Tag Archives: Gaming

Meet the Party: Unearthed D&D5e Sorcerers

A half-elf with divine magic flowing through her blood, as capable of healing and helping as she is harming. A tiefling with the soul of a phoenix, wreathed in flames that protect him and burn his enemies. A halfling with the strength of the sea, who sits at the heart of a storm and literally flows away from danger. A dwarf with skin of stone, with magic in the metal of her weapons that lets her bring sorcery into melee. The onslaught of Unearthed Arcana material for Dungeons and Dragons 5th Edition has continued, and Meet the Party continues to provide ready-to-play characters. This time out the gate we have four new options for the sorcerer class, so let’s meet a homogeneous party that only needs one section of the book, but provides lots of sorcerous variety!

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Meet the Party: D&D5e Unearthed Arcana Pt. 2

A paladin sworn not to protect or to heal but to conquer and dominate, crushing all in her path for power’s sake. A monk who meditates with a blade in his hand, seeking perfection of mind and body in the heat of battle. A wandering samurai, clan-less and master-less, using his steel and his will to rebuild everything that he lost. A rogue and a scout of the wild places of the world, who has fought for years and now thinks of the easy life. It’s been a busy few months for Unearthed Arcana, the Dungeons and Dragons 5th Edition column that presents new options for the community to playtest. There are still loads of builds for lots of classes, so let’s keep Unearthing some Arcana and Meet the Party!

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Level One Wonk Reviews: Playing At The World

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. This week, instead of writing about games, we’re writing about writing about games! Let’s check out Jon Peterson’s Playing at the World, an exhaustive tome about how D&D came to be.

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Adventure Log: Living on Borrowed Time Part 15

Despite some mishaps and a few crashed airspeeders the Borrowed Time crew had managed to make it on and off the Smuggler’s Moon of Nar Shaddaa, recruiting the Force Sensitive Captain Pontay and his Sleight of Hand in the process. They were still ‘out in the cold’, however, so once they were safely back in hyperspace the rebels weighed their options for their next objective. Leaving Hutt Space would bring them by the Kwenn Space Station, where they believed another Force Sensitive to be, but the crew came to the conclusion that its proximity to Nar Shaddaa made it too hot at the moment. With Patience leading the charge because of the likelihood of getting back in touch with High Command, the destination was chosen: Sullust.

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Level One Wonk: Campaigns

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. This week, we talk about taking adventures and linking them up into a campaign!

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Level One Wonk: Playing Old Games with Cyberpunk 2020

Are you a Butt-Kicker, a Specialist, or a Story-Teller? There is a huge world of games out there to satisfy every player’s and group’s style. And while there are academic discussions in every corner of the internet, sometimes it’s best to start at level one. Join the Level One Wonk in exploring the possibilities that RPGs have to offer, from Aberrant to Zorcerer of Zo. This week we talk about Cyberpunk 2020, and enjoying older games out there.

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Adventure Log: D&D for Beginners

In the small trading town of Devonshire, a small group of adventurers just getting their start had a simple job: go to the town, find the adventurer-turned-bandit calling himself Baron Dunbar, and bring him to justice alive or dead. Rumors had it that the Baron and his bandits were actually in the town itself, spending their nights at the Pachyderm & Palace tavern. The adventurers would have to get into the town, gain access to the tavern, and deal with Dunbar and his bandits.

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The Mad Adventurers

Cannibal Halfling Gaming wouldn’t exist if it wasn’t for the Mad Adventurers Society, there’s no way around that. Fortunately I’m not the only mad adventurer who’s gone on after the Society to keep creating. So for the last article of the year here on CHG I’ve decided to gather a list of where everyone has gone and what they’re up to. Continue reading The Mad Adventurers

Adventure Log: Living on Borrowed Time Part 14

The Borrowed Time, the CR-90 corvette called the Last Ditch, and a mixed group of starfighters cruised through the darkness of space, several hyperjumps away from the planet Dahvil and the now-destroyed Rebel base there. While the rebels had made good their escape and savaged the Imperials in the process they were faced with an immediate problem: the Time‘s communication codes with Alliance High Command had expired days ago, and new ones were supposed to be delivered to them via the now-destroyed base. With no way to immediately get back in touch with the Alliance, the small task force was going to have to rely on old intelligence and their own judgment; they’d be picking their own objectives for a while.

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Adventure Log: Living on Borrowed Time Part 13

Cole ran for the cockpit, leaping into the pilot chair and desperately trying to get the Borrowed Time up and running even as Bas did the same in the engine room. Nak dropped into the dorsal turret and strapped in, swinging the blaster cannons towards the blown-open hangar doors. Verjylla was on the ship’s comm, reporting what was going on as Bee’f left her in a dash for the boarding ramp. The Wookiee and Shikte rushed into the hangar bay at the head of two squads of Alliance infantry trainees, while in the base’s armory Caleb hurried to don his new armor. In Bolthole Station’s command center, Patience was trying to figure out exactly what was going on, but at least part of it became clear as a full platoon of Stormtroopers – 60 strong – charged through the hangar doors with blaster rifles blazing.

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