Tag Archives: Fantasy Flight Games

Meet the Party: Star Wars d6: Borrowed Time

A drunken pilot and Force user. A Trandoshan hired gun. A computer-slicing Jawa. A betrayed Intelligence agent. An addicted thief. A Mando weaponsmith. A bounty-hunting droid. This Meet the Party might be bringing us another crew from a galaxy far, far away but they’re definitely from a long time ago. We’re shipping out with the crew of the Borrowed Time once again, but in an entirely different style: as characters in the d6 System for the Star Wars Roleplaying Game!

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System Split: Star Wars D6 System and Narrative Dice System

Star Wars has been around for 41 years, and it’s been in the tabletop roleplaying game market for 31 of them now. There have been many writers, companies, and game systems involved over the course of the far, far away galaxy’s tenure at the table. This System Split is going to do things very differently; rather than compare different games using the same system and genre, we’ll be taking a look at different systems in the same universe: the original D6-based Star Wars: The Roleplaying Game from West End Games and the modern Narrative Dice System-based Star Wars Roleplaying from Fantasy Flight Games!

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System Hack: Genesys Mecha Super Prototypes

As the original models start to show their age and make way for newer models, the mecha arms race continues. Whether they’re looking for an edge or racing to break the status quo, sooner or later mecha designers find themselves tapping into new technology, experimental weapons, and unique equipment. They’ll need above-average pilots to master them, but soon enough the Super Prototypes will arise to conquer the battlefield. We’re going to need some sharp test pilots for this Genesys Mecha System Hack!

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Star Wars: The Roleplaying Game 30th Anniversary Edition Review

A long time ago in a Tabletop RPG company far, far away . . . West End Games released its Star Wars: The Roleplaying Game. The game would go on to produce two full editions (plus one revision of 2e) and more than one hundred sourcebooks and adventure supplements, but as with most things time eventually moved on. West End Games closed up shop, the Star Wars RPG license transferred to other companies and other systems, and the fans of the original SWTRPG were left to carry the flame as best they could. Now, however, Fantasy Flight Games has brought it back into the light with Star Wars: The Roleplaying Game 30th Anniversary Edition!

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Meet the Party: Star Wars: Dawn of Empire

A broken Padawan whose only remaining comfort is breaking others in turn. A star of the academy, now an agent of the Imperial Security Bureau tasked with rooting out traitors and subversives. A pirate with a blaster to the back of his head, forced to serve at the Emperor’s pleasure. An old soldier who should’ve been put out to pasture, but has clung to service for a sense of belonging. We may have seen the Dawn of Rebellion, but light still shines on the Galactic Empire. This visit to the galaxy far far away is going to use the first FFG Star Wars Era Sourcebook to take us for a walk on the Dark Side!

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System Hack: Genesys Mecha Critical Hits

The pilots of Genesys Mecha clash against one another on the battlefield. An Ogo Rifleman sends fire tearing up into the sky as a Capax soars above it, launching missiles that slam into the older machine and topple it the ground. Suddenly more rifle fire catches the Capax in a crossfire as two Dacars move in to avenge their fallen comrade. One shot goes wide, but another slams home . . . and there are 3 Advantage on the dice, enough for a Critical Hit! So, what’s the result going to be? It’s time to grab a d100 and roll on the table, as we add the last basic piece of the combat puzzle and figure out Mecha Critical Hits in Genesys!

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Meet the Party: Imperial Garrison

An ambassador who believes in fostering relations with the natives (in order to make them dependent upon her). A COMPNOR officer with a (literal) sixth sense for troublemakers. A Bothan engineer working part time through his “retirement” and who hides a dark secret. A quartermaster who looks to make his fortune at the same time as keep his new home out of the dark ages. A Corellian Hotshot who has a gift behind the sticks of her craft, and an attitude and a mouth to match. Welcome new recruits. Meet the Party strives to create ready-to-play characters for a variety of systems and settings, both for your use and to inspire you in making characters of your own.Today we are going to give some examples of some of fine servants of the Empire! You would do well to live by their example, despite any possible . . . irregularities. We shall observe a case study where, in the face of a shortage of manpower, a lack of proper logistical supply chain, and locals of questionable loyalty, loyal servants of the Empire managed to persevere against the dastardly Rebels!

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System Hack: Genesys Mecha Advanced Models

We’ve got the basic mecha and we have the pilots to take it into battle, but a single machine does not a mecha game make. While the increasing skill of the pilots is definitely the best way for Our Heroes to take the fight to the enemy upgrading their machines is a close second. In this relatively straightforward System Hack for Genesys Mecha we’re rolling out another four machines in the CHM line of mecha, from an improved general-purpose one to some decidedly specialized equipment. Your Ogo falling behind, and you need to catch up? Leave it shattered on the battlefield and need a new ride? Take these latest machines out for a test flight!

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Realms of Terrinoth Review

When Genesys was released late in 2017, it was a product with a lot of promise for fans of generic systems. As shown in our review, the core rulebook presented the Narrative Dice System from FFG’s earlier Star Wars games in a clear manner with a lot of solid design tools for aspiring hackers and designers. At the same time, the amount of supporting material in the core book was thin, especially when it came to pre-existing items and opponents. Realms of Terrinoth is the first supplement for Genesys, and gamers are expecting that this supplement and the ones that follow will fill the gaps in the core book. From my read, they won’t be disappointed. In addition to a comprehensive gazetteer of Terrinoth and other areas in the world of Mennara, Realms of Terrinoth includes all the necessary widgets to run a fantasy game in Genesys, whether you use the Runebound setting or create your own.

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System Hack: Genesys Mecha Archetypes and Careers

A hangar full of CHM-01 Ogo mecha stand ready and waiting, loaded up with weapons and gear, their reactors running hot. The alarms shriek, a voice over the speakers commanding “Pilots, to your machines!” So who precisely is going to answer the call? In this month’s System Hack for Genesys Mecha, we’re taking a visit to the barracks to see how we’ll build the characters to pilot our machines. It’s time to create some Archetypes and Careers!

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