In the darkness of the space between systems, the YT-2400 freighter named the Borrowed Time and three TIE/ph Phantoms dropped out of hyperspace for a scheduled rendezvous. For a moment the pilots thought they had missed their window, until they spotted a Nebulon-B frigate cruising along ahead of them. Painted matte black, with only a few of its running lights on to simulate distant stars, the Shadow Raptor quickly transmitted a challenge for identification, which Cole answered with the codes given to the crew before their departure to Toprawa. The local headquarters-on-the-go for Alliance Intelligence along the Hydian Way, the Raptorhad been where the crew had received their mission briefing from General Cracken. Now it was time for a triumphant return, a debriefing, and hopefully some downtime before their next mission.
Atop a TIE fighter factory on the planet of Toprawa, a black-armored figure stared up at the sky. Far above, the smoke from an exploding Sentinel-class ship hung in the air like a cloud, even as debris rained down and TIEs circled around in confusion. “He got out. Look for the shimmer of his cloak. It’ll make things easier if we catch him alone.” Behind the Mandalorian Duron Skirata four scout troopers nodded, spreading out. Down in the factory itself an Imperial officer and his two squads of stormtroopers were faced with a group of ‘stormtroopers’, rebels, and Rangers who were clearly infiltrating the factory. His biggest concern, however, was that a Bothan had started smiling at him.
An Imperial mining and processing facility burns in the background as Toprawans scatter about, some heading for the ruins of their former cities and some following Jilam’s pleas to head for the mountains, there to be found by the Antarian Rangers and led to caches of weapons and food. Still visible in the distance, the facility’s garrison slowly retreats, having decided to preserve itself for another day rather than get mauled fighting over a ruin. Amidst all the chaos the Rebels of the Borrowed Time stand over the bodies of Captain Solm and his team of Rangers, with everyone thinking the same thing: what do we do now?
Cole guided the Short Trip through the mists as Shikte compared what little they could see of the terrain against the maps they had been provided. Eventually, the Tusken gestured downward; they were as close to their rendezvous point as they could get without the scanners working. The former smuggler put the craft, laden with the rebels and with various crates taken from the Borrowed Time,down in the first clearing he spotted. The rebels quickly disembarked, spreading out to cover the craft, wary after their clashes with the Imperial Army earlier in the day. Cole, in a rare moment of calm, closed his eyes and tapped into another sense. After a few seconds, he opened his eyes and gestured to the others; they weren’t alone in the mists.
Five Days Earlier . . .
In a small briefing room, likely onboard a ship by looking at the construction of the walls, four very different beings wait to see what fate has in store for them. A Sluissi, Chadra-Fan, and Tusken in the uniform of Alliance Infantry wait more or less patiently, while the two Bothans seem much more agitated. For some, this is merely a (somewhat mysterious) reassignment. For others, they have little idea of what they have been pulled into. At about the time even some of the uniformed beings begin to get anxious, the only door into the room hissed open, and a middle-aged human walked in.
“My name is General Airen Cracken, head of Alliance Intelligence. I’m going to be briefing you. Welcome to Special Operations.”
Drinking Quest, the ‘original drinking RPG’ that emphasizes fun, wacky antics, ease-of-play, and sharing a few drinks with your friends (and your characters), was recently the subject of A Glimpse Into the Vault. In it I talked about the original version of Drinking Quest, as well as its two follow-up games and the Trilogy Edition that brought them all together. Towards the very end, I mentioned that Jason Anarchy, the creator of the series, was currently Kickstarting a fourth game: Journey into Draught. Shortly after the article went live Mr. Anarchy got in touch with me himself, wondering if I had any questions for him. Of course, I answered him in the affirmative, and we quickly got down to business: lessons learned over the course of Drinking Quest’s lifespan, what makes Journey into Draught a substantial addition to the series, and other/future projects!
The galaxy stands at a turning point. The actions of a few may bring a return of freedom, or a victory for the darkness.
Despite having made gains after destroying the Death Star, the Rebel Alliance is now on the defensive, scrambling for any advantage in order to survive.
As part of the effort to stem the tide the crew of the BORROWED TIME, now joined by their fellow rebels, begins their first mission for the Alliance….
The Borrowed Time’s crew were like many others on Nar Shaddaa, doing whatever work they could to keep the credits flowing and their ship off the ground. While their early days were by no means dull, it can be said with accuracy that their story really began when everything went wrong.
Long ago the four dragons of Spring, Summer, Fall, and Winter gave life to twenty dragons of earth and sky, who in turn gave the world its beautiful form, its ever-changing weather, and its many forms of life. These twenty-four dragons were the start of everything we know, and their kin still maintain a watchful eye. Today, an ancient custom among the people tells that all men and women must leave their homes and travel on at least one extended journey. Called Travelers, these people live a life of danger and great rewards, for though the wilds are full of monsters and treacherous terrain and the weather often fierce they are also beautiful, full of potential. And, always, one of the one-thousand and one Ryuujin watches over the Travelers, recording their stories and guiding their steps. Come on, Travelers. The path to Ryuutama awaits.
Welcome back to The Independents, your source for reviews of out-of-the-box tabletop roleplaying games. The small outfits, the crazy geniuses, the little projects, the ‘Indie’ creators who are simply out to make a name for themselves and a game people can enjoy. Here at The Independents we aim to highlight some of these games, for a change of pace and a new (and great) experience!
Welcome to Alpha Complex, Citizens! You have been granted temporary Security Clearance ULTRAVIOLET, enabling you to view the following text: a Troubleshooter’s account of his team’s noble efforts working for Friend Computer! HOWEVER, if you are a Communist, a Mutant, a Traitor, or a Mutant Commie Traitor, your Security Clearance is hereby revoked! Please report for termination immediately! Otherwise, read on! Remember to report anything that you read that might be considered a treasonous rumor. Spreading rumors is treason. And Happiness is Mandatory!