Tag Archives: RPG

The Independents: The Agency

This message will self-destruct in five seconds.

Wait, sorry, I’m out of practice. Hey, at least it’s not like the time when I put the detonation before the message. Boy, did I get chewed out for that one. Anyway, we have successfully deployed our recruiting tool, releasing it through this new “independent gaming website”. Christ, sometimes I really do think the Reds won. Anyway, we made it Pay What You Want (dirty, dirty socialism is what it is!), so potential Agents will be able to easily pick up the basics of what joining The Agency entails without getting off their welfare-loving asses. It also includes the basics of the Field Agent Inserts. I again register my grievance for the identifier: Mindset Stuck in the Fifties. Stuck implies that I would have ever wanted to leave.

Anyway, mission update complete. Now, this message with self destruct in five seconds.

….

The Agent is explaining to me what this “Internet” is.

Oh no.

Continue reading The Independents: The Agency

System Hack: Genesys Mecha Prototype

Every mecha series has its own mass-produced machines that form the majority of the forces present, friend or foe. The MS-06 Zaku, the OZ-06MS Leo, the VF-1A Valkyrie, the M9E Gernsback, the RPI-11 Glasgow, the KG-7 Aerion, whether they are the first of their kind or simply the most recent model to be fielded there has to be a machine that forms the backbone of mecha warfare. If I want to be creating a hack for Genesys that lets me run an anime-style mecha game, then I’m going to need such a machine of my own. In this month’s Genesys Mecha System Hack, an adaptable prototype is ready for launch!

Continue reading System Hack: Genesys Mecha Prototype

Kickstarter Wonk: March, 2018

Welcome to this month’s edition of Kickstarter Wonk! There is tons going on in March, so strap in. We have a baker’s dozen of games on tap right now, and I couldn’t cover every game being offered! In addition to that, there’s a game that squeaked in under the wire (their campaign ends the afternoon of the post date, March 7th), but was too neat to ignore. Let’s check out the wealth of new games we have on tap this month.

Continue reading Kickstarter Wonk: March, 2018

Meet The Party: Mongoose Traveller

A fallen aristocrat who hunts for renewed glory for her family at the edges of space. A meek corporate citizen who watched his life ripped away. A wounded vet, once marked for greatness, who looks to find her purpose once more. A wealthy artist, looking desperately rekindle his creative spark and renew his fame’s upward trajectory. A talented scout who is looking to turn his abysmal luck around, and might have found a family along the way. Meet the Party strives to create ready-to-play characters for a variety of systems and settings, both for your use and to inspire you in making characters of your own. This week, we will be taking a look at a recent update to a classic with an impressive number of die-hard advocates: Mongoose Traveller!

Continue reading Meet The Party: Mongoose Traveller

Dawn of Rebellion Review

The Empire reigns across the galaxy even as an alliance of resistance fighters and rebels begins to form to overthrow Imperial oppression. A space station with the power to kill worlds is still being constructed near Scarif. A group known as the Spectres still fights to free the planet Lothal. The Imperial Senate stands impotent, but certain members secretly resist. A boy on Tatooine still has no idea what his future has in store. It’s a new era in galactic history, and you can find what you need to play in it within the pages of Dawn of Rebellion, the newest Star Wars Roleplaying supplement from Fantasy Flight Games!

Continue reading Dawn of Rebellion Review

Level One Wonk: Post-Apocalypse

Greetings, wastelanders! I’m the Level One Wonk, and today it’s the end of the world as we know it. The end of the world has captivated authors for centuries, and also left a strong mark on film. Whether it’s anxieties about where society is going or fantasizing about being a sole survivor, post-apocalyptic novels, movies, and games have been popular for quite some time. The post-apocalyptic genre works very well for tabletop RPGs, too: an unexplored world full of dangers, potential treasures and traps existing from the old world, and driving motivations that are simple and strong make for a huge palette of potential games. A post-apocalyptic setting conceit can be layered on top of many other genres, and the resulting games can range from a brutal struggle for survival to a gonzo trip down Fury Road. What’s important is not the particulars of any given game, but rather how to choose and write those particulars to best serve your desired play experience.

Continue reading Level One Wonk: Post-Apocalypse

So You Want To Write An Alternate History

A few years ago, I played in my first (and currently only) GURPS game. It was set in the early Age of Sail, using GURPS rules for tech levels where we had to find a new heir to the crown in Tudor-era England after an explosion kills Henry VIII. The game was, in predictable fashion for my group and the system, a little wacky: the leader of the sailing expedition had neglected to put points in either sailing, swimming or leadership. The doctor was a manic depressive pyromaniac (aboard a wooden ship). Our priest was actively planning to betray the party, and the rest of us learned it, leading to each trying to out-scheme each other. The game never finished, but for all the craziness, I still have fond memories of it.

Continue reading So You Want To Write An Alternate History

Adventure Log: Dungeons and Dragons Part 1

Two weeks ago, a group of ragtag wanderers and students of the road met in the basement of the Widow’s Walk Inn in Port O’Rock. Run by a group of fearful elders, Port O’Rock did not open its gates to travelers very often, and warned against leaving the few times that it did. When two smugglers, Alstern and Renard, offered passage out of the city, there were seven who paid their fee.

Continue reading Adventure Log: Dungeons and Dragons Part 1

System Hack: Genesys Mecha Design Goals

When the Genesys RPG from Fantasy Flight Games was released I wondered exactly what I could do with it. I’m familiar with the Narrative Dice System after a number of Star Wars campaigns and one-shots, but that’s the trick with universal systems: when you can do anything with it, the single biggest question becomes what to do in the first place. Almost since the beginning, though, an idea needled at me, and I’ve finally decided to do something about it: a Mecha Anime hack for the system. Before we set up and get in our giant robots, however, I needed to figure out exactly what I was going to be doing to make this happen.

Continue reading System Hack: Genesys Mecha Design Goals

Kickstarter Wonk: February, 2018

Welcome back to Kickstarter Wonk! February is the month of romance, and I think you’ll find plenty to love with a deeper field of new RPGs than we had in January. In addition to nine completely new games people are trying to bring to life, we have two honorable mentions: First, a new edition of an old game that deserves some recognition, and second, a board game which is trying to make RPG elements a primary part of its design.

Continue reading Kickstarter Wonk: February, 2018