All posts by Seamus Conneely

An escaped Mad Adventurer on the loose! After playing tabletop RPGs for a decade and a half and GMing for most of that I turned my hand towards writing for/about them! Since then I've added another decade on top of that, oh gods. I got my start with the Gaming Security Agency, and then joined the Mad Adventurers Society for a few years before setting up CHG. I write about games here, have written for games such as Transit: The Spaceship RPG and materials published by Raging Swan Press and Beer Star Games, and have written entire games such as Lost Among The Starlit Wreckage. You can find me personally @RGM79Ace or under cannibalhalflinggaming on the various socials.

Adventure Log: Masks: High Impact Heroics Pt. 1

It was a normal enough day at Arasaka Base, a hobby and game store located in one of the suburban areas of Halcyon City. Prospective buyers walked the aisles, a few gamers were trying out a new card game, and proprietor Chase was manning the front counter and reading a magazine. A breaking news report on the counter’s television caught his eye, though: the Vespamancer was apparently attacking the Halcyon City Eastern Bank. Somewhat half-heartedly looking around to see if anyone would be able to hear, he reached over and picked up a landline phone: “Hey, guys, think you’ve got some work to do.”

Continue reading Adventure Log: Masks: High Impact Heroics Pt. 1

Unearthing Three Subclasses

A circle of druids who champion decay as part of the natural order, with fungal spores and a sometimes strange relationship with the undead. An archetype of fighter who apply overwhelming strength and persistent durability to simply overcome their foes. A tradition of wizards that champion innovation and experimentation in magic who are regarded as (and just might be) utter lunatics. We’ve got our first Unearthed Arcana of 2018 folks, and so we have Three Subclasses to check out!

Continue reading Unearthing Three Subclasses

Adventure Log: Living on Borrowed Time Part 22

The cargo hold of the Sleight of Hand looked more like the mustering area of a troop transport than a light freighter or  smuggling vessel. Nearest to the rear hatch Lt. Averre’s small SpecOps team were professionally checking their gear and charging weapons in a small circle, mostly quiet. Most of the deck was taken up by the infantry squads that had come from Bolthole Station and trained with Shikte and The Wookiee; they were either playing cards, sprawled out sleeping, or working on a blade or a scope depending on their mentor. The recruits from the Sullustan Resistance were mostly checking and assembling grenades, Dohl Che’qy’to overseeing it from a tall crate while eating a piece of fruit. Meanwhile, up in the crew area and the bridge, the so-called crew of the Borrowed Time tensely waited through their journey to the Mustafar system.

Continue reading Adventure Log: Living on Borrowed Time Part 22

A Year of Cannibal Halflings

A few more than 365 days (the first article exclusive to the site went live 12/14/16). An article total of 179 by the end of the month, 104 of which are completely new to the site. Adventures were logged, systems were split, things got wonky, parties were met, games were reviewed, and a few oddball topics were thrown into the mix. With the holidays upon us, with a new year looming and a second cycle around the sun with Cannibal Halfling Gaming beginning, I though it might be fun to look back at a year’s worth of bringing games and gamers together before looking forward to new adventures.

Continue reading A Year of Cannibal Halflings

The Independents: Micro Games

Walk into your average gaming store and you’ll probably find a fair number of tabletop roleplaying game books for sale, ranging from the relatively slim like Fate Accelerated to mighty tomes that a bard could use as a last-resort weapon such as Numenera. What you probably won’t find, unless someone is hosting a game, are RPGs whose page count is in the single digits, often even only 1 or 2 pages long. While they probably existed beforehand these games are now mostly children of the internet, born on websites and blogs and in competitions and tweets. Sometimes they’re called ‘one page RPGs’, or ‘one page dungeons’. Sometimes they’re referred to as ‘nano games’. I know them mostly as ‘micro games’, and just because they’re short doesn’t mean they aren’t sweet.

Continue reading The Independents: Micro Games

Adventure Log: Living on Borrowed Time Part 21

Cole Strutter coughed and spit, grimacing. Almost miracle-grade healing aside, the taste of bacta in the back of one’s throat after needing to heal internal injuries was nastier than the worst rotgut he’d ever had, and that said something. Plus, he still had one less leg than he remembered. But the real reason for the grimace was that Verjylla, Nak, and Caleb had been there to greet him when he got out of the tank in the Rabblerouser One‘s infirmary, and the Bothan had handed him a bottle of the finest Whyren’s Reserve the second he’d been sat down by the medical droids. He eyed the bottle and his comrades suspiciously before taking a swig, and then asked the obvious question. What had gone wrong while he was out?

Continue reading Adventure Log: Living on Borrowed Time Part 21

Genesys Review: Part One

Genesys, the universal roleplaying game system from Fantasy Flight Games, is starting to land in mailboxes and game stores this week, and sure enough both of us here at Cannibal Halfling Gaming got our hands on a copy! Billed as a ‘toolkit’ that GMs and players can use for any setting they want, we’re naturally excited and curious to see how it shapes up. Does the system work? Is it as adaptive as it claims to be? As universal systems go, where does it land on a scale of Fate Core to GURPS? Will it actually be fun to play? Read on and let’s find out together as I take us chapter by chapter through the book for the first part of CHG’s review!

Continue reading Genesys Review: Part One

A PAX Unplugged Review

I was fortunate enough to attend the inaugural PAX Unplugged with my wife this past weekend, and while I (quite wisely, we needed a vacation darn it) wasn’t attending in any sort of official CHG capacity I was still viewing the convention as a whole with a critic’s eye. So what worked, what didn’t, and would going yourself next year be worth it?

Continue reading A PAX Unplugged Review

Unearthing Elf Subraces

Elves that can take to the sky on wings they are born with. Elves that view even other elves with suspicion, sticking to the deep forests of Greyhawk. Elves that took to the oceans instead of the forest, following currents instead of wooded paths. Elves that swore service to the Raven Queen, now wreathed in the darkness of the Shadowfell. There has always been more than just one variety of elf in Dungeons and Dragons, and with the latest Unearthed Arcana a lot more of them are coming out of the woodwork (or the sky, or the sea, or a plane of shadow) to take their shot at being options for player characters in 5th Edition!

Continue reading Unearthing Elf Subraces

Adventure Log: Living on Borrowed Time Pt. 20

The Last Ditch docked with the newly captured and newly rechristened Time Sink as the CR-90, Interdictor cruiser, and the rest of the rebel task force hurtled through hyperspace towards a rendezvous with Rabblerouser One. Patience came aboard, the last of the Borrowed Time crew to do so, eager to take command of an even larger flagship for the Rabblerouser Fleet. He arrived on the bridge to find a skeleton crew of former Imperials who had been convinced to join the Rebellion and his fellow Borrowed Timers all a flutter; while they’d made their escape into hyperspace, they were going to have to repel some boarders.

Continue reading Adventure Log: Living on Borrowed Time Pt. 20