Tag Archives: RPG

Solitaire Storytelling: I Will Fill This Library Myself If I Have To

I’m the town’s new librarian, which also means I’m its only librarian. It’s a small town out in the middle of nowhere, known as little more than a good place to stop for a break when traveling back roads between the larger cities. Nice views, decent diner, ‘quaint’ town center. I moved here to get away and get some privacy for my own writing, and the fact that I’m an author is probably why I was offered the job in the first place. I accepted the offer because, well, a town without a library just isn’t right. I’m not sure what was in this space before I got it, but it should do. There are two sets of shelves built into the walls behind a small counter, and a small round table with two old wooden chairs between the counter and the windowfront. The town let me grab whatever space I needed, but support for actually filling the shelves doesn’t seem to be a thing. That’s alright.  I will fill this library myself if I have to.

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Alchemistresses Advance Review

One of my favorite things about the RPG hobby is that there’s a game for everything. Games which aim for very specific genres, designed by fans of those specific genres, are often incredible showcases of creativity and windows into the love that the designers have for their subjects. Recently, I had a chance to look at one such game, a window into the Magical Girl genre of anime called Alchemistresses. Alchemistresses casts players as high schoolers who begin to discover their link to a former life as a Mistress of one of the Five Elements (though here Mistress, like Magical Girl, is a job description, not a gender). As your campaign progresses through a season of your show, you must balance slice-of-life high school antics with your past life and the villains you must now face. Right now, though, the designers are embarking on a different sort of campaign: Alchemistresses is funding on Kickstarter.

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Crowdfunding Carnival: July, 2022

It’s July! The weather is hot, and the RPG crowdfunding is…at least a little air conditioned. It’s the month before GenCon, and that means all the big design houses have their sights elsewhere, at least for the most part. Even so, there are plenty of games around and even some worth throwing money towards!

Speaking of GenCon. The biggest crowdfunding-related news in the last month was Kickstarter’s announcement that ZineQuest 2023 would be held in February, even though ZineQuest 2022, moved to August at the beginning of this year, hasn’t even happened yet. I don’t exactly know why this announcement was made so early; if it has any effect it’s probably to take the wind out of the sails of the event that’s scheduled for next month. It is possible that pre-launch metrics aren’t looking pretty, or that the GenCon co-marketing opportunities that were purportedly the reason for the time switch in the first place didn’t materialize. No matter the reason, we’ll be here next month covering ZineQuest 2022, just like we have for the last few years.

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Adventure Log: Cyberpunk Red: CabbageCorp Finale

Riding in a Bell Super Huey generously called ‘ancient’, the CabbageCorp team is heading to the Heartland Complex. The five spires of the complex are the jewel of the Hydropolis skyline, and in one of them Dr. William Squires is preparing to unleash a cloud of plant seeds which, when guided by an artificial intelligence, will regreen the entire North American continent. They may also kill anything in their way, which is why CabbageCorp is trying to stop the whole thing.

A whole lot of things happened very quickly since we last checked in on the team. After discovering the severity of the matter, the team gave the OK to their Media Jacob Capone to leak the story to the press. Thanks to Jacob’s credibility, the story took off, and Militech sent a detachment of armored vehicles in the direction of Kansas. CabbageCorp had to stop Squires and his plan before the armored column got there and either kickstarted the apocalypse or started a Fifth Corporate War.

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The Push and Pull of Backstories

Character histories have been part and parcel of role-playing games ever since Dave Arneson’s players had to figure out why their characters were crawling the dungeons under Castle Blackmoor. Between now and then there have been some games which took character origins and centered them; Traveller famously integrated a detailed character history into its character generation rules and many games emulated Traveller in one form or another. While many games offer a range of mechanical backstory generation, though, the most popular role-playing game and therefore the majority of players are given very little. While the Fifth Edition of Dungeons and Dragons has added a little above its predecessors (in the form of Backgrounds), first level D&D characters are largely a blank slate, leaving their history and origin up to the player.

When backstories are left up to the player, they become a battleground of narrative control. Some game masters, hungry for player input, get frustrated when a player expects race, class, and background to be enough and writes nothing. On the other hand, game masters much more concerned with their world (and perhaps not wanting to give players an opportunity to modify it) may resent even having to read the backstory a player writes; if they’re particularly vindictive or conceited they may even punish a player (we all saw the Tweet where a noxious GM joked that the character with the longest backstory would be the first to die). With such a range, it’s not hard to see that a mismatch of expectations is much more likely to cause trouble than what those expectations are.

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