Spring has sprung! With it, the games are coming up through cracks in the pavement. There was a bumper crop of fresh ideas showing themselves on Kickstarter, and sadly only ten of them can fit in this month’s rundown. Whether you’re looking for old-school Swedish dungeon crawling, 1980s wizards, or a two player game about ‘The Chase’, there are ten solid games here to contemplate as the days get longer and warmer.
Category Archives: Articles
Changeling the Lost: Second Edition
The political kingmaker is the fairest of them all, with a designer suit, a killer intellect, and a smile that will make men follow her anywhere. She is a master of the boardroom and has a knack for deal making, even when the terms seem a bit, well, strange. If you agree to them in jest, you may be surprised when you are compelled to follow through. The bartender is a short man, barely noticeable behind the counter. He’s quick with a smile, and a drink, and is always willing to hear a gripe or a complaint, and offer a quick word of comfort to the concerned bar patron. What is odd is the number of filled shot glasses he keeps over the lintel as a marker. The private eye has streaks of grey throughout his raven black hair. His eyes are quick and dart to the sides wildly. His smile, while charming, seems to have a few too many teeth. He’s been following up on a number of abusive husband cases lately. It’s a bit odd how so many have seemed to disappear, but no body, no crime. It might seem as if all of these characters have nothing in common, were it not for their enemy: the beings who took them away to a far off land, and who may come to take them again. And for that, these Changelings will join together to stay alive.
Eberron Random Events: Sharn and the Five Nations
The party is simply minding its own business on the streets of Aundair when they’re accosted by “Maestro Hennedy of Gault”. Seems this troubadour has decided he wants to witness your heroic deeds himself, and then make both you and himself famous with the resulting songs. It’s a nice opportunity . . . if he would just. Stop. Talking. And keep himself out of trouble. This is just one of the many encounters, run-ins, and occasions that your adventuring party could run in to with Eberron Random Events: Sharn and the Five Nations by Michael J Winegar!
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“Every Game is Good with a Good GM!”
Tabletop RPG design is a young practice, and designers in every genre and format are learning more about how people play games as they go. There is a universal truth, though, that every gaming group is different, and when it comes to facilitated games (i.e. those with a GM), the people who run the game will make a huge difference in the overall experience. On the internet, though, a massive logical leap is often made, leading to a fallacious and all too familiar rallying cry: “Every Game is Good with a Good GM!” A technically true sentence, this phrase has no purpose in discussions of game design other than to shut down criticism.
TRANSIT: The Spaceship RPG
Travel between the stars is no longer science fiction, but instead reality. No longer confined to one measly system, ships now move across vast interstellar distances in the blink of an eye . .. but no biological mind can guide them. Artificial Intelligences have been created to inhabit these void-faring vessels, to guide them and lead their biological crews. Questions still remain, however. What’s out there in the darkness, waiting to be found? What is the true potential of the AI, and what will it mean for the galaxy? These questions are at the heart of TRANSIT: The Spaceship RPG, a Powered by the Apocalypse game about artificial intelligences, the starships they control, and their journeys across the galaxy from Fiddleback Productions!
System Hack: Cyberpunk Chimera Design Goals
Something funny happens when you spend a lot of time reading and reviewing games. At a certain point you reflect on all the games you’ve read and all the mechanics you’ve studied, and say to yourself “I bet I could design a game”. You see it a lot over here. Site founder Seamus is the co-author of the recently released Transit: The Spaceship RPG, and newest contributor Jason wrote Blessed Engines for the Emotional Mecha Jam. There’s design chops floating around in this blogger soup, and I suppose it should be no surprise that on the tails of the first System Hack, Genesys Mecha, I’d be throwing my hat into the ring.
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Meet the Campaign: Star Wars: Nar Shaddaa
Nar Shaddaa is a popular stop for Star Wars campaigns due to the gritty, cyberpunk feel. It has all the elements of a seedy underbelly, with equal chances for players to be heroes and crooks. In my mind, it has the plot density to not only be a stopping point, but a place to house an entire urban campaign. This is a setup for players and GMs who might wish to use Nar Shaddaa as the primary focus of a campaign, or simply the place that players frequent to repair, turn their haul into credits, or to unwind a bit. I am generally a fan of incorporating the players’ stories, drives, and foibles into how the story unfolds, which makes writing a plot at the outset difficult. Instead, we are going to populate the urban sprawl of Nar Shaddaa with factions, and places of interest for our players to run into. The factions have primary drives, which is to say, what they will be trying to accomplish according to the status quo. From there, the players’ choices will be what moves (or doesn’t move) the paths of those around them.
Meet the Party: Legend of the Five Rings: Otosan Uchi
A member of the Palace Guard, sworn to die so that others might live but longing to give her life a value all its own. A shugenja and astrologer, once fooled and twice determined never to be so again, guiding the Empire by peering into the future. A schemer, sowing strife throughout Rokugan so that the Hantei line may rule unchallenged, to a degree even the Scorpion would admire. A herald of the Miya, thought missing and now safely returned to the Capital . . . whose shadow shows seven fox tails when she becomes flustered. The Great Clans aren’t the only power in Rokugan, and they’re not the only source of player options for the Legend of the Five Rings RPG from Fantasy Flight Games: today we’re making characters using the Emerald Empire sourcebook! Continue reading Meet the Party: Legend of the Five Rings: Otosan Uchi
Level One Wonk: Narrative
That’s right, the Wonk is back in the building! Today we’re getting super wonky. While my last foray into RPG theory was an examination of an old universal theory, GNS, today I’m going to be looking at a narrower component of games, and a particular dichotomy which, after some examination, I realized shapes the core of how I want to play and run games, as well as what game systems I enjoy. I’m talking about narrative, but I’m not talking about whether a game is “narrative” or not. Rather, I’m going to talk about the two types of narrative which are generated in the course of playing an RPG: Prescriptive and Emergent narrative.
Character Spelunking
Is your character really just you with a stat block? I bet you could get more out of your game if you let go of You and embrace your Character. Here are some techniques you can employ to help you bring your character to life at the table. It will take some effort, but you may find your escapism brought to another level once you get into it. While there are some practical tips in here, this is real mental and emotional work, more a deep cut than a skim.