Tag Archives: RPG

Bargain Bin Gaming: June, 2019

Kickstarter is like placing a bet that a product (like a game) is going to be good. While you can hedge your bets, you never know until your reward arrives whether it’s as good as you wanted or not. Sales are the exact opposite. You know what you’re getting, and you know it’s for less than list price! While I’ve been covering new RPGs coming through Kickstarter, the sources of sales for tabletop RPGs are getting better and deserve some love. I’m taking a look at Bundle of Holding as well as DriveThruRPG to give a sample of some high quality, low price games out there right now.

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Bargain Bin Gaming: Knave

It’s that time of year again: Memorial Day has come and gone and school is out, or soon to be. Maybe you spent a bit too much preparing for a party, or have found yourself at loose ends with the changing of the seasons, or need to save up to be able to take that vacation you’re planning. For whatever reason, the idea of dropping a decent chunk of your paycheck on a new sourcebook is…well, not your top priority. Well, fear not, because we at Cannibal Halfling Gaming know what it’s like to be at loose ends. Let’s take a dive back into the vault for a cheaper, but no less entertaining find in a set of mechanics entitled “Knave”, a cheap, short, and easy to understand ruleset that allows GMs and players to convert nearly any OSR, and more importantly, multiple games into a single cohesive system.

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Meet the Party: Star Wars: Jedi Knights and Clone Soldiers

A Jedi Knight forced to become a leader and a teacher, learning as much as she goes along from those under her wing as they’re learning from her. A Padawan on his second Master, fighting in a war when he’d rather be studying, because such is apparently the will of the Force. An officer, first among brothers, determined to get as many of them alive to the end of the war . . . whatever that might mean for them. A pilot who wouldn’t be out of place at a Corellian spacer’s cantina, never mind that he’s technically only eleven standard years old. A trooper who believes a quantity of firepower has a quality all its own, but it’s not the only quality worth bringing to the battlefield. These Heroes of the Republic are ready to fight the good fight on whatever planet it comes to, so  let’s see what they can do and fight back against the Rise of the Separatists!

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Star Wars: Rise of the Separatists Review

“The galaxy is in conflict. After years of growing tension, the worlds of the SEPARATIST ALLIANCE have seceded from the GALACTIC REPUBLIC. Under the leadership of the Jedi Knights, clone troopers fight bravely against the remorseless droid army. Away from the battlefields, Separatist diplomats and agents work to turn additional planes against the Republic, and both sides seeks alliances with neutral systems. Meanwhile, smugglers, scavengers, and pirates find opportunities to profit from the war, which continues with no peace in sight . . .” Such is the opening crawl for Rise of the Separatists, the latest Era Sourcebook from Fantasy Flight Games. The light of the Jedi Order still shines, the Republic still stands, and clones fight the good fight, so let’s go section by section to see what this book has to offer for Star Wars Roleplaying!

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Maybe…Don’t Play D&D?

Earlier this year Dungeons and Dragons, and, as a result, the role-playing game as a formal, published form, turned 45. It is one of the youngest mediums in entertainment; as a point of comparison the first video game patent was issued in 1948, making that medium over 70. And like video games did with arcades and Atari, role-playing games are beginning to enjoy mainstream recognition, several decades after their genesis. There’s another similarity between video games, consoles specifically, and role-playing games: the first mainstream video game console outsold every competitor it had more than ten to one, just like the first mainstream role-playing game. In video games that was the Atari 2600, and in role-playing games that’s Dungeons and Dragons.

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Meet the Party: Star Wars: Allies and Adversaries

From the bowels of amusement we stab at thee! Last week we covered an overview of Allies and Adversaries, but now it’s time for some fun, to breathe some life into the words and number on the page. These might not be the most serious or mechanically maximized characters we’ve ever built, but they are a nice way to show off the new character choices that Allies and Adversaries offers: The Ewok, Jawa and Tusken Raider. So, take a gander at the Oddball Defense Force!

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The Independents: The ORPHEUS Protocol

I duck behind a car for a moment, trying to catch my breath. Silencing the voices in my head is no easy feat, but I need a clear mind if I’m going to make it out of this alive. Check my pistol, three shots left. Check my shoulder, clean exit wound. We expected armed guards, we just didn’t expect them to be lead by a rampaging arch-demon. How did these mercenaries even manage to summon that thing?

Welcome to The ORPHEUS Protocol, a game of cult infiltration, mind-numbing monsters, and spy-thriller action. Have the urge to play a coven of monster-exterminating witches? How about a traveling exorcist and his werewolf companion? Maybe a militant team of cyborgs who are also ghost hunters? Buckle your seatbelts eldritch fans, things are about to get weird.

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PAX Independents: … and then we died

Being a ghost is a tough gig, even if you’re ‘lucky’ enough to be hanging around with a bunch of other ghosts. I mean, there you are all definitely deceased but not passing on, and you’ve got no idea how you got there. Passing on to the other side seems like a definite improvement, but you really want to figure out how your life ended first, right? So how does one do that? Well, you and your fellow ghosts will have to tell the story of your demise to one another, plucking fragments of words and memories from the aether and stringing them together. Such is the tale to be told with the storytelling game from Emma Larkins … and then we died. Continue reading PAX Independents: … and then we died

Star Wars RPG: Allies and Adversaries Review

In general, among the writers here at Cannibal Halfling Games, we are attracted to the things that we write about for a variety of reasons. Sometimes, it’s because it is something at the cutting edge of mechanical development. Sometimes, it’s excitement at projects to come. Other times, it’s remembering a forgotten project that could use a bit more love. And, once in a while, we see something that makes us snort with laughter and say “Oh, I have to see that!” It was the final of these that had me take a look at the recent supplement for the Star Wars RPG from Fantasy Flight Games, Allies and Adversaries.

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The Independents: Sundown

Life on the road in Sundown is tough; you have to savor rest when you can get it. I’ve been a guest at the Ruelas homestead for the past week. They’ve treated me to hot meals, a bed, and have promised me a bag of coin if I can help them deal with their bird problem. They’re good folk, fond of the Fiendswatch even on a safe day. But today ain’t safe.

Welcome to Sundown, a game for monster hunters, transhumanist revolutionaries, and everyone in between. Get ready to leave our world behind and explore the beautiful and brutal land where still water flows deep and death waits behind every bend.

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