Galactic & Going Rogue – Games of Rebellion and Sacrifice

An interstellar empire controls the galaxy with fear, propaganda, and alienation. Only constant aggression, weapons development, and violence keep it propped up, but even with its brittle foundations it can cause untold death and destruction before it could ever collapse on its own. However, heroes both plucky and jaded are building a community beyond the empire’s reach and fighting for the liberation of the galaxy. We’re telling a galactic story of rebellion, relationships, and war among the stars before going rogue and putting it all on the line to pass the torch of hope onwards!

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So You Want To Change The Rules

Play in any game system long enough, and you’re going to want to tweak things a little – there’s something missing, or a rule doesn’t quite work the way you want it to. Or maybe you’re coming at things fresh with an idea of what you want to do. No game system matches your idea 1:1, but there are a few that come close enough that you don’t want to have to design a game from the ground up. Whether it’s just for a home game or you’re designing one yourself to publish, that means it’s time to change or ‘hack’ the system in question. But what thoughts might you want to have along the way? I’ve got three.

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Crowdfunding Carnival: October, 2022

Welcome back to the Crowdfunding Carnival! It’s actual carnival season here in the northeast, with a lot of state fairs happening in the month of October due to the fall harvest. If you’re not into fair food, rickety rides, and farm animals, though, we still have plenty of entertainment coming out of crowdfunding sites as the days get shorter.

October is kind between GenCon and the holiday season, so we’re a little short on product announcements in the hobby as a whole. There’s definitely still action in the crowdfunding space though; last week I reviewed Rae Nedjadi’s Apocalypse Keys, which is being crowdfunded with the help of publisher Evil Hat as we speak. As of this writing there’s a little less than a week to go, so click through if you’re interested.

Beyond the games, there’s also some moves happening in the crowdfunding business. Some are large, some relatively small, but all worth examining. Let’s take a look.

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Weekend Update: 10/1/2022

Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, and discussions from elsewhere online.

DriveThruRPG Top Sellers for 10/1/2022

  1. Mutants and Masterminds PDF Mega-Bundle
  2. Aliens of Charted Space Volume 3
  3. Star Trek Adventures Utopia Planitia Sourcebook
  4. Tools for Frontier Living
  5. Cyberpunk Red

Top News Stories

Kickstarter hires new CEO: After Aziz Hasan announced he was stepping down this past March, Kickstarter has hired Everette Taylor as their new CEO. Taylor spoke with Dicebreaker and attempted to clear the air around Kickstarter’s ill-fated blockchain announcement, along with what’s going on with the games division after the departure of former Games head Anya Combs for Backerkit. With both Taylor and new games head Jon Ritter-Roderick hired after the commencement of Zinequest this year, it’s still anyone’s guess as to how Kickstarter is going to approach this segment going forward.

Have any RPG news leads or scoops? Get in touch! You can reach us at cannibalhalflinggaming@gmail.com, or through Twitter via @HungryHalfling.

Apocalypse Keys Review

Powered by the Apocalypse, or PbtA, is one of the most popular RPG rulesets in the indie gaming sphere. After getting its start with Apocalypse World and the Bakers’ permissive license, PbtA blew up first among single designers and small groups and then in the wider gaming sphere. While Apocalypse World was modestly successful in its own right, many of the games it spawned, including Monster of the Week, Dungeon World, and Blades in the Dark, multiplied its success many times over.

Mainstream PbtA success continues to this day, fed mostly by two mid-sized publishers: Evil Hat Productions and Magpie Games. Magpie Games, arguably the largest and most successful company to design primarily PbtA games, first saw success with titles like Urban Shadows, Bluebeard’s Bride, and Masks, and has gone on to rake in millions of dollars from some of the first licensed PbtA games, Root and Avatar Legends. Evil Hat Productions, more known as the company behind Fate, doesn’t design PbtA games in house, but publishes several of significance. Evil Hat publishes Monster of the Week, Thirsty Sword Lesbians, and Blades in the Dark, and they’re about to add another PbtA game to their library.

