I think it’s time we blow this scene. Get everybody and the stuff together… On a ship named Progressive, three bounty hunters down on their luck jump at the chance to score big at the House of Dice casino, in orbit over the Jovian moon Europa. Rather than rolling the dice at the tables, though, they’ll be gambling on whether or not they can track down a culprit who is already in the system…
Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online.
Hey, so, if you’re reading this, first of all I’d like to know how you got your hands on my diary. Second of all, if it’s because I’m, you know, dead, then thanks for taking the time to read what I’ve written. It’s kind of a comforting thought. Anyway, my name is Hope! I’m seventeen years old, they/them. I like farming sims and books. And I’m writing this because magical extraplanar alien mecha have invaded, and I need some way to vent!
See, it’s not enough that giant bird robots are stomping around trying to kill all of us. My older sister Hazel happens to be one of the Pilots fighting them, using mecha of our own. She gets a railgun. I have to make do with a diary, I guess.
I miss her a lot.
So yeah, I’m going to be scrapbooking headlines right out of the news and recording my own experiences as the world tries to get itself ended by the Nondwellers – that’s what we call the alien mecha. Oh, and hey, if I am dead and you’re going to post or publish this yourself for a quick buck or something, could you at least title it the way I would? I already have it picked out.
Four friends who drifted apart came back to play a game together for old times’ sake, only to find themselves becoming their characters. Jay the gamemaster has vanished, leaving Fitz, Evelyn, and Max wondering exactly what is going on. When they track Jay down will the game continue, or come to a final end? Find out as the Cannibal Halflings find one another in the Fields of the Lost in the conclusion to our actual play trilogy of Now Playing: DIE the RPG!
Last time, we learned about the lives of Jay, Fitz, Evelyn, and Max – who they were in high school, the gaming group they formed together, how their lives didn’t exactly go according to plan since. As the gamemaster kicks things off the players find themselves wondering: what the hell is going on here? Find out as the Cannibal Halflings pick up their dice in Now Playing: DIE the RPG Part 2.
Starring:
Editor Aaron as Jay/the GM
Aki as Fitz
Geni as Evelyn
Seamus as Max
Based on the comic DIE, the first issue of which can be read for free here, DIE: The Roleplaying Game can be purchased in PDF form on DriveThruRPG and from Rowan, Rook, and Decard. Physical copies can be pre-ordered through BackerKit.
You can follow us on Twitter @HungryHalfling for article and show updates! You can also drop by the Tavern of our Discord to chat with us, or reach out to us via email at cannibalhalflinggaming@gmail.com.
If you like what we’re doing with CHR, give us a hand and leave us a rating and review on Apple Podcasts, Stitcher, and Spotify! You can also support us on Patreon.
You can follow us on Twitter @HungryHalfling for article and show updates! You can also drop by the Tavern of our Discord to chat with us, or reach out to us via email at cannibalhalflinggaming@gmail.com.
If you like what we’re doing with CHR, give us a hand and leave us a rating and review on Apple Podcasts, Stitcher, and Spotify! You can also support us on Patreon.
Jay, Fitz, Max, and Evelyn gather together for their high school reunion, and to revisit the tabletop roleplaying game that they played together so many years ago. There’s going to be quite a bit more emotional bleed than they expected… but first, who are they? What are their discarded dreams and deep-seated problems? Why should they have never come back together… and why do they absolutely have to? Find out as the Cannibal Halflings don their Personas in Now Playing: DIE the RPG Part 1.
The year is 1802. The Barcosa, a merchant ship equipped with cannons, sets sail from Amsterdam under Captain Claas de Ruyter to buy goods in Java. The ship’s hold is filled with bricks and weapons. Chief merchant Henk Kuipers manages gold and silver coins which are to be used to buy spices, textiles, and fine fabrics.
What follows is the journal of Gerrit van der Zee, a sailor aboard the ship. How we came into possession of it is something we cannot divulge, but it is enough to say that the journal covers about three weeks, and that van der Zee had no idea upon leaving Amsterdam that this would be The Last Voyage of the Barcosa.
A ghost, trapped in the tree planted above her grave, finds herself exploring the world when the tree is transformed into a ship’s mast. A lonely princess explores a crypt, hoping to find a new name and escape her fears. A merchant, far from home, plays a game of riddles with the guardian of a mountain pass.
The ghost turns the ship’s sails into truth-telling tapestries to set herself free. The princess offers herself to the crypt’s elemental guardian and takes its name. The merchant turns back, defeated by the riddles but enriched by the moonstones he found in the mountainside.
I’m the town’s new librarian, which also means I’m its only librarian. It’s a small town out in the middle of nowhere, known as little more than a good place to stop for a break when traveling back roads between the larger cities. Nice views, decent diner, ‘quaint’ town center. I moved here to get away and get some privacy for my own writing, and the fact that I’m an author is probably why I was offered the job in the first place. I accepted the offer because, well, a town without a library just isn’t right. I’m not sure what was in this space before I got it, but it should do. There are two sets of shelves built into the walls behind a small counter, and a small round table with two old wooden chairs between the counter and the windowfront. The town let me grab whatever space I needed, but support for actually filling the shelves doesn’t seem to be a thing. That’s alright. I will fill this library myself if I have to.