Tag Archives: RPG

For RPGs, storytelling will win

Role-playing games were initially an offshoot of wargames. What made them different was first a question of scale, moving down from military units to single combatants, and then a question of intent, aiming to play out scenarios with more ambiguity than a classic side versus side battle scenario. As soon as the RPG medium began spreading out from its origin, many people other than wargamers saw the promise that these games held. Science fiction and fantasy fans flocked to RPGs, driven by the promise of new stories and new paracosms that could be created with the games. They were the largest influx into the hobby until the Basic D&D Red Box completely opened the floodgates in 1981.

Now, at the beginning of 2023, the influence of the RPG is seen a little differently. Sure, we’re still over here with our books and dice, but over the last fifty years or so RPGs carved a path through interactive media, permanently changing the board game, wargame, and video game hobbies. In the same way, these hobbies, no younger than the RPG at their youngest, have changed the RPG. The world of games, in a broad sense, is different, and that means the RPG fits into that world differently. With the constant growth and innovation happening across the tabletop games industry and across entertainment, it’s clear that the differentiator in RPGs is story.

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Crowdfunding Carnival: January, 2023

Happy new year! First month of the year, first week of the month, that means it’s time for a Crowdfunding Carnival! We’re in the post-holiday doldrums, for sure, and between the solstice season behind us and ZineQuest ahead of us, there aren’t many games being crowdfunded right now. Fear not! I did find a few. At the same time, there’s a whole new year ahead of us, like a blank character sheet. Now seems like a great time not only to look at the games which ran out of the 2023 starting gate, but also at what I think 2023 will bring for RPG crowdfunding in general.

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A Return to PAX Unplugged (2022 Quick Recap)

PAX Unplugged returned to Philadelphia this year, marking the fifth time the convention has taken place. I was fortunate enough to attend this year, making it the third year I’ve managed to go. Before I begin, I want to take a moment to thank the organizers for a few things: One, for continuing to choose Philadelphia as the site. I think that the area and community are an excellent fit with abundant transportation, housing, and food for a bunch of tabletop nerds, along with a city that prides itself on inclusivity. Philadelphia has gotten some bad press as of late, but I never felt anything but safe and welcome as I walked through, to, and from the event space.  Second, I want to thank them for the amount of logistics and cat wrangling it takes to get a group of tabletop gamers to do anything. My GMing has increased since my last visit to the convention, and with it so has my appreciation for the work that it takes to get this rolling each year. This year, the team made sure that getting through the door was about as pain free as possible despite requiring proof of vaccination along with the necessary ticketing and security checks for entry. So I absolutely want this convention to keep going. 

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Level One Wonk Holiday Special: 2022

Welcome to the Holiday Special for 2022! 2022…what a year. For Cannibal Halfling Gaming, 2022 was the year of pandemic bifurcation. Having started at around this time of the year in 2016, We now have three non-pandemic and three pandemic years in our history. Needless to say, it’s been a strange time in our lives, both for gaming and for everything else. At this time, though, the year is ending and we get to take a chance to stop, collect our thoughts, and look back at what the year brought us.

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Blade Runner Review

Cyberpunk is having its second wind. The genre of postmodern science fiction best defined as ‘high-tech, low-life” was born in the 1980s, first in film, then literature, then game. Though declared dead in 1991 after Neal Stephenson’s Snow Crash seemed to parody the genre as much as embody it, Cyberpunk came roaring back in the 2010s in the wake of Citizens United, Facebook, and the second tech boom. By the time Cyberpunk 2077 was released in 2020, the setting year of its RPG predecessor, the combination of 80s aesthetic being cool again and the continued specter of corporate overlords made the children of Gibson, Sterling, and Shiner seem all too relevant. Tabletop RPGs were no exception to the trend; in addition to Cyberpunk Red becoming the best-selling non-D&D RPG of the decade so far, many imitators cropped up from all over the game design map, some adhering well to Cyberpunk themes and others not so much.

Free League, a Swedish publisher of ever increasing significance in the last few years, has stepped into the Cyberpunk ring with a licensed title. This isn’t Free League’s first go at a licensed game, with Alien receiving broadly positive reviews, but like Alien Blade Runner is a property with a lot of history and high expectations attached. Based originally on Philip K Dick’s novel Do Androids Dream of Electric Sheep?, Blade Runner basically started the Cyberpunk genre when it was released in 1982. While William Gibson had started writing in what would become Cyberpunk a little earlier (Johnny Mnemonic was published in 1981), so influential was Blade Runner that he feared Neuromancer would be dismissed as a coattail-grab.

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Avatar Legends Review

Magpie Games currently holds the record for the most funded tabletop RPG Kickstarter with Avatar Legends, its game set in the universe of Avatar: the Last Airbender and The Legend of Korra. The Kickstarter campaign earned nearly $10 million from over 80,000 backers, a truly staggering total that, when considering campaigns for specific RPG titles, has yet to be beat. Surely the completion of this game would be met with renewed interest and immense sales success, so we’ve been looking forward to the release- wait. I’m being told that the game was released before Halloween. Huh. Well, one would naturally assume that the release would see a second wind of- so apparently the PDF version on DriveThruRPG hasn’t sold more than 500 copies since coming out. Odd. Now, to be fair, the physical game isn’t yet available, and PDF fulfillments from those preorders don’t count among the numbers I’ve cited. Even so, the campaign sold nearly 8700 PDF-only rewards, so getting not quite to 5% of that number upon release is…worrying.

As many pointed out and grumbled about during the campaign, Avatar Legends is the largest licensed RPG Kickstarter as well as the largest RPG Kickstarter in general, and as such the buyers’ motivations are often a little different. Consider: around 2,800 people paid $50 for the pledge tier which got them a physical core book and PDF copies of everything else. However, over 39,000 people opted for the $75 tier which added all the physical stretch goals. Those physical stretch goals were one more book, dice, a cloth map, a card deck, a pack of journals, and a tile. Combine that with the tier level that gave the physical stretch goals in addition to a copy of the special edition core book, and the vast majority of backers paid for the doodads. And everything I have to say in this review will not take away from those doodads, I’m pretty sure.

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