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Weekend Update: 9/24/2022

Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, and discussions from elsewhere online.

DriveThruRPG Top Sellers for 9/24/2022

  1. Mutants and Masterminds PDF Mega-Bundle
  2. Warhammer Age of Sigmar Soulbound: Blackened Earth
  3. Legend of the Five Rings: Writ of the Wilds
  4. Tales of the RED: Street Stories
  5. Adventures in Rokugan

Top News Stories

Brotherwise Games to release a Stormlight Archive RPG in 2024: Building on the massive success of Brandon Sanderson’s book Kickstarter and their existing efforts with games set in the Cosmere, Brotherwise Games has announced that they will be releasing a role-playing game based on the books of Sanderson’s Stormlight Archive series. What’s interesting about this is that Brotherwise has no current RPG portfolio, being mostly known for their board games like Call to Adventure and Boss Monster. There has been immediate speculation as to whether the game would be 5E-based or use a custom ruleset like the extant Mistborn Adventure Game, written by Crafty Games. Johnny O’Neal of Brotherwise Games has written for Dragon Magazine in the past, but considering how little we know at this juncture, that isn’t a strong indication of anything. There is also some question as to why the project didn’t go to Crafty Games, but the reception of the Mistborn Game was certainly not glowing enough to guarantee their return.

Discussion of the Week

School D&D Club is Out of Control!: The OP’s middle school D&D club has over 50 students signed up! A great thread for running RPGs for kids and managing large RPG events and organizations.

Have any RPG news leads or scoops? Get in touch! You can reach us at cannibalhalflinggaming@gmail.com, or through Twitter via @HungryHalfling.

The Trouble with RPG Prices

In the past we have discussed playing RPGs, of course. We’ve also discussed reading RPGs, and collecting RPGs. One thing we haven’t discussed much, though, is buying RPGs. A tabletop roleplaying game is a creative work that can take up to hundreds of man-hours, not to mention the intellectual and emotional investment of almost everyone involved with bringing it to fruition. Despite this, there are plenty of people on the internet who deign to call RPGs overpriced. This is in spite of the fact that most indie RPGs cost $30 or less while D&D Monopoly, a monstrosity of branding that should pay me for having to know it exists, costs about $50.

The trouble with pricing is that people not trained in economics think it’s a science. I, however, am the Level One Wonk, with over five years of real actual economics experience and actual professional industrial economics training. All economics aligns to a popular aphorism by George Box: “All models are wrong, but some are useful”. The notion of an ‘invisible hand of the market’ is wildly incorrect, even something you consume every day, electricity, only can be sold in a carefully constructed market that is watched every day by engineers (and still fails wildly from time to time anyway). Similarly, creative goods, far from the ‘widgets’ of every dismal Econ 101 textbook, don’t follow nearly any of the rules proscribed by the masters of micro. So, in order to speak more clearly about RPG pricing, we’re going to talk about some of the economics that doesn’t really work for role-playing games, and then talk through some of the psychology that does.

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Solitaire Storytelling: A Tale Before You Go

A ghost, trapped in the tree planted above her grave, finds herself exploring the world when the tree is transformed into a ship’s mast. A lonely princess explores a crypt, hoping to find a new name and escape her fears. A merchant, far from home, plays a game of riddles with the guardian of a mountain pass.

The ghost turns the ship’s sails into truth-telling tapestries to set herself free. The princess offers herself to the crypt’s elemental guardian and takes its name. The merchant turns back, defeated by the riddles but enriched by the moonstones he found in the mountainside.

How about one more Tale Before You Go?

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Back Again from the Broken Land Review – Small Heroes, Heavy Burdens, and Stories

You are small people who walked into a big war. The Doomslord’s forces were gathered in the Broken Land, and your fellowship unexpectedly played a key role in the Doomslord’s fall. Now, laden with stories to tell and burdens to bear, you set off on the journey home. But the Doomslord’s Hunters are still out there, and it’s a long way to walk. Let’s see if you can make it Back Again from the Broken Land with a storytelling game of small adventurers and a journey home from Cloven Pine Games!

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