Now, safely back onboard the Albatross after the adventure with the Chimax, the crew was able to interrogate Krrsh. It didn’t take too much prompting to get him to spill the whole story: he had been the Captain of one of the ships that attacked Clarke, onboard an S-class Scout ship. He wasn’t part of the job on Toprol, so he had decided to stray off to make a bit of side money. On his trip he had stumbled across a merchant vessel, one that he thought would have been an easy kill. As it turned out, he was mistaken in his assumption: the trader held a set of concealed guns, and when Krrsh had ordered the ship to cut thrust and prepare for boarding, the merchant ship and opened up a broadside at almost point blank range. Krrsh had managed to get the ship out of the firefight and held it together long enough to make a jump to the next rendezvous point. However, the other two captains, Ferrik Redthane and Miria Silverhand were none to happy at his misadventure, which had rendered the Scout ship useless for pirating and as a punishment had marooned him on the ancient station as a warning to the others.
It was time to take the training wheels off. My previous attempts at GMing have, up to this point, been drawn from modules and published campaigns, or had been drawn up using notes provided to me when I stepped in to guest GM. Now, there is nothing wrong with running from a module, and it is required for something like D&D’s Adventurers League. However, with an upcoming gaming marathon on the horizon (As Aaron, Seamus and were running the planned scenarios, it was dubbed CHGCon) I found myself preparing to run a session of Blades in the Dark, something I had been looking to do for a while. The problem, however, was that the first time everyone would be able to sit at the same table would be gametime. There wouldn’t be time to weave together the backstories of characters without making them myself. I would have zero idea of team dynamic, or what kind of gang they would be, and that would prevent them from having access to team benefits. While I could have made characters in advance, I didn’t want to take away from the character creation process for them, especially with a system with fairly streamlined and boilerplate mechanics for character creation.
Continue reading The Noob GM: My First Original Scenario
We’re trying something a little bit different this week. Previous installments for The Independents have covered a couple of free to play or “pay what you will” games, such as The Agency and the Ennie nominees for Best Free Game, and I’ve found these to be really insightful. A lot of time and effort goes into making these games, and it is really a wonder that it’s possible that they can be distributed free of charge. It was to my surprise to find that there really is so much out there available to prospective gamers. They are sometimes expansions, or skins of a preexisting system, but with a preponderance of SRDs available on the internet it’s quite possible to get a game going, and free games have a way of just kicking off an idea that helps get people around the table. It is in this vein that I would like to check out free (or very cheap) games that can be easily acquired for a quick game night! And it just so happens that our good friends at Evil Hat have some really nice Pay What You Will and Free games!
A captain, still scarred by the loss of her fighter squadron in battle with the First Order. A diplomat with a surprising talent for getting under a person’s skin so much that they do the right thing out of spite. An obsessive mechanic, signing on to the cause for access to high grade military tech. A former bounty hunter,a remorseless killer, who looks to protect those who saved his life and taught him about The Force. A burgeoning Force Sensitive, who is torn between the legend of the Jedi and her own criminal bent. In a galaxy far far away, a long time ago, but still a few decades after the events of the original movies, the Republic has fallen (again) and it’s time to make up interquel stories as we await Episode 9!
The Albatross came out of the jump into a crowd of debris, pinging against the hull. For a moment, it seemed as if their deductions had been off, but as they regained their bearings they realized that they were being pelted by starship debris. Wolf immediately began a sensor sweep, and managed to pick up a weak distress signal. Oddly enough, it seemed to be one designed for a personal Vacc suit, only it was operating far out of its standard range. The Albatross followed the signal to a rickety old space station orbiting Borite. Unable to resist their curiosity, and hoping for clues regarding the pirates they were chasing, our pirates elected to dock along the manual airlocks, to a region of the ship that had been breached, counting on the protection of their own Vacc suits.
What happens when you throw together gangsters, cowboys, barbarians, samurai, steampunk and wire-fu and set the blender up to 11? Well, the potential for some truly eccentric, quirky or downright insane characters, and the award winning High Plains Samurai from Broken Ruler Games!
A washed out veteran with a knack for pushing his luck at the right moment on high-stakes jobs. An illegitimate noblewoman, using her inherited charm and connections to build a shadow kingdom of her own. A grieving father, who can hold a ship together with duct tape and prayers, but can’t do the same for himself. An ace pilot, disillusioned about the costs of war and desperate to find work after fighting on the losing side.M eet the Party brings you ready-to-play characters, complete with backgrounds and relationships, for use both in your own games and as inspiration for creating characters of your own. Strap on your holster and fire up the engines, it’s time to be space cowboy bad guys!
Last week we went over the recent Forged in the Dark product from Off Guard Games and Evil Hat Productions, Scum and Villainy. There was a small bit of table fiction in the beginning of the review, and it struck a chord. What follows is the groundwork for a group of smugglers, blockade runners, and overall Ne’er-do-wells for profit, the crew of the Freefall.
“Easy does it friend.” Ari raises his hands as Marx levels his gun. He raises his voice again across the hanger. “You wouldn’t want to do anything hasty now. I’m sure there’s room to negotiate here. All we want is to get paid, and the artifact is yours.” Already the situation was looking bad. Marx, the supposed buyer they were set up to deal with, chose to bring his own group of thugs, and it seemed like their idea of negotiation involves bullets.
A dark shadow lurks at the edge of town. Bodies with strange markings have been found throughout the city. Strange omens appear in the skies. Who will face these grim threats? A blue collar warlock, pulling out his street smarts as much as his arcane knowledge? A girl once given a “gift” by a faerie godmother, that helps (and compels) her to action? The last member of a defunct Order, sworn to stop Nazi experiments of the same? The roaming hunter, traveling from town to town to find the creature who killed his brother? The government agent who has stumbled into something larger, and can’t look away? Together, they will find out…why all these different monsters always seem to arrive like clockwork on one day of the week. It’s uncanny. This is Monster of the Week!
Surprise, it’s not the normal Level One Wonk this time, though I am gladly ripping off his format. At the start of the month, nominations for the ENnie awards were released. The nominations present a wonderful resource for GMs and gamers, and similarly for game reviewers. It had turned out that a number of nominations were games that we had written about in the past, but there were plenty more for us to study as well. In particular, there was one category that interested me: Best Free Game. Occasionally, players and GMs run on tight finances but still require their gaming fix. SRDs are plenty helpful, but sometimes you want to try something a bit different. A number of these games are more demos or skins for games that stop early than full, completely ready out of the box systems, but it is enough to get started, and to see if you enjoy the product enough to buy the full version . . . or creative players and GMs might be able to push it beyond expectations. These are only cursory reviews, and if something interests you, I fully recommend checking them out. They are, after all, free.