The Beta Campaign. I made have made previous mention to it in a past article, but what precisely is it? While we at Cannibal Halfling are hardly going to take credit for the idea of running multiple campaigns within a group, I think we owe it to at least mention its benefits. When I initially joined a particular group, through which I met the fellow CH staff, a lot of the focus was on a single campaign. This is not to complain about that, and I had a great deal of fun, but as we keep playing throughout the years there are things that I have noticed as we take on new responsibilities in our lives.
Yar! Yo ho, me hearties yo ho! Today, we are going to be exploring Pirates of Drinax, a supplement and campaign for Mongoose Traveller (we’ve previously done a Meet the Party), where the party is brought in to be privateers…and then allowed to do whatever they want, so long as they are willing to pay the consequences for it!
A few years ago, I was eager to chat with a friend regarding a popular movie franchise (one involving a wisecracking raccoon). While I gushed I can remember joking that Rocket Raccoon was “(Character’s Name Redacted) Spirit Animal”, to which he responded “Dude, Rocket is your spirit animal!”
Now, in real life, that is hardly the case. But as I’ve thought back on it, a lot of my characters had fallen around that pattern: a cocky, wisecracking, tech-focused character who was more than willing to risk the overall safety of the party to make things “interesting”. Looking back, I had seen the original Guardians of the Galaxy film just as I had started a character in Edge of the Empire, and it bled through.
Having players choose pre-existing characters from works of fiction to serve as models for their own is a fairly common occurrence. In fact, clones of Drizzt Do’Urden became so popular that its use has been parodied (in Order of the Stick and Goblins, just to name two). For that matter, historical figures are fairly common. A lot of people want to play their version of Rommel or the Red Baron.
A rookie Warden, a wizard assigned to protect the city against supernatural threats, receives his first assignment. The last known priestess of an ancient order devoted to fighting the unholy comes to terms with both her powers and with living with one foot in the old country and another in America. A changeling journalist seeks out stories to trade for protection, hoping to buy enough to keep her Fae mother at bay. A grad student, who is a member of a secret society at least as old as the United States, disguises his supernatural research as part of the studies for his degree. Meet the Party brings you ready-to-play characters, complete with backgrounds and relationships, for use both in your own games and as inspiration for creating characters of your own! This week, we have a group of supernatural investigators in the (possibly ironically named) City of Brotherly Love: Philadelphia!
I have a confession to make: I am a massive fanboy for the Dresden Files. A few years ago, I was having a rough summer: I had broken up with a long term girlfriend, I was finding out that my degree was worth less than I thought it was worth, and I was preparing to move to Philadelphia, a city where I knew absolutely no one. And in that time, I finally had the chance to read a book series that I had heard fellow nerds go on about. As I visited a new city with crammed together townhouses, a decidedly different attitude, and loads of history, it became fun to look for ogres under train trestles, secret societies in Independence Hall, and ways to dig into a city where strange but wonderful things lurked.
This message will self-destruct in five seconds.
Wait, sorry, I’m out of practice. Hey, at least it’s not like the time when I put the detonation before the message. Boy, did I get chewed out for that one. Anyway, we have successfully deployed our recruiting tool, releasing it through this new “independent gaming website”. Christ, sometimes I really do think the Reds won. Anyway, we made it Pay What You Want (dirty, dirty socialism is what it is!), so potential Agents will be able to easily pick up the basics of what joining The Agency entails without getting off their welfare-loving asses. It also includes the basics of the Field Agent Inserts. I again register my grievance for the identifier: Mindset Stuck in the Fifties. Stuck implies that I would have ever wanted to leave.
Anyway, mission update complete. Now, this message with self destruct in five seconds.
The Agent is explaining to me what this “Internet” is.
A fallen aristocrat who hunts for renewed glory for her family at the edges of space. A meek corporate citizen who watched his life ripped away. A wounded vet, once marked for greatness, who looks to find her purpose once more. A wealthy artist, looking desperately rekindle his creative spark and renew his fame’s upward trajectory. A talented scout who is looking to turn his abysmal luck around, and might have found a family along the way. Meet the Party strives to create ready-to-play characters for a variety of systems and settings, both for your use and to inspire you in making characters of your own. This week, we will be taking a look at a recent update to a classic with an impressive number of die-hard advocates: Mongoose Traveller!
A few years ago, I played in my first (and currently only) GURPS game. It was set in the early Age of Sail, using GURPS rules for tech levels where we had to find a new heir to the crown in Tudor-era England after an explosion kills Henry VIII. The game was, in predictable fashion for my group and the system, a little wacky: the leader of the sailing expedition had neglected to put points in either sailing, swimming or leadership. The doctor was a manic depressive pyromaniac (aboard a wooden ship). Our priest was actively planning to betray the party, and the rest of us learned it, leading to each trying to out-scheme each other. The game never finished, but for all the craziness, I still have fond memories of it.
A woman born into squalor whose determination and aptitude for violence moved her from the most obvious career paths as she forges a crew of her own. A grifter with a knack for playing roles above his station perhaps a bit to well, and who might just be living a con of his own. A street child with a knack for getting where she is not supposed to, who is finding that she must choose between the old ways of her people and the new life they are building for themselves in Duskwall. A mad arsonist, who’s inventions, as terrifying as they are, can prove to be incredibly useful…if you don’t find yourself experimented on first. Meet the Party strives to create ready-to-play characters for a variety of systems and settings, both for your use and to inspire you in making characters of your own. This week, we will be taking a look at the award winning indie tabletop game Blades in the Dark from our friends over at Evil Hat Productions.