Tag Archives: Opinion

Meet the Party: Cyberpunk Red

A Solo who seems like an utter goofball until the bullets start flying, with a code of morals but a power-hungry streak behind it. A Netrunner with a massive chip on his shoulder who wants to take it out of someone else and leave this life behind. A Fixer turning friendships into profit, managing a delicate balancing act between their many (and often mutually hostile) customers. An Exec who clawed her way out of the Combat Zone, determined to get to the top. Update your Agent, check your ammo, and chip in. We’re taking a look at character creation and meeting a team of ready-to-play Edgerunners for Cyberpunk Red from R. Talsorian Games!

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The Hows and Whys of House Rules

Every American child gets introduced to the concept of “house rules” at a relatively young age, when their parents bring out Monopoly for the first time. This old standby has any number of modifications from the official rules which are passed down from family member to family member, like skipping the auction portion of buying property or putting money paid in fines from Chance cards on Free Parking. This also means every American child gets introduced to *bad* house rules at a young age, because both the examples above slow down the game and, in the case of skipping the auction rules, might be more responsible for Monopoly’s reputation as slow and interminable than the game itself.

Just like Monopoly, Tabletop RPGs are catnip for people who like to prod and tweak. House rules are not really a form of hacking the game; they are small changes to make one of the game’s rules-as-written work better for a specific group. They’re also an increasingly small part of the RPG experience as the rulesets on the market get more streamlined and in some cases just better written. Still, one of the best parts of playing an RPG, especially if you stick with one game for a long time, is making it your own.

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Cyberpunk Red Review

A review is, at the end of the day, an opinion. Good reviewers call upon their experience, their expertise, and their effort to make their reviews relevant and useful, but no matter how well-researched the writing, how polished and considered the perspective, reviews are always subjective. A hallmark of good writing is not to attempt and claim objectivity, but rather to list your biases as comprehensively as you can in an effort to help a reader understand and gain value from your perspective. This is why you all need to know that I’m an in-the-tank seventeen years running serious fan of R. Talsorian’s Cyberpunk.

In 2005, while I was still in high school, Cyberpunk v3 landed with a resounding thud. I had discovered Cyberpunk 2020 only a couple years previous and was excited by the notion of a new edition coming out. Like many fans who had been with the game longer, though, I was disappointed, both by the change in thematic direction and also in the game’s editing, game design, and art direction. This review, though, is not about Cyberpunk v3, nor is it about Fuzion, nor is it about Mike Pondsmith’s extensive action figure collection. It’s about the edition of Cyberpunk that, years ago, many fans resigned themselves to never getting. It’s about Cyberpunk Red.

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Dashing Scoundrels Review

In a world of dazzling magic, airships, and gunpowder, the Empire forged in conquest and slavery stretches sea to sea. But the core of its heart is rotten, and a revolution is brewing in the underbelly of its floating capital. How many rebels does it take to bring the whole House Huffington down? Time to draw some cards, recall some memories, and swash some buckles as we swing into action with Dashing Scoundrels, a “high-heavens, gunpowder and airships world of dazzling magic where players are rebels and pirates undermining a corrupt empire by performing heists and swashbuckling shenanigans,” brought to us by Ilya Bossov and Lagging Dice LLC!

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Kickstarter Wonk: November, 2020

Welcome back to Kickstarter Wonk! While I wouldn’t say anything is normal, exactly, we almost got a normal-sized crop of RPGs this month! I was able to rustle up nine projects that are worth a look, and nine is very close to ten! You might have scrolled down and counted and seen only eight games. That is true, and it’s because my co-authors are quicker than me! The honorary ninth campaign for this month is Thirsty Sword Lesbians, which Maria already covered in depth. Check out her article, and consider backing the campaign while you can! Beyond that, there’s a stronger flow of high quality campaigns this month, hopefully a sign that the Kickstarter market is going to pick up in the coming months. Check it out!

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Cortex Prime Review

Imagine for a moment that you’re back in May of 2017. Cannibal Halfling is six months old, and I’m still tagging all of my articles “Level One Wonk” because I felt more like a guest writer than a co-founder. I hadn’t started doing regular coverage of Kickstarter campaigns yet, so one week I decided to write an article about one that excited me: Cortex Prime. The campaign was about halfway over when the article was published, and I said some enthusiastic and somewhat hyperbolic things, like how Cortex Prime would be the next big thing after PbtA. What I’m trying to say is that I jinxed it. Cam, I’m so, so sorry.

