The journal of a lone lighthouse keeper, their compatriots having vanished as a storm rages all around the island. The Dwarves of the Renidar Mountain Ranges, with all of their unique deities and cultural foibles. A project manager with little hope of success, filling out Status Reports and desperately trying to keep their job. As we continue to close in on the end of the year we also continue to check out the Ind of the Year . . . Bundle of twenty-five different indie games from around the world!
All posts by Seamus Conneely
Factions 1 Review – Organizations in Genesys from Keith Kappel
Let’s be blunt: things have been very quiet on the Genesys front lately. The switch from Fantasy Flight Games to EDGE Studio has not exactly hit the ground running, although in fairness a lot of that can be attributed to disruption caused by the pandemic. Still, that means that aside from promises and rumors – good money says Twilight Imperium will be the next IP tapped for the system – there’s been nothing coming out . . . except what’s found in the Genesys Foundry.
Player characters often find themselves interacting with much larger groups, organizations, and factions – but how does a character actually gain prestige and support in such groups? Sure, many games can handle that narratively, but what if you want something crunchier? Out of the Foundry and the mind of FFG-veteran Keith Ryan Kappel comes Factions 1, a Faction Talent Supplement for Genesys!
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Indie Frontiers: Ind of the Year #1
Immortal beings returning to a home long left behind, discovering what’s remained and what’s changed. Treason and death on a long march to safety. A curse, a tree, and the pages of a journal documenting the whole self-inflicted tragedy. Extreme tactical joy-giving (’tis the season, after all). It’s time to cap off 2020 by taking a look at a wide variety of indie tabletop roleplaying games – each of which you could enjoy on their own, sure, but until the end of the year you can get 25 games in the Ind of the Year Bundle!
Meet the Party: Cyberpunk Red
A Solo who seems like an utter goofball until the bullets start flying, with a code of morals but a power-hungry streak behind it. A Netrunner with a massive chip on his shoulder who wants to take it out of someone else and leave this life behind. A Fixer turning friendships into profit, managing a delicate balancing act between their many (and often mutually hostile) customers. An Exec who clawed her way out of the Combat Zone, determined to get to the top. Update your Agent, check your ammo, and chip in. We’re taking a look at character creation and meeting a team of ready-to-play Edgerunners for Cyberpunk Red from R. Talsorian Games!
Dashing Scoundrels Review
In a world of dazzling magic, airships, and gunpowder, the Empire forged in conquest and slavery stretches sea to sea. But the core of its heart is rotten, and a revolution is brewing in the underbelly of its floating capital. How many rebels does it take to bring the whole House Huffington down? Time to draw some cards, recall some memories, and swash some buckles as we swing into action with Dashing Scoundrels, a “high-heavens, gunpowder and airships world of dazzling magic where players are rebels and pirates undermining a corrupt empire by performing heists and swashbuckling shenanigans,” brought to us by Ilya Bossov and Lagging Dice LLC!
Soldiers, Scoundrels, and Lost Acolytes: Why You Should Listen To Heroes of the Hydian Way
They’ve found themselves Dead in the Water and having to deal with Friends Like These. They’ve known there’s Trouble Brewing and tracked down the Mask of the Pirate Queen. They’re trying to find balance in the Force and working their way through the Chronicles of the Gatekeeper. Ever looked at a published adventure for Fantasy Flight Games’ Star Wars Roleplaying and wondered what kind of stories they could tell? Well this crew decided to find out for you, and no matter what cantina you drop into or freighter captain you talk with there’s a decent chance you’ll hear Why You Should Listen to Heroes of the Hydian Way.
Alice is Missing – A Silent Roleplaying Game Review
Silent Falls is a small coastal town in the heart of Northern California. It’s quiet here, and since the recession a few years ago, people are not as friendly as they used to be. It’s been a rough few years for everyone. Alice Briarwood is a junior at Franklin Academy – the local high school – with a pretty decent number of acquaintances and friends, but as dawn rises on the first morning of winter break, nobody has seen or heard from Alice in three days. A friend returns to Silent Falls and reaches out, wondering at Alice’s silence, sparking off an effort by her loved ones to find her. However, this is no normal storytelling game; during play, you won’t say a word. Instead, as characters scatter across Silent Falls to find Alice, a text group chat will be the only way to tell your tale. This is Alice is Missing – A Silent Roleplaying Game.
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Exploring Eberron Review
Raat shi anaa. The story begins. Rising from the Last War brought Keith Baker’s dungeon punk setting of Eberron back to 5th Edition in hardcover form, but it was the earlier Wayfinder’s Guide to Eberron that first brought a world of pulp, noir, and wide magic to the latest version of Dungeons and Dragons – and it also opened up the door for anyone to create Eberron content on the DM’s Guild. When I talked with Baker at PAX Unplugged 2019, the curious implications of that came up. Since it made it to the final three of the Setting Search in 2002 Wizards of the Coast has owned Eberron; while Baker was often brought back to work on supplements and novels, the final creative control didn’t belong to him. He could talk about ‘his’ Eberron, and thankfully did so quite often and at length, building a great rapport with the community, but plenty of material he came up with would never see the pages of a hardcover book. The Wayfinder’s Guide changed that, and now we have Exploring Eberron, Rising’s “perfect companion” straight from the man himself. So let’s go through chapter by chapter and section by section to see how an already big world had even more in its uncharted depths!
Eldritch Foundry – Custom Miniatures Review
The struggle of searching for that one perfect miniature for your tabletop roleplaying game character, or making do with the next best thing, is not nearly the problem it used to be. 3D printing means you can make your own if you have the right tech, and several options have popped up over the years for doing the design and printing work for you. Rising from the tentacled depths is Eldritch Foundry, a relative newcomer in the field, to share some of their arcane secrets with us – so let’s make some minis and see what prints out!
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Meet the Campaign: Star Wars: A Rebellion Divided
The Galactic Empire brings safety, security, prosperity, and progress to every planet that welcomes its care . . . or so the story goes, anyways. On one Outer Rim world, at first that all seemed true: oppressive nobles were overthrown, social mobility increased, and industry flourished. However, in the mines and the ‘reeducation’ camps the truth of Imperial rule can be found for those brave and/or unfortunate enough to uncover it. The Rebellion fights here despite the Empire’s good publicity, but what path will the different cells take to freedom? How will new additions to the base upset the balance? Check your power packs and calibrate your blaster’s sights, we’re joining up with the rebels of Jumar Base!
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