All posts by Seamus Conneely

An escaped Mad Adventurer on the loose! After playing tabletop RPGs for a decade and a half and GMing for most of that I turned my hand towards writing for/about them! Since then I've added another decade on top of that, oh gods. I got my start with the Gaming Security Agency, and then joined the Mad Adventurers Society for a few years before setting up CHG. I write about games here, have written for games such as Transit: The Spaceship RPG and materials published by Raging Swan Press and Beer Star Games, and have written entire games such as Lost Among The Starlit Wreckage. You can find me personally @RGM79Ace or under cannibalhalflinggaming on the various socials.

A Glimpse Into The Vault: Crystallo

A nefarious Black Dragon has imprisoned six innocent magical creatures deep in its cavernous lair, trapping them with its crystal magic. You are their only hope: you must explore the caverns, find the creatures, and free them by using the Dragon’s own crystal magic against it. Along the way you might find treasure to aid you in your efforts, but beware. Even if you free all of the creatures, you’ll still have to deal with the Black Dragon itself, and it won’t go down without a fight. Brought to us by Light Heart Games and Zafty Games, this is the single player puzzle and card game of fantastical creatures and crystal magic, Crystallo!

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A PAX East 2020 Roundup

Having a con ‘season’ of sorts is a new experience for me, with PAX East 2020 following close on the heels of PAX Unplugged 2019 (thank goodness attending South wasn’t remotely an option), meaning that I’m going into this work week pretty darn exhausted . . . and with oodles, noodles, and toaster strudels of new content to write about! Let’s talk a bit about the con at large, and then get down to the details with some games.

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The Helios Conspiracy

The Colonia Revolutionary War is over. The Barony’s colonial administrators are dead, and the remains of its Expeditionary Army are scattered. A new and hopeful Republic rises. But the peace is uneasy, Colonia’s industry stands idle, and the mysteries of the revolution hang heavily in the air. Now, at the world-renowned Helios Grand Hotel, a meeting of Colonia’s most powerful players has been set. Here they will find their place in a new order — whether through negotiation, subterfuge, or force of arms. But it will take more than words or even weapons to win the game. Knowledge is power.”

Whether you prefer cracking puzzles or would rather be wheeling and dealing to shift the balance of power, there’s a little something for everyone in The Helios Conspiracy megagame/escape room experience from Liveware Lab!

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Unplugged Vault: Bargain Quest

Capitalism, ho! All the so-called fame and glory go to the adventurers, heading out into the wilderness to fight the monsters threatening the town. That’s not the life for the likes of you and me, though. After all, what happens to all that gold they loot from the monsters’ lairs? They have to spend it on more gear to fight more monsters, and someone ends up with that gold in their pocket for good. Might as well be us! So let’s put our shiniest inventory on display, hire some hawkers, and make a profit off of the local heroes . . . and if they never come back, well, they won’t exactly be asking for a refund, now will they? This is Bargain Quest, a game of adventure and capitalism from Designer Jonathan Ying, Artist Victoria Ying, and publisher Renegade Game Studios!

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The Unplugged Vault: Trellis

Sometimes it’s not about slaying monsters, or resource acquisition, or worker placement, or even building railroad lines. Sometimes a board game is about relaxing with friends and loved ones, taking it easy and having a good time doing something as simple as watching the flowers grow. I’m working through the list of board games I came across and snagged copies of at PAX Unplugged 2019, and I decided something like that would be just the thing to start. Place tiles, build a beautiful array of twisting vines, and watch the flower (pieces) bloom with Trellis, a game of zen and blossoms designed by Teale Fristoe, illustrated by Vikki Chu, and published by Breaking Games!

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Unplugged Independents: Weave: Storytelling Redefined

Pick a card, any card, any card at all . . . and it’ll tell you what kind of story you’re in and what your characters can do. Despite walking around a convention with Unplugged in the name, there were a fair number of plugged-in offerings. It could actually be called one of the motifs of the convention: games crossing the border between physical and digital games (going both ways), digital enhancements to traditional games, and games that blend the two from the foundation up. Among the latter is Weave: Storytelling Redefined, a game that’s half tarot, half roleplay, and all story.

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A Chat With Keith Baker At PAX Unplugged

I was fortunate enough to catch up with Keith Baker at PAX Unplugged 2019, and was doubly so that he was able and willing to take the time to sit down with me for an interview! What follows is our conversation as Baker talks about the Eberron setting, Rising from the Last War, exploring things further, the DM’s Guild, telling stories in The Adventure Zone with Twogether Studios, his favorite among a wide variety of hats, and what he finds most compelling about the roleplaying game experience.

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The Independents: Five Torches Deep

The real trouble with edition changes, once you get past the nit-picking, is the missed experiences. Different editions of a game can offer very unique things to their players, but die-hard fans of the older variety miss out on the active ecosystem of the current edition, while newer players miss out on the playstyle of older dungeon delving that they might very well love. Stepping in to bridge the gap is Five Torches Deep from Jessica and Ben Dutter and Sigil Stone Publishing, a “streamlined adventure game combining the best mechanics and principles of 5e, the OSR, and modern game design.” So how bright does FTD  shine? Let’s go chapter by chapter to find out!

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A PAX Unplugged Roundup

Aki might have had the brainpower to check in every day of PAX Unplugged, but I  . . . didn’t. There was a lot to do and see, however: board games, events, roleplaying games, accessories, actual play opportunities! I came home with . . . a lot to write about, and more than a few review copies, but there are plenty of things that would get missed by doing things one article at a time. So here’s my PAX Unplugged Roundup of some of the things worth checking out, whether they’re things to look for next con or something worth chasing right now!

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