Joking aside, this week is a special week for all of us who backed the Cortex Prime Kickstarter back in May of 2017: As of yesterday (October 20, 2020), Cortex Prime is done, it’s released, the campaign is actually over. After a number of roadblocks and obstacles, we have books in our hands and the game is actually on sale. And you know what? It was worth it. Like many other backers, I was already familiar with the Cortex system and its potential; in my case it was from Marvel Heroic Roleplaying. What Cortex Prime does is take that system and turn it into an immensely powerful toolbox, laying all the switches and dials bare in a way that GMs can actually use.

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Soldiers, Scoundrels, and Lost Acolytes: Why You Should Listen To Heroes of the Hydian Way

They’ve found themselves Dead in the Water and having to deal with Friends Like These. They’ve known there’s Trouble Brewing and tracked down the Mask of the Pirate Queen. They’re trying to find balance in the Force and working their way through the Chronicles of the Gatekeeper. Ever looked at a published adventure for Fantasy Flight Games’ Star Wars Roleplaying and wondered what kind of stories they could tell? Well this crew decided to find out for you, and no matter what cantina you drop into or freighter captain you talk with there’s a decent chance you’ll hear Why You Should Listen to Heroes of the Hydian Way.

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Thirsty Sword Lesbians – Kickstarter Review

Oftentimes in combat within tabletop roleplaying games, the dealing of damage and conservation of health points seems to be all that matters. The concept of getting in your hits and hoping to all hope that it’s more harm than the opponent gets in. It often treats opponents in the game as a roadblock, similar to video games. “You must get past me to receive more story.”

And there’s no harm in that, on the surface at least. A challenge can be enough of a motivation for fun. Strategizing and planning to surpass the foe in front of you so you can get what you want. Video games wouldn’t have made an entire industry and genre on the concept if it didn’t work. But, sometimes you don’t want a compilation of stats and HP. Sometimes you want an enemy you can empathize with. An enemy who has motivations, internal strife/virtues and a personality that makes you feel so many conflicting emotions about them. Above all, that’s it. You want a foe you can feel for. People in real life, no matter how detestable and wretched, are rarely as binary in “100% good or bad”. Like the saying goes: People contain multitudes.

While nearly every RPG can be used to achieve this goal of a complex and nuanced villain, I’ve yet to meet one that incentives it. A game that makes it an imperative of the message within. A game that damn near bakes it into every mechanic.

Until I played this game. When I joined the playtest for this RPG, I had such fun even in it’s beta stage. It was what I had been searching for in a fantasy RPG: a game where it’s not about how big your numbers are or the modifiers on your special sword. But about how your character feels about the world around them and people within.

This game is Thirsty Sword Lesbians.

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Kickstarter Wonk: October, 2020

Welcome back my friends, to the show that never ends… Am I referring to world events? The continuing growth of the RPG Kickstarter market? Do I just really like Emerson, Lake, and Palmer? No matter what it is, we’re back again with Kickstarter Wonk for October of 2020! 2020 is slowly coming to a close, and the RPG market is slowly recovering…while making my 10-game articles would still be tough, I’m happy to say that the five game article format has forced me to make some tough decisions between definitely more than five great looking projects. This month we also have a bonus sixth game! Fellow Cannibal Halfling Maria’s game Hero Too: Super Edition is currently on Kickstarter, and while I think it’s great and deserves your pledges I’m noting the conflict of interest here just so no one gets huffy. In addition to these six projects of note, I’ve also reflected a bit on who the Kickstarter platform is for. People sometimes get grumbly when larger or more well-known companies use the platform, but it’s worth it to set the record straight a bit on the realities of financing game design.

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Exploring The Multiverse: Why You Should Listen to Otherwhere

It’s no secret I enjoy Masks: A New Generation. In particular, I enjoy the podcasts that have spanned outwards from the system. From the schooltime days of Unlabelled to the messy and oftentimes heavy narratives of Young Vanguard to the absurdist but potent style of Critical Bits. Masks has spawned a universe of podcasts that interconnect into different facets of the superhero genre.

But we’re not here today to talk about universes. We are here to talk about multiverses. The Big Two comic companies have ingrained the idea of parallel universes and spiderwebs of different realities into comic book canon. The idea that there isn’t just one Batman, but a whole cacophony of them. That in one universe Spiderman is your friendly neighborhood superhero. But in another he has become a flesh-eating zombie. It’s the concept of a multiverse that has allowed writers to explore radically different stories for their characters without throwing a gigantic wrench into canon.

And while podcasts such as Protean City have touched upon the multiverse premise (And believe me, the Why You Should Listen To Protean City is coming) none of them have made it THE premise for the storyline taking place.

That is, until May 27th, 2020. When a group of different teen heroes, some from the local reality, some from ones far off in nature and domain, met in a graveyard and begun journeying together to ask the question:

What if someone told you there isn’t just one world. That your world isn’t the only one…

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