Tag Archives: PAX Unplugged

PAX Unplugged: Day 1 – Live Update Log

This article is a log updated periodically throughout the day, and then published when complete.


Arrival: 8 AM

First of all, an update and correction from my last scouting report. While we had been warned off the changes in entrances previously, for some reason it hadn’t sunk in. For those of you taking a train in, stops around 14th -16th streets will be superior than hiking over from elsewhere. In addition, Will Call has moved from the location originally sent out by email, and is now by the entrance hall. This means that everyone is all going to the same location, which, well…

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PAX Unplugged: A Local’s Guide

Ho adventuring gamers! We are on the eve of PAX Unplugged in downtown Philadelphia, and two of us fellow Cannibal Halflings will be lurking about. It seems that event organizers have failed to learn their lesson, and allowed Seamus (2017) and I (2018) to return for our second years in attendance. While both Seamus and I are excited, I have the advantage of actually living in the area for the last five years. It has been helpful for planning on my end, and it’s time to turn over some of those nuggets of wisdom to you dear readers to act as your man on the ground in advance to the upcoming invasion of gamers into the heart of a major American city. Hopefully these tips will help make your experience more enjoyable! 


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A Glimpse Into the Vault: PAX Unplugged Edition

Today, we have a special PAX Unplugged Edition of A Glimpse Into the Vault, with a special roundup of board games of interest I came across at the con! Now, this is a little unfair, as this is a grossly cursory look at only some of the many games and vendors that were on display, but with the extensive number of products available I only had so much time and attention to really dig in. Luckily, I managed to get on the media list for PAX Unplugged, so I was fortunate enough to be solicited by a number of people interested in getting attention for their game, and from that I managed to schedule a slew of interviews about different games. We previously chatted with Brendan Conway about Unbound, the latest supplement for Masks: A New Generation, but today we’ll be tackling the board games I got to see in greater detail, and the creators who I had the chance to interview.

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Masks at PAX: Interview with Brendan Conway and Scion Playtest

In case that is wasn’t obvious from our Reviews, Adventure Logs, and Table Fiction, many of the writers here at Cannibal Halfling gaming are huge fans of the products from Magpie Games, Masks: A New Generation in particular. Seamus previously had the opportunity to interview the developer, Brendan Conway back in 2017, but since then Magpie has released several new supplements that fleshed out the universe, added new playbooks for players, and even offered new storylines to match different genres. With all these changes, we wanted to know more about what went into them, and what fans might see in the future. As luck would have it, Brendon was attending PAX Unplugged to help promote the newest expansion, Masks: Unbound, and he was gracious enough to take some time to speak with me.


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A PAX Unplugged Review

I was fortunate enough to attend the inaugural PAX Unplugged with my wife this past weekend, and while I (quite wisely, we needed a vacation darn it) wasn’t attending in any sort of official CHG capacity I was still viewing the convention as a whole with a critic’s eye. So what worked, what didn’t, and would going yourself next year be worth it?

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