The onslaught of Unearthed Arcana continues for Dungeons and Dragons 5th Edition, and this time we’ve been presented with Mk. III of a UA subject: the psionic Mystic! The two previous iterations of the Mystic included a limited number of builds and only got as far up the ladder as Level 10, but this time we have all 20 levels and another four builds to work with. Psionics can always be an interesting subject for D&D, and with unique mechanics and loads of new material there’s a lot to mull over here, so let’s dig through it and see what the Mystic has to offer!
Among the hustle and bustle of a Sunday crowd of a certain PAX East, I found myself running to and fro through the tabletop area. It was the only day I was able to attend, and I had actually been somewhat forced to go by loved ones because life had sprung some nasty surprises recently (a long story for another time, perhaps), so I was determined to see and do as much as I could. As I actually rushed out of the tabletop area for a panel I came across an old friend from high school I hadn’t seen in a while; we exchanged greetings and well-wishes, then went our separate ways. After that weekend he got in touch, expressing a regret that he’d never gotten to play D&D and that he was wondering if I could help him out with that. Sure enough, I was able to put together a group, and we started playing. That was in 2013. The party reached Level 24 this past Wednesday.
It’s been a busy few months for Unearthed Arcana and Dungeons and Dragons. Rather than getting one release a month we’ve been getting an article almost every week aside from the holidays, with a glut of new character options for most of the classes. Recently, however, Mearls and Crawford took a left turn at Sharn and introduced an entirely new class: the Artificer! Rather than give the newest class the Meet the Party treatment, I’ve decided to review it in depth. Let’s see what the 5th Edition artificer has to offer so far, and I’ll let you know what I think of it. Continue reading Unearthing the D&D5E Artificer
Cannibal Halfling Gaming wouldn’t exist if it wasn’t for the Mad Adventurers Society, there’s no way around that. Fortunately I’m not the only mad adventurer who’s gone on after the Society to keep creating. So for the last article of the year here on CHG I’ve decided to gather a list of where everyone has gone and what they’re up to. Continue reading The Mad Adventurers