Category Archives: Editorial

Star Wars RPG: Allies and Adversaries Review

In general, among the writers here at Cannibal Halfling Games, we are attracted to the things that we write about for a variety of reasons. Sometimes, it’s because it is something at the cutting edge of mechanical development. Sometimes, it’s excitement at projects to come. Other times, it’s remembering a forgotten project that could use a bit more love. And, once in a while, we see something that makes us snort with laughter and say “Oh, I have to see that!” It was the final of these that had me take a look at the recent supplement for the Star Wars RPG from Fantasy Flight Games, Allies and Adversaries.

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Aberrant: A Forgotten Superhero RPG Worth Remembering

With both the cultural monolith that is Avengers: Endgame finally upon us, and D&D having sunk it’s claws into my soul after a long absence (I’m trapped in two campaigns at the moment), I felt the urge to play some tabletop super-powered RPGs. Or at the very least, flip through my old books and reminisce about old characters and stories. The RPG I go back to for this fix every time, without fail, is Aberrant, a game that’s out of print and lost in the shuffle. I’ve been wanting to write about it for awhile now because it’s an under appreciated gem in White Wolf’s crown, and I don’t want it to be forgotten.

The gameplay was  fun, flexible, and the lore was way ahead of the curve in its depth of world building. I actually think it’s more relevant today in 2019, than when it was released back in 1999. At least a few other people do too, as Onyx Path Publishing is working on a second edition. But I’m getting ahead of myself. What I really want to talk about is the setting.

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Naturalist’s Guide to Eberron: Volume 1: Aarakocra to Azer

“Everything has a place in Eberron.” Despite the many unique features of Keith Baker’s D&D setting, this has actually been one of its most common taglines. There are enough mysterious corners of the world, enough factions and forces and peoples, that pretty much anything can find its way into the setting. I’ve embraced that idea myself, to a point: standard evil deities instead become demonic Overlords, strange species pop up in the Eldeen Reaches and Xen’drik and Argonnessen. that sort of thing. But how do you go about literally giving everything a place in Eberron? Well, you might start by reading the Naturalist’s Guide to Eberron: Volume 1: Aarakocra to Azer by Matthew Booth on the DM’s Guild.

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Changeling: The Lost- Venice Unmasked

A few days ago we here at CHG  were surprised to discover that we had been awarded a free copy of a Changeling: The Lost sourcebook from the Storytellers Vault by the name of Venice Unmasked, written by Christopher Handley. So, keeping in mind what I had learned from the new edition (or perhaps, completely forgetting it and getting swept up by a True Fae), I decided to take a look. But perhaps, I am getting ahead of myself: what is the Storytellers Vault? I had never heard of it before.

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Changeling the Lost: Second Edition

The political kingmaker is the fairest of them all, with a designer suit, a killer intellect, and a smile that will make men follow her anywhere. She is a master of the boardroom and has a knack for deal making, even when the terms seem a bit, well, strange. If you agree to them in jest, you may be surprised when you are compelled to follow through. The bartender is a short man, barely noticeable behind the counter. He’s quick with a smile, and a drink, and is always willing to hear a gripe or a complaint, and offer a quick word of comfort to the concerned bar patron. What is odd is the number of filled shot glasses he keeps over the lintel as a marker. The private eye has streaks of grey throughout his raven black hair. His eyes are quick and dart to the sides wildly. His smile, while charming, seems to have a few too many teeth. He’s been following up on a number of abusive husband cases lately. It’s a bit odd how so many have seemed to disappear, but no body, no crime. It might seem as if all of these characters have nothing in common, were it not for their  enemy: the beings who took them away to a far off land, and who may come to take them again. And for that, these Changelings will join together to stay alive.

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Eberron Random Events: Sharn and the Five Nations

The party is simply minding its own business on the streets of Aundair when they’re accosted by “Maestro Hennedy of Gault”. Seems this troubadour has decided he wants to witness your heroic deeds himself, and then make both you and himself famous with the resulting songs. It’s a nice opportunity . . . if he would just. Stop. Talking. And keep himself out of trouble. This is just one of the many encounters, run-ins, and occasions that your adventuring party could run in to with Eberron Random Events: Sharn and the Five Nations by Michael J Winegar!

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“Every Game is Good with a Good GM!”

Tabletop RPG design is a young practice, and designers in every genre and format are learning more about how people play games as they go. There is a universal truth, though, that every gaming group is different, and when it comes to facilitated games (i.e. those with a GM), the people who run the game will make a huge difference in the overall experience. On the internet, though, a massive logical leap is often made, leading to a fallacious and all too familiar rallying cry: “Every Game is Good with a Good GM!” A technically true sentence, this phrase has no purpose in discussions of game design other than to shut down criticism.

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TRANSIT: The Spaceship RPG

Travel between the stars is no longer science fiction, but instead reality. No longer confined to one measly system, ships now move across vast interstellar distances in the blink of an eye . .. but no biological mind can guide them. Artificial Intelligences have been created to inhabit these void-faring vessels, to guide them and lead their biological crews. Questions still remain, however. What’s out there in the darkness, waiting to be found? What is the true potential of the AI, and what will it mean for the galaxy? These questions are at the heart of TRANSIT: The Spaceship RPG, a Powered by the Apocalypse game about artificial intelligences, the starships they control, and their journeys across the galaxy from Fiddleback Productions!

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Character Spelunking

Is your character really just you with a stat block?  I bet you could get more out of your game if you let go of You and embrace your Character.  Here are some techniques you can employ to help you bring your character to life at the table.  It will take some effort, but you may find your escapism brought to another level once you get into it.  While there are some practical tips in here, this is real mental and emotional work, more a deep cut than a skim.

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Revisiting the D&D5e Artificer

When the Wayfinder’s Guide to Eberron first hit the digital shelves there was much rejoicing. We were getting to play in Keith Baker’s setting again without having to do everything from scratch ourselves, and a new front of creativity opened up on the DM’s Guild. As a living playtest, though, the WGtE had some glaring absences, and none was more obvious than the Artificer, the iconic class of the setting. Having gone through two cycles of Unearthed Arcana, going back almost to the beginning of UA, the Artificer had gone without any updates since 2017 . . . until yesterday! Grab your tools and lets get to it as we go feature by feature through the latest version of the class!

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