Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online.
Continue reading Weekend Update: 3/16/2024Tag Archives: RPG
System Hack: Using Playing Cards
Welcome to another System Hack! Way back when I gave an intro to how to use dice and dice statistics in your game designs. This is in some ways a sequel to that article, but given the design assumptions of RPGs it also plays a very different tune. We use dice in RPGs because large swathes of our game mechanics are predicated on the probability of something happening. Success, failure, or something in between is determined by odds that reflect the internal consistency of the setting. This, like so many norms in gaming, comes from wargames and isn’t particularly necessary in many game designs. We have gotten through the checkpoint of ‘you don’t have to use dice’ but the result has been, merely, diceless games. What if we play differently, and steal a deck of cards from the poker set instead of stealing dice from Monopoly?
Continue reading System Hack: Using Playing CardsA Survey of Rules-Lite Superhero RPGs
I recently felt the urge to find a rules-lite system for playing superhero games. Like most nerds I love superheroes; it’s a very unique genre bursting with its own weird tropes and traditions. It’s not surprising that superhero games are popular in the TTRPG space.
What did surprise me as I began to search for a game is that there are a lot of superhero RPGs out there. I found over 25 games that seemed compelling, at least at a glance, and that’s just rules-lite games; there are even more games if you include crunchier systems. But crunchy games aren’t the focus of this piece.
Continue reading A Survey of Rules-Lite Superhero RPGsCrowdfunding Carnival: March, 2024
Welcome to Crowdfunding Carnival for March! We do have a bit of ZineQuest drop when it comes to crowdfunding in the late winter and early spring, but that doesn’t mean people are stopping. There are eight campaigns we’re going to discuss today, in addition to looking back to March of 2019. Of particular note is Backerkit; the up and coming platform is still contributing campaigns at a steady trickle, including one major and two indie campaigns this month. That’s more than can be said of any of the other platforms we began investigating when this series shifted from Kickstarter Wonk to Crowdfunding Carnival, at least unless you expand your scope to include 5e shovelware and oddly pornographic mini models. Nonetheless, the Kickstarter/Backerkit crowdfunding world that we live in is getting us some big supplements, dragon riders, the Gilded Age, and a superhero retroclone. Let’s take a look.
Continue reading Crowdfunding Carnival: March, 2024Weekend Update: 3/2/2024
Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online.
Continue reading Weekend Update: 3/2/2024Wildsea Review
In case you haven’t noticed, I’ve often thrown shade on the archetypal ‘dungeon fantasy’ setting. Cemented by Tolkien, popularized by Dungeons and Dragons, copied by everyone, the typical western medieval pastiche with dwarves and elves (and sometimes orcs and halflings) has so permeated fantasy fiction that we often give it a pass; it’s transcended cliché to become a trope. I’m still sick of it. That said, my experiences with settings that try to be aggressively ‘not’ the norm often fall into the trap of painting a new overlay on old tropes, falling into fantasy same-old same-old because there wasn’t enough worldbuilding done. I have, though, found a game with a setting so intensely its own thing (and so intensely weird as a result) that I backed it on Kickstarter, read it, and then made sure to play it before really collecting my thoughts.
The gorgeous book and art catches your eye, but what makes Wildsea unique in its worldbuilding vision is that there’s follow-through. The concept is outlandish: The world has been overrun by a veritable forest of massive trees, and your characters ‘sail’ across it on a ship that’s essentially a giant chainsaw. From this base concept comes many of the underlying setting assumptions, and they help the world feel cohesive even though it, at a high level, works very differently from our world. In an ocean of wood fire is catastrophic, so there is taboo against open flame. That affects how things are cooked, which in turn affects culture around food. The ‘spits’, settlements above the treetops, are threatened by the constantly growing and shifting flora, so impermanence is, once again, reflected through the whole culture. The game sticks the landing on creating something new by thinking through the core concept they present.
Continue reading Wildsea ReviewWeekend Update: 2/24/2024
Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online.
Continue reading Weekend Update: 2/24/2024Crowdfunding Carnival: ZineQuest 2024
It’s February, and that means it’s still ZineQuest! We saw a large number of zines in the first round of Crowdfunding Carnival at the beginning of the month, but there are more, oh so many more. I’ve brought together a whole second round of zines to make sure that everyone who wasn’t live in the first week of the month still has a chance to be highlighted.
In addition to the zines, I’m continuing with our Crowdfunding Carnival five year retrospective, which was just a bit too much in the first week with all the zines to go through. I’ve disappointed myself by not starting ZineQuest coverage in its first year, but there were still a number of campaigns and a fair amount to say about them.
But first, the zines. I’ve, in theory, strived to be more selective among the zine wilds; there are over 200 zine projects live now and I can’t possibly cover them all. So for today I’ve brought 40 more zines to the front. These have all caught my attention and, in a few cases, I’ve thrown some money at them. Like before we have three categories, dividing the zines into standalone games, supplements, and zines which are entirely system-agnostic.
Continue reading Crowdfunding Carnival: ZineQuest 2024System Hack: GURPS Disadvantages
Welcome back to System Hack! For our second installment of hacking GURPS, we’re going to take a look at the banes of the system’s existence; they’re listed in a separate chapter from the boons. That’s right, we’re looking at disadvantages. GURPS character creation has each player build their character from a set number of character points, which are used to buy attributes, skills, and advantages. There’s also the ability to get points back by reducing attribute values or taking disadvantages. In the case of GURPS, where the quantity and scope of disadvantages is so broad, it takes an eagle eyed GM to make sure that each disadvantage is ‘worth’ the point cost (for advantages players tend to do that themselves, isn’t that weird?). This is generally done by enforcing the disadvantage at the table, making disadvantages in play a lesson in negative reinforcement. To make things even more complicated, some disadvantages aren’t really disadvantages at all. Things like dark secrets and enemies swing the spotlight directly at a character, producing a positive value to the player that isn’t reflected by the negative point value.
While limiting the number and point value of disadvantages in your GURPS game is always prudent, there are other methods out there to make them work without giving any players unfair advantages or feeling like you’re punishing them every time they need to make a self-control roll. After talking a bit about one of the inherent flaws of advantage/disadvantage type systems, I’m going to discuss little hacks to improve the utilization of two common disadvantage mechanics in GURPS: frequency of appearance and self-control rolls.
Continue reading System Hack: GURPS DisadvantagesWeekend Update: 2/10/2024
Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online.