Tag Archives: RPG

When The Game Blows Up

You have a great idea for a new campaign. You explain it to your group, and everyone’s on board. Session Zero goes great, it seems like everyone has made interesting characters and is totally bought in to the premise. Then you start playing. For whatever reason, things just aren’t hitting the same way that everyone thought. Then comes the big inciting action. This will drive everyone to really dive in, right? Maybe it doesn’t. Maybe everyone’s looking across the table awkwardly. Maybe someone gets upset, maybe not. Whatever happened, the game blew up, and now it’s time to pick up the pieces.

When most of the hobby assumes that you’ll pick one game and play it forever, there’s not a lot said about the risks of trying something new. Even among those inveterate RPG collectors with four dozen different systems in their bookshelf, there were never that many games that were really *out there* until recently…and even now, the vast majority of games sold hew to a common template. So, when the range of experiences and expectations is fairly narrow, you have to be prepared for what happens when you step outside of those experiences and expectations and something unpleasant happens.

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Adventure Log: Cyberpunk Red: CabbageCorp Part 9

The big day had come, and Hydropolis was feeling the heat. With the Future of the Midwest conference in full swing, every edgerunner in the city was looking over their shoulder at the corporate operatives and East Coast tourists trying to scope out the action. For CabbageCorp, though, the Future of the Midwest was looking shaky. While local agricorps like Biotechnica, Continental Brands, and Petrochem had been snubbed from the agenda, Jayhawk Agritech got the keynote slot with Dr. William Squires. Or at least that’s what the team thought.

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Zine Month Round Up #4

Artificial intelligences trapped in a video game. A baker’s dozen of bounty hunters. High adventure on the high seas. A quantum camping trip. The story of a skyship through the ages. We’re more than halfway through Zine Month 2022 and… nowhere near halfway through covering every project, gosh, who could? But we’ve got another five of them that are worth your time and quite possibly your money, so let’s count it off with Round Up # one, two, ah one, two, three, Four!

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Zine Month Round Up #3

Sending messages to someone you’ll never see again across growing interstellar distances. A giant whirlpool crawling with pirates. A bar crawl on the borderlands. Trying to make sure your people don’t fall off the map. A rescue mission into an environmentally hostile forest chock full of horrible mutants and dragon cultists. A veritable library of zines. Zine Month ’22 continues onward at a typically breakneck pace, although maybe that’s just the time dilation we’re all going through… nevermind! You’ve had two rounds of ZiMo content already, so how about a third?

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Pacing Problems

How fast do you burn through a storyline? If you’re like me, sometimes that core conflict is approaching a climax halfway through what you thought was your campaign. Or, if you’re like me at a different point in time, you find your players have cracked the advancement mechanics on the cool new system you wanted to try and now the power curve is shooting upwards, taking the storyline in places you weren’t ready for it to go. Whether it’s from game mechanics or your own writing, it’s easy for a GM to find themselves with a pacing problem.

There are a few issues with figuring out how to pace a role-playing campaign that don’t appear in other media. The first one is simply that other media have it way easier. It might be challenging to write a novel or direct a movie, but that author or director has complete control over how fast or slow events progress. When you’re GMing a game, with players staring back at you and wondering what’s going to happen next, that control is illusory. The second is that many of the tricks we’re taught in interactive media, like video games, either don’t translate or translate poorly back to the tabletop. Once again, a lot of that has to do with the fact that there’s more than one person playing and setting the clock.

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Zine Month Round Up #2

Diving into a sea of dreams to pluck secrets from memories. Goblins going grocery shopping and making a mess of it. Horrible abominations made by scientists who say ‘who’s playing?’ when accused of playing god. A mirror-themed adventure that would have Link and Samus feeling right at home. Death metal Viking cats. Zine Month continues. and so does our coverage! Given the contents of this particular round up and a bit more time to ruminate on things, I’ve got some Thoughts about Zine Month itself and its relationship to Kickstarter… but we can talk about those later! You’re here for the zines, so let’s see what we’ve got!

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Crowdfunding Carnival: The Kickoff

Step right up, step right up! We’re changing the focus of Kickstarter Wonk and needed an equally dorky name! That’s right, Crowdfunding Carnival is the new, improved, and expanded version of Kickstarter Wonk, looking further across the crowdfunding world to bring you the latest and greatest in homegrown and original TTRPGs. For this kickoff article, though, I wanted to talk a little bit more about the TTRPG crowdfunding landscape and why it looks the way it looks.

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