the Great War. Days of guerrilla warfare followed, during which as many as one hundred miners were killed for the crime of wanting a better life.”

This is, in actual real life, The Price of Coal – and for our purposes, it is also a GMless storytelling game for 3-5 players by Jennifer Adcock!

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